Have you ever had a player edit a page and you’re not sure what they changed? Or, you moved one little thing around and suddenly all your pretty formatting is gone. Unfortunately, you just cannot remember what you changed! So, you spend hours trying to get back to the pristine page you had before you clicked the save button. If only there were a way to wind back the clock to before!
Once the seminars begin we will be live blogging coverage via google docs! Each seminar will get it’s own seperate google doc and links are provided below, as well as videos of each seminar and our quick Expeditious Interviews! Enjoy!
Also, please keep in mind that the text transcripts will need some cleaning up as they are full of typos and contain areas where I just couldn’t keep up with the dialogue, and also please take it all in knowing it is not all 100% verbatim ( can only type so fast, also my brain can. I will provide links to video’s of each seminar that DO give the verbatim dialogue at a rate as fast as hotel Wi-Fi can give us.
Our host is moving our servers to a new datacenter, and this means we will have some down time during the migration. It could be as fast as one hour, but conservatively we’re guessing it will be on the order of a a few hours and could be more if we encounter any difficulties.
We’re tentatively scheduling our move for Sunday, January 29 at 06:00EST. We may move the date if circumstances change, but we will try to give some advance warning of when it’s coming.
We’ve been getting a lot of questions lately about email notifications and why people do/don’t receive emails in certain situations. The email settings are a little confusing, so I thought I would try to clear things up a bit and ask for feedback at the same time.
The overall goal
What we’re trying to accomplish with the email notifications is pretty straightforward: If someone is making a change to their Obsidian Portal campaign, we assume they want others to know about it. One way is to make some edits, then open up their email and say, “Hey, I made some changes to X, Y, and Z. Go check them out!” Or, we can have the system do it for them. That’s our goal here, to make it simple and straightforward to notify the other members in your campaign that something has changed.
Today we bring to you an exclusive interview with Simon Berman, one of the writers from New Dark Age and he’s going to tell us all about their upcoming release of Unhallowed Metropolis Revised. What is this magnificent title all about you ask? Allow us to explain a bit before we jump into the interview!
The campaign maps have been needing a bit of an overhaul for a while, and I finally got a chance to make a few of the changes I’ve been wanting to do. Over the weekend, I whipped up a couple great additions to the maps, and I think you’ll like them.
General Purpose Markers
Up to now, the only markers you could add to your wiki were for wiki pages. The idea was that you would make a location in your wiki, then link to it from your map. However, as many of you have told us, that’s a little too restrictive. So, we’ve backed off that restriction and made the markers much more general purpose. You can put whatever wiki text you want in there and it will wiki-link to other pages, characters, items, you-name-it. Imagine each marker as a mini wiki page and you get the idea.