The party recognized the amulet, they had seen it sitting on the desk in the Chamberlain’s office; now it hung around the Chamberlain’s neck, clutched against his breast by gnarled, pale hands, as his thin lips curled into a cruel smile.
“The Seal of Oshkosh is mine!” He cackled.
“Dammit, why didn’t we take that amulet when we saw it?” The Sorcerer sighed.
The Barbarian hefted her blade and snarled. “Doesn’t matter, it will be ours after I pry it from his dead hands!” She let out a battle cry and charged the frail looking man.
So, I’ve been asked by multiple people how I merged so many Modern Fantasy worlds with the DresdenVerse (the universe of the Harry Dresden Novels for those of you not in the know) in my Shadows Over New York Campaign. The simplest answer is: practice, practice, practice.
While quest-based (or, “kill it and take its treasure”) games are the norm, mystery-based games are subtly different:
|A McGuffin** is required||No McGuffin is required|
|Action oriented||Information oriented|
|Traditionally epic||Traditionally not epic|
|Mostly combat||Mostly skill challenges|
|Linear plot||Clues/Key scenes|
** mcguffin (n): an object or device in a movie or a book that serves merely as a trigger for the plot.
Hello everyone, and welcome to another Words in the Dark Thursday Feature. For this week, I had the opportunity to sit down with the creator of probably my favorite program related to tabletop gaming: TableSmith’s own Bruce Gulke.
Aside from being things that normals put in the “kids’ stuff” category, tabletop RPGs and anime don’t appear to have a lot in common, so right about now you may be asking yourself, “Self, why is there a blog post about anime on Obsidian Portal?”