We found a bug in how the dynamic character sheets were being stored, and we pushed out a fix tonight (Oct 6, 2010). Essentially, there was some duplication of storage where the same character would be stored in two different states in two different places.
We did our best to pull the different pieces together and keep it all straight. However, there may be some slight changes to your dynamic sheet values, like a wrong stat here or there, depending on if the data merge was 100% successful. We’re confident that it worked correctly in the vast majority of cases, and we humbly apologize if any of your data was incorrectly modified. If you’re seeing huge discrepancies on your dynamic characters sheets, please let us know.
We’ve fixed the problem and everything will be smooth from here on out. Again, our apologies for the inconvenience.