The characters of your game have lives outside of the actual playing time, but showing proof of it is a trick. It is always difficult to get players to take more time out of their busy schedules to help the game master create and detail their world. They might help with game logs, but few will write up their family’s home, nor detail family members and other characters associated with their PC. So how do you create a family, strengthen bonds of friendship or animosity, and introduce new plot possibilities?
Gather ’round children, and I’ll tell you a story of death and rebirth, of legend and doom. I am (of course) speaking of Adoraith: Echoes of Epirus – April’s Campaign of the Month! And since we’re on the subject, who better to give us some much needed insight than the mind behind this fantastic campaign, Adoraith. Now, don’t interupt…
One of the most difficult challenges to designing dungeons, traps, and problems for players to overcome is in creating puzzles that are both interesting, stimulating, and solvable. Players won’t appreciate the puzzles that are too simple or too difficult. Unfortunately due to their time consuming and difficult-to-design nature, many problem solving traps might begin to feel repetitive as DMs fall back on the classics time and again. Fortunately it’s easier than ever to spice things up by drawing inspiration from a variety of sources such as video games, books, and websites.
Campaign sites can take considerable effort, unless everyone works together. You can certainly encourage contributions by offering in-game rewards for out-of-game efforts, but this can go astray if one isn’t careful. In this article, I’ll speak about how you can avoid the mistakes I made.
My previous article gave the basic steps to creating a Merged world. This time, we’re going to go through the creation process, in depth, step by step. This will be done over a period of articles, so be patient please. In addition, this series will demonstrate how to use Obsidian Portal to help create this new Campaign Universe.
The party recognized the amulet, they had seen it sitting on the desk in the Chamberlain’s office; now it hung around the Chamberlain’s neck, clutched against his breast by gnarled, pale hands, as his thin lips curled into a cruel smile.
“The Seal of Oshkosh is mine!” He cackled.
“Dammit, why didn’t we take that amulet when we saw it?” The Sorcerer sighed.
The Barbarian hefted her blade and snarled. “Doesn’t matter, it will be ours after I pry it from his dead hands!” She let out a battle cry and charged the frail looking man.