Tag Archives: 4e
We are working on some very important backend stuff on the website, we haven’t forgotten about adding cool new features or innovating. Lots of behind the scenes stuff is going on, Micah wrote a blog post about it. Check it out! Also, we’ve got a winner for the caption contest!
So today we’re joined by GM Gilheru to talk about his deep, very core, idealistic D&D campaign: Solstice. The lands of Terra are a pretty cool place, steeped in the core of D&D ideals and dressings, have a seat and read our interview and be sure to stop by the Solstice home page and become a fan!
Today we’re here with GM RRouillard talking to him about his awesome game Legacy of the Realms. There is a lot of gaming history here, and a really great wiki, be sure to read through the whole interview for some very juicy tidbits of gaming wisdom!
Haste – Episode 17 with Momanatrix: Monte Cook rejoins WotC, White Wolf’s Grand Masquerade and Defending FairiesIntro: “Prelude” ~ LukHash
Outro: “Freaks In Uniforms” ~ The Horrorpops
Tonight I’m joined by the lovely Angela LeNeave aka @Momanatrix on twitter, full-time D&D-Mom and part-time blogger who will be discussing a recent article of hers which stirred up some great discussion amidst the D&D/RPG community. Also, we’ve just wrapped up our contests for September, but stay tuned to the blog for more to come early next month!
Outro: “The Signal” ~ BertycoX
We kick it off by introducing our guest hosts Brian Patterson of d20Monkey and Randall Walker of the Dungeon Masters Round Table. Obsidian Portal is sponsoring the DMRT panel at gencon this year so be sure to stop on by!
The Shadowfell is a place between worlds, it is a dark mirror of the material plane where everything within is tinged with death, decay and morally gray tones. The inhabitants of the Shadowfell are all tainted or crooked in some regard, it is a place where death seems insignificant and the city walls themselves even seem to keep a watchful eye.
The Shadowfell boxed set is to serve as a campaign setting across most levels of play, a recurring locale, or perhaps one the players must escape from or break into. No matter how you look at it, if you’re in the market to run something dark, bleak or oppressive this is probably a great way to get started.