Tag Archives: features
Shiny New Features
Last month we talked to you guys about some new features set up for filtering, separating PCs from NPCs and so on. In that post we talked about in the future wanting to be able to further separate these items out for deeper functionality, and guess what…we have!
Fresh Backgrounds For You!
A while back you may recall that we were looking to hire a background designer, and we are happy to announce that that role has been filled! Today we are rolling some out as we speak! You should see more backgrounds as time goes on on a pretty regular basis, each time I’ll give you guys an update here on the blog talking about each one a little bit. Remember that each background also comes with a complimentary color scheme for you campaign so that you can just plug it in and go get back to the important stuff!
The State of the Reforge
Greetings Portallers! It’s time for a big update regarding the Reforged stretch goals and what we’ve been doing behind the curtains for so long. We’ve been hard at work behind the scenes crafting our stretch goals and making iterations on the site.
Below you’ll find a list of the current development items we’re working on. We’re excited to be bringing these new bells and whistles to the site and we can’t wait to see how everyone will put them to use.
We’ve listened to your feedback regarding the campaign calendars and now we’ve rolled out a handful of new features and improvements.
Many people have seen the new campaign calendar and extended it to the next logical step: Why not create a calendar for your in-game time? On the surface, it seems like a good idea, and it’s definitely something I have struggled with in the past. Unfortunately, it’s a very tough problem, and the final result would probably not be what you imagine.