Tag Archives: game design
New features! Character & item filters, sortable adventure log dates, bug fixes and more.
So we’ve talked a lot about NaGaDeMon on Haste recently but now it’s time for me to make it personal. November is a month for writing, growing beards, and a multitude of other noble things that go around the internet. Being an aspiring game designer/freelance writer/blogger/whatever in my spare time I’ve decided that this November I’d attempt to be doubly productive by not only refusing to shave, but by attempting to design a game.
Micah and I have firmed up some of our “Sipstarter” ideas and will have more info for you guys in the week(s) to come. Now, onto the topics!