Tag Archives: new features
Sorting Things Out
Greetings everyone! We’re here with a quick feature update. We’re glad that everyone is enjoying the new and improved use of tagging within Obsidian Portal and we’ve been wanting to do more with it. So, beyond just tags, we’ve added a few new filtering options.
We know it’s been a while since we’ve had an update blog post so I think it’s about time we come up for some air and talk about the new hotness of Obsidian Portal and things to come. As you all know, on October 28th of this year we unveiled the newly reforged Obsidian Portal and have been working on further improving it ever since. We’ve gathered a lot of feedback from everyone and we’re happy to be such a big part of so many people’s gaming lives!
Tonight we deployed a new feature for Ascendant campaigns, the ability to add custom CSS rules that are applied campaign-wide. In addition, we did an overhaul of much of the HTML on the site to make theming much easier. We’ve added divs, standardized some naming, and generally cleaned things up.
However! This means that if you’ve extensively styled and themed your campaign already, you may have some issues and pages may not look exactly right. We apologize for the inconvenience, but we wanted to make sure that anyone embarking on creating a theme for their campaign would start off on the right foot. Some of the old markup was not as clean as it should have been and we decided now was the best time to fix it.
Stop Pinching Yourselves!
No this isn’t an early April fools joke, and it’s not some hallucination or illusory spell, this is the real deal! We know you’ve been wanting a calendar for a long time now and we’re delivering in full! Introducing the Campaign Calendar tab and all the awesomeness within!
The campaign calendar allows you to easily schedule your sessions, send reminders to your players, and see who is attending at a quick glance. You can even export your calendar as an iCal file for import into all your favorite calendar managers like iCal or Google Calendar. This is just one more way to whip your game into shape.
One of the most requested features for the campaign forums has been the ability to reply to a thread via email. Well, you asked, we delivered.
If you look at recent forum notifications, you’ll notice that all the emails now begin with
“—- Reply Above This Line —-”
As long as you follow directions and put your reply at the top of the email, your email will get bounced through our system and turned into a forum reply. This will, in turn, get sent out to all members of the campaign who have selected to receive forum notifications (which is on for everyone by default).
This means you can now participate in a forum thread without ever needing to visit the site. It’s like an email with reply-all, but without worrying that someone gets left out.
One reason it took us so long to get here is that for us to receive and process email is not exactly a simple task. With that in mind, please bear with us as we work out any kinks. If you experience any issues, please make sure to start a support discussion.
Finally, we’re looking for other places to allow email interaction. For example, one obvious feature is the ability to post a comment on an adventure log post via email. Someone does the writeup after a session, sends out a notification to everyone, and they can comment just by replying to the notification. It’s just like the forum, but attached to an adventure log post. This is just one thought, and it’s not well fleshed out, so we’d like to hear any ideas you have.