[powerpress] | Episode 127|
Announcements
Today we’re re-launching the Haste podcast, of course with a few changes pending yesterday’s news. Micah will no longer be a part of the show, but I’m currently in the works of setting up my new co-host. The format of the show may undergo a few tweaks and changes but nothing too major. In the meantime I’ll be doing interviews and news blurbs as usual until we get back to a 100% regular structure and release schedule.
It’s good to be back!
Topics
Shadow of the Demon Lord
Tonight we’re joined by the illustrious Mr. Rob Schwalb to talk all about Shadow of the Demon Lord as we kick the podcast back into action. We go in depth about Rob’s new game, asking all the whys and the hows. Tune in for a great show!
- What are the basics of the game?
- What are groups and adventures like?
- What is the power curve like?
- What kind of monsters will we fight?
- Why make your own game?
- Anything we haven’t seen yet on the Kickstarter
- What’s next for Demon Lord and Schwalb Entertainment
- Questions from the internet!
Music Credits | Intro: “Prelude” | Outro: “Stand Alone” | by LukHash |
Glad to see the return of Haste. 🙂
Thanks for reinstating the Podcast. Rob is always a really good guest and Shadow of the Demon Lord sounds like a real fun time.
Great to have you back!
Regarding using modules/adventures, as a game-master who has a busy life, I really like when someone does all of what I think of as “busy work” for me… maps, local history and connections, names of people and places, and definitely all the combat numbers for the encounters. I bring my own creativity in playing the NPCs and maybe working in some personal connections with the characters. I know there’s a trend these days to put out barebones adventures but I always feel like that’s not really the stuff that saves me any effort.