Congrats to our lucky winners “DreamDrake” and “Robert U”! Also, thanks to all of you who participated!
Your Burning RPG Questions, Answered
A while back on Haste we told you guys about a great site we stumbled across called RPG Stack Exchange. We touched on it lightly and moved along, but today we’re back to give you an exclusive contest in partnership with them. The site has gotten quite a facelift since we last visited too, if you’re not already checking it out – you should be, because you could be wining 75$ worth of whatever gaming goodness you desire just for doing so!
Wait?! Win 75$ Worth of Whatever I Want!?
That’s the exact thing we want you to do for this contest actually! We just want you to go and check out the site. Here’s how to enter:
- Head on over to RPG Stack Exchange
- Browse around and find something you found interesting or helpful – be it a question, answer, comment, tag, or anything else.
- Leave us a comment below along with a link to what you found.
2 lucky participants will be randomly selected on May 18th and win a 75$ shopping spree on any kind of gaming schwag they desire from Troll & Toad, Noble Knight Games, Cool Stuff Inc, DriveThruRPG, or Amazon.com. There will also be Obsidian Portal and RPG Stack Exchange branded trinkets in it for the winners as well.
This is a Win / ‘Win Big’ Situation!
Earn badges, rewards, and rep just for answering questions. Who doesn’t like chiming in on a good RPG discussion anyway?! You can also get some of those questions you’ve had lying around the corners of your mind answered too. There’s a really great community over at RPGSE. They are fast, and tremendously helpful, and they cover all kinds of RPG’s – not just your typical fantasy fare, don’t let my post image fool you.
Don’t take my word for it though, go look for yourself and leave us a comment below with a link to something you enjoyed over there. No matter how you look at it, you’ve got nothing to lose and only knowledge and/or schwag to gain. Enjoy, and we’ll see you back here when we ranomly draw our lucky winners!







Obsidian Portal is the award winning Online Campaign Management System for tabletop role-playing games. It’s free to use, it can be accessed from any web browser and it's built from the ground up for gamers by gamers.
We host a huge community of tabletop RPG players who are all looking to get the most out of their tabletop gaming experience. You play your campaign and we help you manage it. It’s that simple.
Hey, seeing something SE-y somewhere else on the Internet is awesome ! I was in the beta of this one, and it begins to have amazing questions. There’s maybe a bit too much DnD for me (I’m more of a WoD player), but the WoD tag (http://rpg.stackexchange.com/questions/tagged/world-of-darkness) is great, and of course the system-agnostic one (http://rpg.stackexchange.com/questions/tagged/system-agnostic) have plenty of interesting things too.
Hey – I’ll admit, I spent time reading on various topics at RPG Stack Exchange, but I had to do a search to see if Obsidian Portal was mentioned. And it is!
http://rpg.stackexchange.com/questions/11124/what-campaign-wiki-or-other-collaborative-tool-has-these-features
Someone already has come forward on their site to recommend OP, but I’ve noticed that OP does not have a tag. So if someone stops by there to look up Obsidian Portal, they won’t find references via tags. However I did really enjoy seeing what folks had to say about this subject or that. Have a great day OP!
Christopher Sloan
http://rpg.stackexchange.com/questions/13490/traps-specifically-for-smart-characters
“A more game-rules-oriented method would be to have the characters make Spot or Perception checks (depending on what version you’re playing), and point out things that the players will want to investigate but are in fact dangerous. Higher-Wisdom characters will succeed on the Spot check more often.
Putting it into a context that’s likely to draw that kind of character makes it even better. Bookcases draw wizards like moths to a flame. Blasphemous altars similarly draw in clerics. Some players will be more suspicious, but it works fairly regularly in my experience.
For instance, the necromancer might hide a coin between the shelves on a bookcase. The wizard will no doubt head for any books, and when he/she makes the easy Spot check, might notice the coin and pick it up… at which point the contact poison takes effect.”
So I was skeptical about this site being useful but I am glad I went.
I had worried it would just be a bunch of DnD questions over and over and over again.
It looks like it has a decent selection, and it has handy subject tags so you can actually find relevant info.
I consider linking to the crossplaying thread, because that’s always a tricky thing to do… But instead I’ll share this one.
A thread on random weather which will likely be very useful in my current campaign… I hadn’t even thought to include weather impact…
http://rpg.stackexchange.com/questions/13618/randomly-generating-weather-for-a-sandbox-campaign
I am in the beta of writing a savage species campaign with the potential for some (all) of the PCs to have or earn military rank. This is a handy thread for dealing with some of the burrs of ranks and Chain-of-Command.
http://rpg.stackexchange.com/questions/7414/how-to-maximize-the-opportunities-of-roleplaying-military-rank-in-a-pc-group-wh
GM experiences and input ALWAYS come in handy. This thread is definitely a good example of changing the scope of a story to plan for unexpected player choices: http://rpg.stackexchange.com/questions/13879/what-to-do-when-your-pcs-skip-an-important-part-of-the-story-line
I’ve heard and read all sorts of advice about how to handle failure, but this answer sums it up quite well:
http://rpg.stackexchange.com/questions/13891/passive-perception-question#13893
(Unrelated: can someone approve my SotC DST?)
I found the question of this thread interesting. The answer provided by the following user is ‘bang on’ in my opinion and mirrors my own. Not only that, but he answers the questions succinctly in one line! (while still providing supplementary information).
Best Regards and thanks for running such a great website,
David L. Dostaler
Author, Challenger RPG a Free Roleplaying Game
Sorry, here’s the link: http://rpg.stackexchange.com/a/13885 (please see my other comment). I found the thread question interesting and the answer (in the above linked post) to be succinct, expert, and bang-on.
http://rpg.stackexchange.com/questions/3548/how-can-dms-effectively-telegraph-specific-dangers-in-dd
I’ve found that the single most frequent problem in tabletops is communication, from either the players or the DM/GM, so anything with the potential to improve that grabs my attention.
http://rpg.stackexchange.com/questions/13618/randomly-generating-weather-for-a-sandbox-campaign
I always forget to use weather in my games, and I think that’s because I’ve never really used a table like these to manage it. This could help me quickly add some weather to a campaign and make every encounter that day have its own unique flavor
I was skeptical of the site, too, but checked it out because OP was discussing it and I actually found something on the first page that caught my attention because our troupe is dealing with the same thing. We have a female who is playing a male and she sometimes gets offended by the things we say and talk about… maybe not so much offended as embarrassed… I’m not sure. Anyway, the discussion doesn’t directly address our situation, but definitely gave me food for thought! Pretty neat site.
http://rpg.stackexchange.com/questions/8688/as-a-girl-how-can-i-roleplay-a-male-character-better
I have been using several of the stackexchange sites for my work. Did not know the RPG site existed. Love it!
I found an interesting article on how the DM should work perception into the game. I thought the greatest part about the accepted response is that it moved the question from one of rules based (how do I roll for this as a DM) to a RP based (how do I work this into the normal story line and let the players figure this out on their own).
http://rpg.stackexchange.com/questions/13891/passive-perception-question
Yeah it’s at the top, but it’s something I’ve tackled with many times. The idea of running multiple campaigns is very tempting, especially if you’re in my shoes and you know a lot of people who like playing in games but will never ever run them.
http://rpg.stackexchange.com/questions/13809/running-parallel-campaigns
Found this post on Pre-Modern Farming, asking what percent of the population would be involved in agriculture back in “ye olden times.”. I love system-agnostic stuff like this, as it gives me ideas for RP stuff as well as teaching me something. Great site, bookmarked it and will be checking it out. Thanks for the heads-up on it!
http://rpg.stackexchange.com/questions/10123/pre-modern-farming-what-percent-of-the-population-is-in-agriculture
Actually, I saw this and because I have a few young neices and nephews it reallly was a question that I wanted answered as well. I had heard of RPGKids before but never saw any reviews that werent’ directly from the newbieDM website, so I was slightly apprehensive.
Thanks for pointing out this great resource, and of course, the contest.
http://rpg.stackexchange.com/questions/12094/are-there-any-adventures-specifically-for-younger-children
I have to admit, this article: http://rpg.stackexchange.com/questions/13888/who-actually-makes-the-magic-books-that-boost-stats about who would want to spend the effort and resources involved in creating a one-shot stat-boosting book but then not use it makes a very good point. Who would do that?
I’m always interested in learning more about vampires in a D&D setting, especially more about killing them as I play more than I GM. This thread on rpg-stack-exchange gave me alot of interesting ideas of making those gaseous forming buggers stay gone.
http://rpg.stackexchange.com/questions/13820/how-do-you-make-a-vampire-cleric-stay-dead
So, having just started playing Ars Magica for the first time. I had this exact question in the back of my mind. Im new to the rules and not really sure what the hell i can do.
http://rpg.stackexchange.com/questions/11532/i-want-to-build-a-castle-with-magic
http://rpg.stackexchange.com/questions/13809/running-parallel-campaigns
That’s a really interesting idea. Having two campaigns running simultaneously in the same shared world could provide a lot of interesting RP fodder. My first inclination would be to have the groups obliquely working against one another – essentially the actions of one party will disrupt the plans of the other and vice versa, functioning as off-camera Fronts from Apocalypse World. That said, I would probably just run two separate games or have one game take place before the other. I ran a 12 session Dresden Files game last year and then a short Spirit of the Century campaign. The players really dug into it and sort of turned the SotC campaign into a prequel for our Dresden Files game. That really helped make the setting feel much richer and more important. Would it be possible to do the same thing in tandem?
http://rpg.stackexchange.com/questions/2016/how-do-you-involve-all-players-in-a-skill-challenge
Always nice reading on other DM’s methods in getting their shyer players involved.
This is perfect for my gaming group right now! I run a campaign that has been going for over a year and a friend wants to run a parallel campaign. This gave some good advice for our situation.
http://rpg.stackexchange.com/questions/13809/running-parallel-campaigns
In my last campaign, I had an instance where a PC-turned-NPC went rogue and killed the family of one of the PC’s. It was an extremely emotional experience, and I always wondered how it came about. Hackmaster rewards excellent RP, to be sure, but the system always has, and that was by far the most intense emotional session we’d ever had.
This question and set of answers really spoke to ways I could bring these kinds of experiences about in my campaign. Was extremely useful to me.
http://rpg.stackexchange.com/questions/12469/how-can-you-encourage-players-to-portray-a-realistic-reaction-to-in-game-stres
Howdy!
I found this http://rpg.stackexchange.com/questions/10123/pre-modern-farming-what-percent-of-the-population-is-in-agriculture very helpful. I’ve created a homebrew city and found it difficult to determine statistics regarding how much and what is required of practical non magical farming, on average, to support a community. It might not be every gamer’s idea of exciting RP info, but I find it necessary when trying to build and establish a city-state’s background, culture, motivations and trade capability. This discussion is most welcome.
http://rpg.stackexchange.com/questions/13490/traps-specifically-for-smart-characters This had a particular comment that refreshed my interest in traps. “Smart people can “trap” themselves if they find a problem, puzzle, interesting enough that they want to figure out how or why something exists.
Example: Why is the pool of fresh water here in the middle of the desert with no discernible means of refilling? Maybe there is a stone pedestal with a bowl shaped depression carved into it, which would imply someone/something of intelligence created said object(s).
In other words “curiosity killed the cat”.
Over all great site! Definitely will be spending more time immersing. Much appreciated!
http://www.obsidianportal.com/campaigns/guardians-of-the-frontier
Thanks for the incentive to browse around RPG stackexchange. I had visited looking for specific answers but today was able to absorb some great random ideas.
I like the idea of a points system for building up player sponsored nations or organizations. Great for mid tier PCs.
http://rpg.stackexchange.com/questions/13880/point-buy-structured-system-for-cooperative-4e-campaign-building
well-organized site! There’s a lot of great questions and answers at RPG Stack Exchange. Here’s one that I found particularly fun and useful.
http://rpg.stackexchange.com/questions/13785/look-for-wild-and-crazy-high-level-monsters-traps-loot-etc
I found an interesting thread about Railroading and Sandboxing. I think it’s an important topic.
http://rpg.stackexchange.com/questions/690/what-is-railroading-and-is-it-negative
I’ve been participating in this SE for a little more than a year and am an avid follower of the Fate tag ( http://rpg.stackexchange.com/questions/tagged/fate ). Also, the http://rpg.stackexchange.com/questions/tagged/gm-techniques page is FULL of useful information for every GM.
Really interesting: I’m going through marriage counseling right now and we literally got through the differences between genders (huge subject, I know). This post piqued my interest: http://rpg.stackexchange.com/questions/8688/as-a-girl-how-can-i-roleplay-a-male-character-better.
I answered a 4e question on passive perception here
Can you please provide us a link?
The site lived up to its reputation… I started reading around, and came across a question which just MIGHT have inspired an upcoming campaign section:
http://rpg.stackexchange.com/questions/13584/rules-for-hybrid-dragons-mixed-colors
When they start fighting purple dragons, I’ll have RPG stack exchange to thank for their looks of horror and confusion!
I’ve been contributing to RPG.SE for a while and absolutely love it. http://rpg.stackexchange.com/a/13738/1084 this is probably one of my favorite answers, and I don’t even play 3.5. However the philosophy, writing and explanations are so good that I’m just blown away!
I’ve always muddled through when I had questions about Ars Magica, a system that doesn’t see much play in my area. My group has wanted to try an AM campaign, though, and I see this website being a great resource for us when we need a little help…or inspiration!
http://rpg.stackexchange.com/questions/tagged/ars-magica
Oh please oh please ask more Ars questions! PLEASE!
I find the http://rpg.stackexchange.com/q/3849/760 list of no-prep games *very* useful when I’m really not in the mood to run a game and/or looking for something different to play with my group.
I found this post on retro-clones to be quite interesting:
http://rpg.stackexchange.com/questions/1751/overview-of-dd-retro-clones
While I did have the original Red Box (and a few modules) when I was a kid, I never got into RPGs until much later, when 4E was released. I’ve found the rise of retro-clones interesting, and kinda wanna play them to see what I missed out on before 4E.
http://rpg.stackexchange.com/questions/12172/explaining-the-need-to-use-fate-points-for-aspects
I’m fairly new to the FATE system, but I really like it so far. Getting my D&D-based playgroup to shift from a very rules-heavy game to embrace a very cinematic system is a trick, though. This discussion on aspects and fate points drifts from the original question some, but is even more useful for it.
Very excellent answer on Dresden Files RPG:
http://rpg.stackexchange.com/a/8991/1914
As someone who is interested in the ACKS system, this post was an eye-opener: http://rpg.stackexchange.com/questions/13830/how-can-players-learn-the-nature-of-magic-items.
I found this discussion helpful- http://rpg.stackexchange.com/questions/13879/what-to-do-when-your-pcs-skip-an-important-part-of-the-story-line
I’ve always found linking parts of an adventure to be the most challenging part of planning a campaign. This article has a lot of great tips, though:
http://rpg.stackexchange.com/questions/13694/how-to-succesfully-make-one-quest-naturally-lead-to-the-next
I really liked the following thread – http://rpg.stackexchange.com/questions/8688/as-a-girl-how-can-i-roleplay-a-male-character-better
I’m a male myself, but it brought to light a lot of the subtle (and some not so subtle) differences I take for granted, and how to address them i GM a lot, and so I often have to play both male & Female NPC’s, and after studying this up a bit i actually got complimented by some of my players on my improved performance of female characters. all to often i was slipping into standard tropes, and cliches, and now I’m creating NPC’s that are more three-dimensional and realistic
I really enjoyed answering this question a few months back: http://rpg.stackexchange.com/questions/12003/what-effects-could-combine-the-spheres-of-mind-and-forces
Well, I took a look, and the site seems comprehensive in some ways, and perhaps a bit cluttered in other ways. BUT, definitely worth a stop. Ill check it out somewhat regularly now.
I am a huge Forgotten Realms fan, and have been all the way back to Darkwalker on Moonshae. So, this little bit, about how and whether or not TO use cameos from books/etc was a welcome read:
http://rpg.stackexchange.com/questions/889/cameo-characters
What is nice too, is that the main gist of the discussion is relevant Outside of the Realms. Many other settings have books (though admittedly not as many perhaps) as well as the option for a real-world campaign.
Appreciate the heads up on this site!
-Dhomal
I thought this thread was interesting since it’s something that’s come up often enough in games I’ve been in/run—players who jump the rails, and GMs who don’t know how to recover from it.
http://rpg.stackexchange.com/questions/13879/what-to-do-when-your-pcs-skip-an-important-part-of-the-story-line
“You have an active engaged player. Run with it!
I can tell you from experience that if you railroad them back onto the tracks, they are unlikely to ever be as engaged about your campaign again.
If you want to tell a story without outside input, write fiction. Dungeons & Dragons is a Role Playing game, the player should be allowed to agency to control their actions and see the world react.”
This whole website is an awesome discovery to me. I have already registered and I am answering questions. That place is awesome.
http://rpg.stackexchange.com/questions/13915/how-do-i-keep-npcs-from-just-sounding-the-alarm
An impressive site, and as a GM thinking of experimenting with the WoD systems I found this thread
http://rpg.stackexchange.com/questions/11631/balancing-a-mixed-game-in-nwod
particularly useful.
I hope this continues to grow as it is an easy to search and use site with a lot of material beyond D&D.
I’m going to echo what a couple of others have said. Namely, I was expecting it to be a big D&D/Pathfinder party with not much else. While there is quite a bit on the former, there’s good stuff in there for others too. One that comes to mind is http://rpg.stackexchange.com/questions/tagged/system-agnostic. Just general advice on how to make games better not “how do I make my character super sweet?!”. I like it. I’ll be keeping my eye this for sure.
http://rpg.stackexchange.com/questions/13891/passive-perception-question I’m a relatively new GM and this has pointed out some various issues I had not considered before. Also, looks like a pretty neat site, I’ll have to remember it
Also, yay for sweepstakes
Always keen to see ways to bring the young’uns into gaming! http://rpg.stackexchange.com/questions/12094/are-there-any-adventures-specifically-for-younger-children
I would like to be able to sort the forums based on number of answers, not just number of votes.
Here’s an example, but I think it would apply to all question category pages.
http://rpg.stackexchange.com/questions/tagged/savage-worlds?sort=newest&pagesize=50
http://rpg.stackexchange.com/questions/7473/who-created-the-idea-of-experience-points
As a general purpose nerd, I am always fascinated by the history beyond different things, and as an aspiring game/setting designer, I find the evolution of gaming constructs equally fascinating. This article is getting a thorough perusing as we speak, and you can bet I’ll be looking for more interesting tidbits in the future.
It’s a cool site (like most SE sites). I could see this being a great resource for game developers who are looking for designers because it showcases designers answering questions, solving problems and generally displaying their expertise.
Plus you have a virtual directory of RPG campaign runners/designers right here.
http://rpg.stackexchange.com/users
I love that there is a GURPS tag – it’s hard to find answers to GURPS questions sometimes, and the SJ Games forums aren’t always that helpful. The concise “specific question” and “specific answer” format of RPG Stack Exchange is a handy way to get useful answers. Better yet, it looks like I can subscribe to RSS feeds for specific tags! Now I can put the feed from the GURPS tag at http://rpg.stackexchange.com/questions/tagged/gurps into Google Reader and easily keep track of the questions being asked. Nice.
This is something I’ve noticed my players doing, and now I’ve got a method to deal with it instead of backing myself into a corner. Be more direct, and a little less red-herring.
http://rpg.stackexchange.com/questions/13879/what-to-do-when-your-pcs-skip-an-important-part-of-the-story-line
http://rpg.stackexchange.com/questions/3548/how-can-dms-effectively-telegraph-specific-dangers-in-dd
This was very good for me as a new DM. Was running Blood Sands Arena and my players almost tried to fight the city guard rather than acquiescing to being taken into custody for the arena battle.
All the StackExchange sites are absolutely excellent; it’s a great place for collection and distribution of expert knowledge. RPGs is no different, and has the added addition of some incredibly smart people doing some awesome system-agnostic and system-specific stuff.
My tag of choice (and system of choice) is GURPS: http://rpg.stackexchange.com/questions/tagged/gurps
I never thought about it before but what a great topic! http://rpg.stackexchange.com/questions/4196/as-a-man-how-can-i-roleplay-a-woman-better
I’ve always been fascinated by the group dynamic of RPGs; particularly, what to do when someone’s actions at the table are creating a negative experience for the rest of the group. Obviously, this topic has been broached on OP, but I found the ongoing thread at RPG Stack Exchange to be both enlightening and helpful. Here’s the link:
http://rpg.stackexchange.com/questions/11189/how-do-you-deal-with-a-player-thats-determined-to-play-the-game-in-a-way-that-i
It’s nice they have a direct link to Unanswered questions:
http://rpg.stackexchange.com/unanswered
And on of the questions is something I’m curious about myself, the difference between different editions of Tekumel/Empire of the Petal Throne!
http://rpg.stackexchange.com/questions/11550/what-are-the-major-differences-between-each-edition-of-tekumel-empire-of-the-pet
http://rpg.stackexchange.com/questions/13673/rewards-for-a-cancelled-session
This question about what rewards to give pcs if you have to cancel a session was helpful. My group is made up entirely of responsible adults and often real world intrudes and we have to cancel. I liked the idea of having everyone write out what their character does during the down time, and then giving out in game rewards based on that.
Well i have used OP before I am a college student at Clark college and we run game on a regular basses. I like these kind of site because i have started to make my own rpg and it give me great help from others input one how thing could work or if thing i have made seemed balanced or not. well i have to get back to home work, its midterm tomorrow so have fun in all your games.
Well, I guess badges are cool.
http://rpg.stackexchange.com/badges
Badges, we don’t need no stinking badges.
I’m getting ready to write a campaign for the star wars RPG and this gave me some kick ass ideas: http://rpg.stackexchange.com/questions/7960/how-many-people-does-it-take-to-steal-a-star-destroyer
This is a common question, with a lot of good answers in the thread (uh, including mine. Even if I do say so myself)
http://rpg.stackexchange.com/questions/13694/how-to-succesfully-make-one-quest-naturally-lead-to-the-next/13937#13937
http://rpg.stackexchange.com/a/13936/3533
Brilliant answer!
http://rpg.stackexchange.com/questions/7960/how-many-people-does-it-take-to-steal-a-star-destroyer
The link is an actually detailed discussion of capital ship theft. Specifically: how many people would it take to steal an empty Star Destroyer? I may not be in a Star Wars campaign, but conceptually it’s still relateable to Rogue Trader.
So, i like that the site is advisory based and they stick to that focus. PenAndPaperGames also has a wealth of advisory materials as well, but its a lot more than that and its a lot of chaff to weed out. I created an account and added my 2 cents into the few system agnostic questions… like this one: http://rpg.stackexchange.com/questions/12753/what-to-do-when-you-end-up-duplicating-another-players-character
I had never heard of RPG Stack Exchange before, but I’m excited to see that it has a Dresden Files tag (http://rpg.stackexchange.com/questions/tagged/dresden-files)
I’m just getting ready to start playing in my first DFRPG game, and I could definitely use the tips there.
I found some help in playing the opposite gender at the table, the link provided in the discussion: http://stuffershack.com/male-character-female-character-what%E2%80%99s-the-difference/
This is important and useful, as GM’s often *need* to portray characters of both genders. Thanks for asking the question C. Ross!
Really good question.
http://rpg.stackexchange.com/questions/13774/can-a-mark-be-maintained-when-the-target-succeeds-on-a-stealth-check-and-becomes
I found a question adjusting a module for more players. I have a similar problem and found it helpful. Here’s the link:
http://rpg.stackexchange.com/questions/13742/adjusting-modules-for-more-players-dd-3-5
The article on railroading http://rpg.stackexchange.com/questions/690/what-is-railroading-and-is-it-negative had some interesting points. Why and discussion of techniques were mentioned. Railroading is still a bit pet peeve in my books, but I guess if others can benefit from doing it, awesome.
http://rpg.stackexchange.com/questions/13618/randomly-generating-weather-for-a-sandbox-campaign
I’m getting ready to do some sandbox gaming this summer and this is some good advice. Low time investment random weather is a big deal for that type of gaming.
I needed this incentive! Recently my wife and I have been considering trying some one on one RPing. She’s never played and the group I was playing in kinda dispersed. We talked about it and then put it aside.
This article: http://rpg.stackexchange.com/questions/1331/how-do-you-dm-differently-when-its-for-only-one-person
Really got me interested again. In particular the one comment about storytelling “frames” was great, and something I hope to consider more often when GMing one to one or if we get a group going again. I missed the initially nod to RPG stack exchange, but I’m certainly going to be heading back there a lot now!
Here is a post that made me first (being a DM) think “WHAAAT!?!? How dare you expect that of the DM!” followed with (being a player) “WHAAAT!?!? How dare you expect that of the DM!”
However, as I read the replies, I gleaned some good ideas!
http://rpg.stackexchange.com/questions/13673/rewards-for-a-cancelled-session
A lot of games I’ve played in the last few years seem to put the roleplaying aspect on the backburner in favor of combat. Players seem to magically know what monsters can do and just kind of glaze over the whole roleplaying experience. Even though this isn’t the greatest example of somebody going the extra mile, it does say he is willing to try to learn how to make his best effort to improve the roleplaying experience by learning to better role play a woman npc at the table. Enjoy! ^^
http://rpg.stackexchange.com/questions/4196/as-a-man-how-can-i-roleplay-a-woman-better
Found some good suggestions for getting my wife and extended family in roleplaying.
http://rpg.stackexchange.com/questions/10745/how-to-introduce-a-pen-and-paper-rpg-to-family
http://rpg.stackexchange.com/questions/13710/order-of-actions-in-combat
This answer the question I’ve been looking to have answered
I’m joining a pathfinder game and am completely new to the system. I was able to quickly and easily answer a couple of questions I had regarding improved familiars.
http://rpg.stackexchange.com/search?q=pathfinder+improved+familiar&submit=search
The very first thing that caught my eye was a question about how to ‘telegraph’ dangers as a DM without being too obvious/explicitly stating game information. http://rpg.stackexchange.com/questions/3548/how-can-dms-effectively-telegraph-specific-dangers-in-dd And then the first answer i saw brought up something interesting that i personally never considered as a player, making me think about how to keep an eye out for signs myself. http://rpg.stackexchange.com/a/3556
I play all sorts of games… so i found stuff all over the place. I stumbled upon one question about the history of XP and the tag for history of Gaming…(http://rpg.stackexchange.com/questions/tagged/history-of-gaming)
I find this stuff amazing since I have been playing since D&D first started.
http://rpg.stackexchange.com/questions/13602/do-you-have-to-have-a-holy-symbol-in-one-of-your-hands-to-use-it
I’ve got a paladin player in my campaign just starting up, and he was wondering about whether he needed to keep a hand free, or if he could use sword/shield and still use Implement powers when needed.
http://rpg.stackexchange.com/questions/2394/are-there-any-megadungeons-available-for-non-dd-systems
Any mention of Metamorphosis Alpha is a good thread to read!!!
http://rpg.stackexchange.com/questions/13618/randomly-generating-weather-for-a-sandbox-campaign
Random weather generation. It has obvious applications in a sandbox campaign, but it could also serve to provide background mood in a more planned campaign. If (when) I run a shadowrun campaign again, I might adjust it to figure out whether it is raining or not on a particular day in Seattle.
http://rpg.stackexchange.com/questions/3548/how-can-dms-effectively-telegraph-specific-dangers-in-dd
This discussion of how to signal to players that there’s extreme danger ahead (without killing them) is particularly useful to me right now, considering that I’m running a Dark Sun sandbox-style game where the players won’t always be facing challenges of the appropriate level.
I’m currently running a modern investigation based campaign (Conspiracy X) and I found the discussion on getting characters to let go of a ‘red herring’ clue to be very interesting. I know my players can get preoccupied with something that was just thrown in for flavour:
http://rpg.stackexchange.com/questions/7686/how-do-i-get-the-pcs-to-stop-focusing-on-a-red-herring
As a new DM I found this thread particularly helpful – http://rpg.stackexchange.com/questions/13879/what-to-do-when-your-pcs-skip-an-important-part-of-the-story-line
I dig the entire concept of the site; gamers helping other gamers. As for something I found cool, I rather liked this question: http://rpg.stackexchange.com/questions/13879/what-to-do-when-your-pcs-skip-an-important-part-of-the-story-line.
As said above plenty, the tag system is pretty amazing, and the GM-techniques section (http://rpg.stackexchange.com/questions/tagged/gm-techniques) is particularly amazing. So many worthwhile things, and a pretty awesome community policing and helping keep it all clean and working.
http://rpg.stackexchange.com/questions/13888/who-actually-makes-the-magic-books-that-boost-stats
This, because now there are more story seeds rattling around in my skull. A sweatshop of enslaved spellcasters? Guilds with graduation traditions involving powerful magic tomes? Excellent.
since I’m running a completely home-brew game with completely home brew NPCs, my NPC enemies seem to be way too weak or way too strong.
I’ve almost TPK’d them a couple of times now.
even worse, is that if I was paying more attention to my NPCs and actually using my own rules properly, it might become a bloody mess.
so this one:
http://rpg.stackexchange.com/questions/12823/how-can-i-prevent-a-tpk-without-obvious-deus-ex-machina
is pretty good. basically, the short version is that you need to use story to either prevent or roll with TPKs.
I found this discussion particularly enlightening – particularly the differences in view of Gibsonian cyberpunk in which human nature is unchanging and thus the person struggleds with the changes wrought by cybertech, and Transhumanism which starts from the point of view that the core of what it is to be human transcends the medium in which they live. I came here for rules about guns and left with philosophical discussion – nice!
http://rpg.stackexchange.com/questions/13556/justifications-for-the-existence-of-cyberpsychosis
I’ve looked over the site a bit (almost missed a meeting at school by doing so) and I find it to be a bit nicer than some of the major forum-based discussion sites on the web. With it being quite a bit of questions being asked and responded to, I like that things don’t degenerate into a “this version vs. that version” discussion. I was even able to help someone out with a question by posting a link with information regarding the question…http://rpg.stackexchange.com/questions/13943/favored-class-bonus-at-1st-level
Overall, a good site from what I have witnessed.
Neat! This thread lead me to the rules of hide club, which I found very useful:
http://rpg.stackexchange.com/questions/13891/passive-perception-question
Hide Club:
http://community.wizards.com/go/thread/view/75882/25474357/The_Rules_Of_Hidden_Club%3a__Targeting_things_you_cant_see_in_DD.?pg=1
Too many DMs get this one wrong. I don’t know how many minor actions have needlessly died to ignorance of this rule.
http://rpg.stackexchange.com/questions/13578/what-type-of-action-is-a-knowledge-check
I’d never actually heard of a stack exchange before now. It seems interesting. Sort of like Yahoo! answers, but not really.
In any case, I found this question (and answers) useful as my group often gets into a decision paralysis situation out of combat, where they just can’t seem to make a decision about what to do.
http://rpg.stackexchange.com/questions/13954/how-can-i-avoid-players-spending-too-much-time-planning
I was flattered to see that two of my answers were linked to on this comment thread – and not to toot my own horn (there are MANY people contributing to RPG.SE that are vastly more knowledgeable than I am), but this answer (of mine) is actually one of my favorites: http://rpg.stackexchange.com/a/8481/696. The question is about building a long range plot so that it stays coherent, and I find that when I actually follow my own advice, things work out much better. The question is aimed at DFRPG, but I use most of those techniques successfully elsewhere.
I rather liked this thread because it was nonsensical but still valid for anyone’s game. The notion does raise some interesting questions- why would someone make a book that makes you smarter, but leave it lying in some musty dungeon for someone to find? http://rpg.stackexchange.com/questions/13888/who-actually-makes-the-magic-books-that-boost-stats
Also, I know this isn’t from RPGSE, but if anyone likes Dungeons and Dragons as well as video games, this Kickstarter project looks pretty awesome. http://www.kickstarter.com/projects/storybricks/storybricks-the-mmorpg-storytelling-toolset
I think that this quesition has an important meaning, not only for the players, but for the Master! How to roleplay correctly a woman as a man? [ http://rpg.stackexchange.com/questions/4196/as-a-man-how-can-i-roleplay-a-woman-better ] or viceversa, of course, how to roleplay correclty a men as a girl? [ http://rpg.stackexchange.com/questions/8688/as-a-girl-how-can-i-roleplay-a-male-character-better ] The GM has the responsability of portraing a lots of different characters, he must be not only a good storywriter, but capable, as the actors from the Elizabethan era, of play a character of the opposite gender, with not only the difficulty of different type of voice, but also of psychology and physiology that differ greatly. I think that know how resolve this problem is a step further, an importat one, to the GM’s Nobel!
Excuse me for my english, i am not a native speaker!
I think that this quesition has an important meaning, not only for the players, but for the Master! How to roleplay correctly a woman as a man? [ http://rpg.stackexchange.com/questions/4196/as-a-man-how-can-i-roleplay-a-woman-better ] or viceversa, of course, how to roleplay correclty a men as a girl? [ http://rpg.stackexchange.com/questions/8688/as-a-girl-how-can-i-roleplay-a-male-character-better ] The GM has the responsability of portraing a lots of different characters, he must be not only a good storywriter, but capable, as the actors from the Elizabethan era, of play a character of the opposite gender, with not only the difficulty of different type of voice, but also of psychology and physiology that differ greatly. I think that know how resolve this problem is a step further, an importat one, to the GM’s Nobel!
Excuse me for my english, i am not a native speaker!
http://rpg.stackexchange.com/questions/13915/how-do-i-keep-npcs-from-just-sounding-the-alarm
I like the responses to this question… especially the ones that give fun dynamic options to enrich and focus the play, rather than just kill careless players.
Phil
http://rpg.stackexchange.com/questions/13809/running-parallel-campaigns
Great ideas for running multiple groups through a single campaign. I’d like to try something like this at a local convention, seeing how well multiple groups could clear out a megadungeon and the like!
As an Exalted fan, I found this link interesting: http://rpg.stackexchange.com/questions/7469/exalted-limit-breaks-how-do-i-get-them-to-occur-more-often
Nice to see some ideas on how to play up the “limit breaks as epic flaws for epic heroes” angle of Exalted, since that’s important to the setting.
I’m a fan of Exalted by White Wolf Games, so I found this link interesting: http://rpg.stackexchange.com/questions/7469/exalted-limit-breaks-how-do-i-get-them-to-occur-more-often
I like it because it provides info on how to play up limit breaks as “epic flaws for epic heroes” and how to actually bring them into the game. They’re important to the setting, so this makes sense.
My eye was caught by this question as well: http://rpg.stackexchange.com/questions/13888/who-actually-makes-the-magic-books-that-boost-stats I’m surprised at how long it took to get to the “a wizard did it because PROPHECY” answer – that’s the first one I would have gone with, though as the son of someone who does something similar I also like the idea of a wizard making them just for the pleasure of making them. (As the son of a craftsman who currently has a lot of time on his hands for his own projects, that is, not as the son of a high-level wizard.)
Dear Lord, this entire thing is awesome. It’s like an RPG forum, only more helping people and less silly edition wars.
I like how there are even system agnostic questions, like this one:
http://rpg.stackexchange.com/questions/11452/how-can-i-treat-old-and-new-players-fairly-without-upsetting-anyone
I like how there’s a way to vote on whether or not an answer is helpful. I enjoy the first anser on this one, which suggests tasking veteran players to newbies.
What a great site! I feel like this is something I have been searching for for quite some time without even knowing it.
While browsing RPG Stack Exchange, I found a question about procreation in Eclipse Phase. I love Eclipse Phase and have often wondered about this very subject (yeah…i know). The answers to the question were very well thought out and informative and helped me to clarify mt own thoughts on the subject. I joined the site and carefully crafted an answer!
http://rpg.stackexchange.com/questions/10296/how-does-procreation-work-in-eclipse-phase/13985#13985
Thanks for bringing this site to my attention!
http://rpg.stackexchange.com/questions/13233/soaking-wounds-with-bennies
Savage Worlds is one of the best generic systems out there. It’s great for pulpy action adventures. The question of using bennies to soak wounds and getting rid of a shaken condition can be confusing.
Stack Exchange is awesome! What a great place to find answers to questions easily–much better than scouring message boards.
http://rpg.stackexchange.com/questions/13954/how-can-i-avoid-players-spending-too-much-time-planning
After a couple of minutes of looking at RPG SE I already found some solutions to one of the biggest issues in my campaign – over planning. This is a fantastic website, already added to my favourites.
I love the idea of world building through players owning nations in a new campaign setting. Gotta try this sometime.
http://rpg.stackexchange.com/questions/13880/point-buy-structured-system-for-cooperative-4e-campaign-building
http://rpg.stackexchange.com/questions/10563/what-are-some-dangerous-non-fantasy-creatures
I found this question and some of the answers very interesting because, I myself am designing a sub-campaign that is mostly centered around the outdoors and the wilderness. Some of the answers gave me a semblance of balance to battle with.
http://rpg.stackexchange.com/questions/13589/how-do-i-create-a-sense-of-impending-doom
Great insight on how to build challenging doom pools! RPG Stack Exchange is a pretty great site- already have it bookmarked on the iPad!
Wanted to know how others have handled the random lethality exploding dice cause in savage worlds and found a good discussion over on the RPG stack, which led me to browse more save worlds content than I was planning on.
http://rpg.stackexchange.com/questions/1687/downtuning-lethality-in-savage-worlds
I am getting ready to run a Dark Sun campaign and it is the first game I will be DM’ing. We are looking at doing the Live event so this post was rather helpful to me even though it is older, it put me on the right path. http://rpg.stackexchange.com/questions/19/dd-encounters-dark-sun-season
I thought this was an interesting thread on Railroading. I had never heard of RPG Stack before this post. Seems like it will be very useful.
http://rpg.stackexchange.com/q/690
http://rpg.stackexchange.com/questions/13888/who-actually-makes-the-magic-books-that-boost-stats
An interesting point. The site has some interesting topics, I’m surprised I hadn’t heard of it before.
http://rpg.stackexchange.com/a/7250
I like this answer, to what I think is a very interesting question. I think too many people forget that the separation between the player and the character (which people often try to minimize) can be a useful thing.
The history of gaming has been an interest of mine, since I discovered how provincial my experiences really were! I’ve also enjoyed learning about how games were played in the earliest days of the hobby. As a result, this tag seems tailor-made for me.
http://rpg.stackexchange.com/questions/tagged/history-of-gaming
Well the inventivity of of some peiple is very fresh ^^ :
To answer this http://rpg.stackexchange.com/questions/8041/how-do-you-kidnap-a-pc
someone had this brillant idea :
All the way up to kidnapping the soul (“imprisonment”) and leaving the body. Leaving the PC’s to have to deal with the body can be very disconcerting, draws unwanted attention (hey – its pretty creepy), and is a resource drain on groups that have too much money.
This is gonna be the fulcrum of my next adventure ^^
RPG Stack Exchange is a site I’d never been to, maybe only heard of in passing, and certainly never involved myself with. I followed the link from the Obsidian Portal email mostly out of curiosity for curiosity’s sake. I found a useful tool that I feel like I may use for a very long time. My first post was in answer to the thread below – a D&D 3.5e question regarding how to make a particular set of vampire NPCs stay dead. After picking up the posting system, I’ve had a good amount of fun sifting through posts about game systems I use, as well as those I don’t. Good find, and thank you, Obsidian Portal.
http://rpg.stackexchange.com/questions/13820/how-do-you-make-a-vampire-cleric-stay-dead
Found a very nice discussion about how to bring back quickly a player into a game after he has emulated rambo but failed.
http://rpg.stackexchange.com/questions/13743/how-can-i-quickly-get-a-player-back-into-a-session-after-their-character-dies
I love threads about “boss monsters”
http://rpg.stackexchange.com/questions/12800/my-necromancer-keeps-dying-and-cant-raise-himself
Lots of great ideas to make a setpiece encounter memorable and interesting.
I have been looking into using my IPad 2 as a DM/GM/ST tool.
http://rpg.stackexchange.com/questions/1691/using-the-ipad-as-a-gm-tool
Good Setup! Found this topic interesting as I am very into game design!
http://rpg.stackexchange.com/questions/13159/what-game-elements-are-essential-for-a-playtest/14012#14012
http://rpg.stackexchange.com/questions/13888/who-actually-makes-the-magic-books-that-boost-stats
I’m not sure if my original comment survived my browser crash. So I’ll just leave this here and go back to reading questions.
This is a question I found really useful, as it deals with a problem that all table top gms deal with- the influence of video games making players never leave a stone unturned (or as the person puts it, the ingrained video game completionist paradigm)
http://rpg.stackexchange.com/questions/5582/how-do-i-help-my-players-not-get-caught-up-on-smaller-plot-points
I really loved this article about handling character death. http://rpg.stackexchange.com/questions/13743/how-can-i-quickly-get-a-player-back-into-a-session-after-their-character-dies This will come in handy for my adventuring group.
I’m currently playing a druid in 4 PC campaign and the rest of the party is rouge, ranger, and ranger so being able to be less squishy would be a great help. Especially as one ranger is a gnome so I’m normally one of the easily visible targets to be attacked.
http://rpg.stackexchange.com/questions/13984/can-the-druid-wood-shape-and-ironwood-spells-be-used-to-create-armor
I’ll have to look into this with my DM cause my party has nobody outside of light armor and I’m a druid. I tend to get hit more than I should cause we have no clear tank it’s a party full of DD’s and me.
http://rpg.stackexchange.com/questions/13984/can-the-druid-wood-shape-and-ironwood-spells-be-used-to-create-armor
I found an article with a decent answer or two to a question my group’s been having; what to do about class abilities and recognition. By that I mean how do you tell what that armored man just did to the peasant to make him hearty and hale again without speaking any spellwork or doing anything beyond touching him? How do you tell that person that just stabbed a kidney did it intentionally, that the person using magic has no spellbook or familiar? A comment had a darn good methodology, check out the article for more!
http://rpg.stackexchange.com/questions/13938/are-there-rules-for-identifying-class-abilities
http://rpg.stackexchange.com/questions/14013/how-do-i-deal-with-pcs-who-use-kidnap-and-torture-as-an-investigative-technique
http://rpg.stackexchange.com/questions/8002/how-do-i-get-my-pcs-to-not-be-a-bunch-of-murderous-cretins
These were actually pretty interesting and useful. My group at the moment doesn’t always torture, but they do have issues with anything not brute force, and wanton killing has been an issue before.
Well one of the games on the horizon for our group to play is the Dresden Files, we’ve already made up the characters with some mistakes in their stats. Haven’t even gotten to the combat part of the book, so seeing the great examples that were given in the answer will go a long way to understanding how to play once we start.
http://rpg.stackexchange.com/a/8991
I found this to be particularly interesting: http://rpg.stackexchange.com/questions/8002/how-do-i-get-my-pcs-to-not-be-a-bunch-of-murderous-cretins
I think that this issue is one that we all have to think about – I think that games where everybody isn’t just killing everybody can be far more interesting, and make for more conversation and debate amongst the group. “HULK SMASH” just gets boring after a (short) while.
Excellent contest idea! Way to get people interested in other sites and still keep them coming back here. As for myself, I found one of the best articles I could have on the first page when I went to the RPG Stack Exchange. I have always had trouble trying to get more than two players for the “epically brilliant in theory” campaigns I want to run, and rarely get enough to warrant actual gameplay. But this question, “How do I promote my gaming campaigns?” has a helpful and fun way of answering that question, and makes it easy to understand for those just starting out in gaming. Props to javafueled for his well thought idea!
http://rpg.stackexchange.com/questions/14035/how-do-i-promote-my-gaming-campaigns
I thought this was an interesting article explaining the differences between D&D 3.5 and Pathfinder. It is worth checking out if you are considering playing Pathfinder.
http://rpg.stackexchange.com/questions/1/differences-between-dd-3-5-and-pathfinder
An interesting scenario for Mouseguard.
http://rpg.stackexchange.com/questions/11422/could-a-mouse-kill-a-bear
I found lots of interesting questions and responses on the StackExchange, but was most interested in the “average response” a novice player could expect to receive for a question that had been pestering. I made two attempts, one concerning the switch from DnD 3.5 to Pathfinder, which was viewed lots but not answered much in the first 24 hrs (perhaps because the question was too broad and had been answered in other forms before), and one concerning how to generate prices for goods and services not listed in the reference books – http://rpg.stackexchange.com/questions/14053/how-do-you-generate-reasonable-prices-for-goods-and-services-not-listed-in-the-p – which was well answered almost immediately. All in all, a positive experience that convinced me to become a member. Thanks for drawing my attention to this site
I found lots of interesting questions but was most interested in what kind of help I would receive in asking a “novice” RPG question or two of my own. I started the thread below and almost immediately got some great responses. All in all, a positive experience. Thanks for pointing out this great new site!
http://rpg.stackexchange.com/questions/14053/how-do-you-generate-reasonable-prices-for-goods-and-services-not-listed-in-the-p
I started out going to the site to just enter the contest and was like, “yeah, I’ll just find a link real quick and get back to doing other stuff.” After about an hour of going through questions I thought were particularly interesting I thought to myself, “oh, yeah I was here to find a link.” Anyways it’s a cool site. Here’s my favorite question. http://rpg.stackexchange.com/questions/13181/how-do-dms-avoid-burning-out
What a great site! Respectful and thoughtful question driven discussion with clean formatting and a nice gamer community already invested. Sign me up!
(Literally, did sign me up. I made an account right away and already contributed to one topic on multi-classing in 3e.)
http://rpg.stackexchange.com/questions/14003/how-can-i-make-low-levels-of-a-high-level-build-more-bearable/14067#14067
I’ve been a big Stack Overflow user for years; this is a pretty neat addition to the family. Been enjoying browsing the 3.5 tag all afternoon!
http://rpg.stackexchange.com/questions/tagged/dnd-3.5e
http://rpg.stackexchange.com/questions/14013/how-do-i-deal-with-pcs-who-use-kidnap-and-torture-as-an-investigative-technique
and
http://rpg.stackexchange.com/questions/8002/how-do-i-get-my-pcs-to-not-be-a-bunch-of-murderous-cretins
both proved useful and interesting. My PCs have yet to come across a challenge they don’t try to beat into a bloody pulp.
Having had to ratchet some players back before, I really appreciated a lot of the repercussions to using torture discussed here.
http://rpg.stackexchange.com/questions/14013/how-do-i-deal-with-pcs-who-use-kidnap-and-torture-as-an-investigative-technique
Hard to say what one thing interested me. I have played so many different games…and just on a general perusal I found 3 or four interesting reads…How bout this for an thought provoking question: http://rpg.stackexchange.com/questions/14013/how-do-i-deal-with-pcs-who-use-kidnap-and-torture-as-an-investigative-technique
I would have posted,m but the answer posted mirrored and was better than I would have done!
I absolutely loved the Best Answer from this question, on running multiple games in parallel http://rpg.stackexchange.com/questions/13809/running-parallel-campaigns
Runeslinger’s experiences on running parallel games, and player-versus-player events with multiple parties, sounds like so much fun! This is something I’ve considered doing myself, but have been concerned about the amount of work needed to pull it all off. Still, from reading Runeslinger’s thoughts on how it turned out for him, it’s starting to renew my interest in giving it a try — it just sounds like too much fun to pass up completely.
I heard that Pathfinder was basically a continuation of the dnd 3.5 ruleset. However I didn’t know much beyond that. NOW I DO! But wait, there is more! They have a nice handy, dandy article detailing the differences between 3.5. and Pathfinder.
http://rpg.stackexchange.com/questions/1/differences-between-dd-3-5-and-pathfinder
Now I know. And knowing is half the battle!
So … my favorite post is actually “If you want to tell a story without outside input, write fiction” … linked here:
http://rpg.stackexchange.com/questions/13058/how-to-get-out-of-a-story-deadlock/13060#13060
The commentary about keeping players involved – even when it might appear that RP-v-hack and slash may be the cause was very good. VERY useful!!
http://rpg.stackexchange.com/questions/14190/how-do-i-help-my-players-get-more-engaged-in-the-story
http://rpg.stackexchange.com/questions/13809/running-parallel-campaigns
This was highly intriguing to me as I’ve thought to try this on more than one occasion. Now, if I only had the time!
As a person who loves cloak and dagger type games, found this thread about player intrigue interesting as I have never been able to pull it off very successfully before without having ‘commercial breaks’ between players. That method added far to much downtime for some players, and far to much work for myself as the GM/DM/Narrator/ect.
http://rpg.stackexchange.com/questions/14206/how-can-i-create-within-party-intrigue-without-destroying-group-cohesion
This is a great topic full of some interesting advice about getting a campaign off the ground for new GMs.
http://rpg.stackexchange.com/questions/14163/any-good-premade-campaigns-for-beginners
I LOVE this idea, I was just reading thru the questions and have seen several I’ve not had luck with in the past. One I’ve been doing alot of research regarding is directly related to goofball players. I tried to leave an answer, but I wasn’t allowed. I wonder why. http://rpg.stackexchange.com/questions/14258/how-can-i-deal-with-a-goof-ball-player-in-my-wod-group
Just as with blogs, the first thing I look at is anything on making a campaign because it’s always useful to read, if only to gain inspiration.
http://rpg.stackexchange.com/questions/tagged/campaign-development
http://rpg.stackexchange.com/questions/8320/helping-new-players-learn-a-setting-on-the-go
I sometimes find it difficult to relay background / campaign information in a a way players will retain. One of the answers to this question gave a helpful tip: give PCs a “fact sheet” when they enter a new location (e.g. city). I also liked the idea of mixing up the fact sheets so that each PC has slightly different info.
http://rpg.stackexchange.com/questions/13420/should-a-dm-tell-the-players-how-valuable-non-magical-treasure-is
As a DM, this issue PLAGUES me! My players, Pantheon love them, look at things only as “Magic” or “Sell”. Even adventure hook items I have to spend extra time and really push them to get engaged. I like the idea presented in the article (?) describing sales of items as a Challenge: finding a buyer, negotiating, etc. And then the follow-up to that: if my players just want to be lazy, then they get a “non-negotiated” lower amount of it. On the plus side, XP in our game is partially tied to gold earned (2xp per gold for the group), so it would certainly behoove them to take on my shopping challenges… gotta love a good haggle.
I, like many others here, had never really given RPG Stack Exchange a try. I was very impressed. As a GM, I went immediately to the gm-techniques tag, and I was browsing through the questions and answers under this tag and almost immediately found one that caught my attention. “What are good techniques help remember the interrupts of DND 4e monsters?”
I have always personally struggled with constantly forgetting the abilities of monsters and realizing it far too lat. Almost all of the answers to this question provide some good solid advice, and I can’t wait to test them out in my next game!
http://rpg.stackexchange.com/questions/6000/what-are-good-techniques-help-remember-the-interrupts-of-dnd-4e-monsters
Thanks for causing me to check out this great site!
I was starting to lament finding an interesting article for this contest, as all I was finding were the same kind of rule system questions and answers over and over again, until I found this one about a proposed surreal horror movie like game. The writer could use some capitalization and punctuation lessons, but his idea and the proposed answers for fleshing it out are really nifty. Check it out: http://rpg.stackexchange.com/questions/14299/what-can-i-have-the-players-do-in-my-surreal-horror-scenario
The wonderous title itself begs a read:
http://rpg.stackexchange.com/questions/8002/how-do-i-get-my-pcs-to-not-be-a-bunch-of-murderous-cretins
And the answers have excellent solid information about how to stop gung-ho players killing everything that moves, gazebos not withstanding.
http://rpg.stackexchange.com/questions/267/what-tools-are-useful-to-organize-a-gms-campaign-notes
This had a lot of great examples for what I can use for an upcoming campaign. I’m currently entering it into Obsidian Portal, but not sure how the players will react.
http://rpg.stackexchange.com/questions/14371/how-much-detail-should-i-include-in-medieval-maps-for-players
I loved this post because I love maps. Plus it gave me some ideas about how to broaden the role-playing aspect by offering players a different picture of their world.
This question reminded me that I need to create a magic item/weapon generation system for Savage Worlds.
http://rpg.stackexchange.com/questions/14349/how-are-magic-items-created-in-savage-worlds
The question I found most interesting is,”How to run an encounter where PCs have different observations of the same events?”. There are several ways to pull this off but i wanted to see what other ideas gamers had. It can be found here. http://rpg.stackexchange.com/questions/14337/how-to-run-an-encounter-where-pcs-have-different-observations-of-the-same-events
Useless trivia question which was not easy at all to answers: http://rpg.stackexchange.com/q/9569/2046?stw=1 “What is the name of the large island in the D&D world of Nerath?”
Also, still don’t know what deep speech sounds like, but at least I figured out what it looks like: http://rpg.stackexchange.com/q/8367/2046?stw=1
Not going to lie, when I first went over there it was just for the contest, but there’s actually some really useful information on there. I assumed I’d have to dig to try to find something I found useful to link to, but instead it became a matter of ‘which thing should I pick’? I think I’ll settle on this link, because it’s a question that I had myself, and while I’d started to figure parts of it out the first answer was very definitive and helpful. http://rpg.stackexchange.com/questions/12335/can-you-bring-a-sword-to-a-gun-fight-and-win
I always like discussing interesting uses for Scrivener, here’s one for GM planning:
http://rpg.stackexchange.com/questions/6920/does-anyone-have-any-templates-for-scrivener/7682#7682