Blog Archives

22
Jun

Tabletop Tidbits: The Write-up Imbalance that is Brunkel’s Room

When running a campaign, there’s a sort of inner checklist of things I’m looking to achieve. I want everyone to have fun, of course. I want a story that’s great and for the player characters to progress. I want the campaign world to feel real and alive, with companions and NPCs that are more than just backdrop. I want to screw up as seldom as possible, and for things to run smoothly. And finally (if I can), I want to add to my group’s list of “isms“. Some of these things are harder than others. Some are probably going to happen no matter what I do behind the screen. And some rely on a bit of a balancing act to do at the same time as others.

25
May

Tabletop Tidbits: Gaunt Brad Pitt and the Slippery Slope

One of the primary elements that influences how something is perceived is the tone in which it is presented. Even the most serious of content will be taken more lightly if it’s delivered between giggles. As the GameMaster, the responsibility of maintaining the campaign’s intended tone falls to you. Players, being in a largely reactionary role, take their cues from you, and respond based on the manner in which you run the game. Unfortunately however, they also grease the slippery slope towards a campaign that can be far different from what you’ve envisioned.

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