Blog Archives

2
Oct

Obsidian Portal Campaign of the Month October 2023: Thieves & Kings

Well met and welcome to Argoth, the land of Thieves & Kings — our October Campaign of the Month winner! GM Robling is no stranger to our crown of conquerors, and adds to his accolades with some of the best world-building and writing you’ll read this side of the City of Bright Sails. Thieves & Kings has been many years in the making and promises to take adventurers from humble inns to fey courts to powerful portals into the realms beyond understanding. Warm your worn hands by the common room fire and listen to our tale…

What’s new in your life since your Campaign of the Month win in 2014 for “Battletech (Farscape): The New Breed”?

Practically nothing, though, fundamentally, COVID changed all our lives, neh?

“Thieves & Kings” has many chapters and hundreds of gaming sessions spanning seven years of real time. We know it would be impossible to sum up everything, but could you give us an overview of the story, so far?

Overview, hmmmm. It started with six players, each representing a character, who had been fostered for their youth to various clans across the realm of Shem, being informed their adopted father had died and left them his farm. They gathered and discussed matters, and were immediately involved in an assassination, and fled the town of Hexwater a few steps in front of the local law. Over the next few months, they established themselves in the region of Thornkeep, and discovered the local mystery around a troll invasion, the local fey creatures, and mistakenly (?) began hunting a former fey hag as their chief enemy. As the years progressed, they began to acquire divine powers and discovered that their former enemy “Blackmaw” wasn’t so bad, really, and that she was fighting someone who was far worse, “The Great Hunger”, her former lover. At present, the survivors have decided they wish to embrace these offers of divine power, and are sorting-out how to achieve true divinity as a Demi-God. But their enemy, The Great Hunger and his followers, know them and work to unravel their plans as they unravel his.

The continent of Argoth and the world of Kethira as a whole is extensively catalogued in your wiki — it’s a veritable library of information that has been built up since your school days. And the character section is absolutely full of people and stories. What were your favorite bits to write and what parts of the site do you find most useful?

It’s extensive because of the years of effort both I and my players have placed into it. The efforts of today’s campaign reflect in the campaigns to come, and that forms a very wide amount of information that never makes the WIKI or Portal files, but exists, nonetheless. The ability of the Obsidian Portal website allows a wide disbursement of information, including bios, stats and even connects them to items and other characters, because each has their own story to tell and share. I’ve found if you approach each NPC as a real person, and treat their reactions as real and honest from *their* point-of-view, it enriches the encounters with the players, and then influences future encounters.

At the end of the wiki for “Thieves & Kings” there is a section on customized rules for the campaign — many adapted from various supplements and systems and modified to fit your needs. The Rulership and Thieves’ Guild Operation rules were especially interesting. How have these worked out for you and your players during the game?

I established each for the players to read and decide which version they wished to implement for various campaign management operations. Most were discarded, as the group slipped away from large-scale management of armies and realms, and decided to concentrate on small, close-knit organizations of their own, dealing with dozens of people, rather than hundreds. The “Thieves’ Guild” operations remain important, as one of the players has worked to establish their control over the underworld of Mornhaven, and allows us to abstract that aspect of the game enough to concentrate more on the role-play and combat. Which was kinda the point of them, really.

According to your Obsidian Portal bio, you have tried out many game systems and have a lot of experience with a variety of settings and game mechanics. From your perspective, what are the advantages and disadvantages of 5th Edition D&D compared to other games? Was shifting Argoth from other editions into 5th Ed. a challenge? Are there any plans to convert it into other systems in the future, if needed?

The advantage of 5th edition, I feel, is that it remains very robust in sliding back and forth between combat and role-playing, and allows exploration to be easily adapted to the encounters. If you compare it to early editions, it allows a great deal of mobility and movement to combat, which allows players to shine, rather than simply two characters beating on each other, whittling away HP as they go (*Cough Cough* 2nd Edition *Cough*). Pathfinder is nice, but too dependent on Prestige classes and Feats determining each encounter, whereas 5th Ed allows simpler math and makes the combat flow swiftly. I don’t think we’ll be transitioning into D&D One anytime soon, if ever, and the recent “home rules” introduced by Larian Studios “Baldur’s Gate 3” are intriguing and show how simple rules changes can make a difference in playstyle and encounters, and bears scrutiny.

The Adventure Logs for “Thieves & Kings” feature a clever format — a quotation, an inspiring image, and a video link to help set the mood. Are these atmospheric touches selected prior to a game session or afterward? Do you find that reinforcing the moods or themes during gameplay to be important or is it better to let the players create their own impressions?

I have found my players don’t typically pay much attention to them, until suddenly in the middle of an encounter they remember the title of the episode, or the picture, or the video, and it all falls into place in their minds. That’s the point of it, really, to hint a little and to provide some real physicality at a key part of the episode. Sometimes, however, they ignore it completely, and go out into left field, and the title proves irrelevant, as they choose to follow a new line of investigation from what they said they wanted to at the end of the last session. But that’s okay, because, ultimately the Players have the power, and choose where they want to go and what they want to accomplish. I simply provide options.

As to mood, I’ve found sometimes that you can lead the players to the encounter,and set the mood, but if they’re not into it, they won’t care. Sometimes they just want to chew gum and fight, and they forgot their gum.

What have been your favorite moments in the campaign, so far?

The sudden realization that one of the main characters, Blackmaw, wasn’t really so bad after all. She’s unabashedly NE, but they have accepted her as an ally, because she doesn’t see them as rivals, and sometimes they prove to be useful pawns to play. Her reveal of her love for her monstrous children to the party was especially precious, and one of the players said it was the highlight of the campaign to her. “Blackmaw” is my favorite NPC of all time.

Also the moment they were confronted with the knowledge there were actually seven children raised by their father, and they had another “sister”. At that point, they realized that the place they had been investigating was called “The Hall of Seven”; and they realized a truth they had known for months, but never clued into. Later, she swindled them to acquire a magical artifact with them, and during that reveal, they realized they’d been utterly taken advantage of, and never trusted anyone for a long time afterwards. They really didn’t like or trust her for a long time, though now they are openly working with her. “Skazzy” is a favored NPC this campaign.

Without giving too much away, what hints can you give us about the plans (if there are any) for the conclusion of the tales of “Thieves & Kings”? Or is this the kind of adventure that might go on for as long as possible?

The players know the ultimate goal of the campaign is to achieve demi-godhood, and the defeat of The Great Hunger. Only a couple of levels away from that, they understand their goal, and know that their characters are going to become demigods in the campaigns to come, so they have a vested interest in achieving this goal. Back when they gained their first “Divine Level”, they established the path of their cult, and its worship, and now it’s all about following-up with this to achieve their proclaimed status. We just started talking about what the next campaign might be…

During your first interview with Obsidian Portal for your prior Campaign of the Month win, you wisely advised GM’s to avoid being adversarial and to “Be the storyteller, and make the players the focus of the campaign.” In the years between then and now, what other insights have you gleaned regarding the craft of game-mastering, writing, and world-building?

Don’t plan too much. While I run an open-world campaign format, and for the most part, the players are quite willing to stay close to home. They really have so much to explore closeby, that they don’t *need* to travel much. Just have a couple of adventures handy that you know well and can adapt on the fly, and apply, whenever the players decide to “go rogue”. And they will go rogue on you in an open-world format. Otherwise keep plenty of notes so you can allow them to explore the world around them, and forge their own destiny. If you have notes from previous campaigns handy, they can travel over lands from previous campaigns, and realize what their previous characters have done, and how much effect their actions have at the moment and reaching into the future.

If you want the Players to travel, provide them with the means; Teleport Circles and Flying Boats (Spelljammer), or even just normal boats, allow them to travel extensively and explore across the worlds you design, and let them explore other genres of gaming, such as Oriental Adventures, Fallen Empire ruins and even isolated rocks in space at need, and give them a tie to the campaign world that they will treasure and love. In this campaign, they adore their flying ship, the “Emerald Angel”, improved their ability to get across the map quickly, rather than slogging across mountains for weeks, they can travel across the planet in days, or reach the markets at Mornhevan in a couple hours, rather than a couple days, making them able to concentrate on the task at hand, rather than the means to get there.

Otherwise, my campaign advice remains the same, keep it open-world, keep copious notes, and let the Players explore themselves as they explore your world, and they will develop the stories you will replay and talk about for decades.

Thus concludes our tale of Thieves & Kings, for now. Our thanks to Robling and his Players, once again, for sharing their creative might. Go forth now, fellow adventurers, with this edict: find us more worthy campaigns upon which to cast our eyes, so that our circle of judges may bring you fresh insights and inspirations. Bring your treasured discoveries to the forums, here.

2
Sep

Obsidian Portal Campaign of the Month September 2023: Arcanearth

Do you enjoy Dark Fantasy? You will love this month’s CotM- Arcanearth! Great evil and selfless good, Magic, Angels and Fallen Angels. Religions play a big part of the world as well! This D&D 5E game has seen epic battles against ancient Dragons, Overlords, and giant frogs! The world itself has seen Ages of Angels, Dragons, Magic, Ice, and Rebirth! Come explore this rich world created by Omegabase and crew!

1. Tell us about the person behind the GM screen. Where are you from? Where can we stalk you on the internet? What do you do aside from gaming?

Not much of a social media presence beyond OP. Live and work out of Austin texas. Father of 2 earning a living from IT consulting.

2. You made your home page your main artery to get information on your campaign- Why did you pick that approach? It is quite unique.

Didn’t see the need for another menu, convenient to have most info one click away.

3. You run D&D 5E- What do you like about it? Are there any things you dislike about it?

In most ways it’s the best edition of d&d. I did tone down the ‘easy mode’ aspect by eliminating hit dice for healing on short rests, limited healing on long rests, and allowing only one death save. This certainly contributed to the only 2 pc fatalities. Probably would use a different system next time around, like PF2, or integrate rules from other systems, like PF2. Also might consider an OSR system like the forthcoming Shadowdark.

4. You added Rogue Modrons as a race- what do you like about them, and how important are they to your campaign?

This came about from a short mini campaign where the players took a break from their main characters and assumed the personas of favorite henchman. These sessions don’t appear as separate logs but are mentioned in session 74 when one of the henchmen, who subsequently became a PC for a new player, revisited a key location from the mini campaign.
The player of Hoxton chose a modron he liberated from the plane of mechanus in session 63. Rogue modron seemed the obvious choice as this player has a thing for bots…played the robot Strelok in the last half of the gamma world campaign.

5. You have a very detailed world origin story, as well as a focus on angels and religion, for your game. How important are these to your characters?

Settings as such generally don’t have much utility to players and that holds true here as well. However the setting is indispensable to integrating the pc’s into the world events and related adventures when running an epic scale world-shaking superhero campaign such as this one. Ultimately the players will appreciate being part of a living world and adventures thereof.

6. How regularly do you play?

On hiatus currently, 2-3 sessions monthly when playing. Sessions average 3-4 hours in length.

7. How long has your group played together? How long have you been running Arcanearth?

Most of this group has played together since the 80’s. Most also played the last 50 or so sessions of gamma world 2754. Arcanearth started dec 2017. One player has the distinction of appearing in almost the entirety of both gw2754 and arcanearth (Grek/Strelok/Finch/Hoxton).


8. You won CotM all the way back in 2016 for Gamma World 2754- what keeps you coming back to Obsidian Portal?

Familiarity and lack of any worthwhile alternative. It’s a great place to organize and document your rpg campaign. A friend is starting a shadowrun 4e game soon, maybe we’ll throw that up on OP as well.

9. If you had to pick just one thing, what would you say Obsidian Portal helps you with the most? Do your players get involved on the wiki too?

PCs use OP for character sheets and backstories. The searchable database helps a lot for finding old npcs and events from past sessions. The character pages are the single most useful feature for both players and GMs.

10. Where do you draw inspiration from when preparing your game?

This setting is from fall from heaven 2, a total conversion mod for civilization 4. The epic scope of the macro game is inspired by the FFH2 setting and the fantasy works of Michael Moorcock. On the micro scale, you may discern the influence of Jack Vance. See the sessions about a certain ‘Green Pearl’.

11. How much time do you usually take to prepare for a session?

On average across all sessions, not counting the original world wiki creation, probably as much time to prepare as to play (3.5 hours). The wiki and world building, hundreds of hours over the course of years.

12. What would you say has been the best moment your table has had thus far in your game?

For me, the green pearl sequence. For the pcs, possibly the waking of the sleeping god Danalin and defeat of the Overlords, or more recently, the close battle with the ancient red dragon Acheron.

13. Okay, before we get out of here, give us some of your best GMing pearls of wisdom.

Don’t be afraid to feature a few challenges where it is uncertain or even unlikely the pcs can win outright. Have an out if/when they lose, that leads to more interesting possibilities rather than simply a TPK. Epic foes filled with hubris typically want more from pcs than merely their deaths. Such as their services, use as bargaining chips, information, entertainment, conversion to the cause, experimentation, torture, or simply groveling submission. All of which provide ample scope for a dramatic comeback. Players (and GMs!) enjoy nothing more than hard-won triumph snatched from the jaws of defeat.

Victor
“Age just a number, one and one and one. We stronger than number. Next year I’ll be younger”
Li Na

 Thank you to the community for making this campaign of the month possible! That’s all for now, join us on our next adventure October 1st, and don’t forget to nominate your favorite campaigns for our next Campaign of the Month!

1
Aug

Obsidian Portal Campaign of the Month August 2023: Theophagie

This month we take a step back in time, joining GM AshleyMcdniel and party in their campaign, Theophagie. Set in the Iron Age, Theophagie explores a world impacted by an event known as the Theophage, where the majority of the male Greek Deities were killed, leaving large power vacuums and spawning the creation of matriarchal societies throughout Greece and Gaul. Here the Gods and aren’t just concepts- but real beings that walk the earth and see fit to involve themselves in mortal affairs. Join us in talking with GM AshleyMcdniel as he shares his insight, tips and tricks!

First off, feel free to tell us about the person behind the GM screen. Where are you from? What do you do aside from gaming? Alter Egos? Life partners? Family? Where can we interact with you on the internet?

My name is Ashley (He/Him) and I live in San Antonio, Texas. Besides table top RPGs I also play Magic and Battle Tech. I also enjoy swimming, fishing and target shooting. I live with the love of my life Charlie (they/them.) If you wanted to chat about gamming you can PM me on Discord at scarecrow#2992

Tell us a little bit about the setting of your game. What made you choose our own world for the game?

Theophagie is an anachronistic game set in Europe. It is a way to explore the myths and legends of several cultures and ask see how they interact. A friend of mine name Josh found obsidian portal and introduced me. I feel in love and have been using it ever since.

Tell us a little about why you chose Dungeons and Dragons 3rd edition for your game system. How do you feel this system supports the type of game you are running?

I have a lot of fond memories of DND 3.5. However, it is not without flaws. I looked at it as a place to start and made a huge amount of home brew to change the flavor of the game. DND 3.5 has a huge amount of very high-power class and feat combinations. I wanted to have a more dangerous, high risk feel so I made all new class progression, level progression and an array of feats that allowed for that. Then I used my player base to provide feedback so they had input and buy in to the world and its development.

Let’s talk about the visualization of your campaign. What made you choose this design (color schemes, banners, dividers, etc.)?

The design really started with the picture of the trireme on the home page. The red, white and black made the picture pop. Then we just stuck with that.

You chose to share your design with the community and release the CSS code. It was so important to you that you placed a link to it on the home page of your campaign. You also give credit to the artist whose images you used by linking to their work. Why was this important to you?

The code part is easy. If someone wanted to know I did something they can just look. Now for the art. So, I have quite a few friends who are artists and work on commission. Now the first campaign in the setting was run in Gaul that was under Greek influence. I was looking around the internet for pictures of gods and found a wonderful picture of Hera and loved the style. I tracked down the artist and looked at the rest of what they had done and fell in love. I found their contact info on Deviant art. Turns out they live in France. Messaged them on FB and paid them to use it. They up to that point had just done it for fun and told me they had never been paid like that before so that made me feel pretty good. Since then, they have even published a book and are selling it on Amazon.

You have given a great deal of thought to the integration between your game system and your settings. Tell us a little about this integration (for instance, classes are limited by location).

Well, I wanted each nation to be an opportunity for a different flavor. So, the way the magic classes work in Egypt, Britain and Greece are all different. This also means that each God has a different type of connection to their disciples. I felt it was natural for Druids to be native to Britan and Bards to be native to Scandanavia. After doing some expansion and talking with my players we all collaboratively figured out what classes belong where and leaned into the mystisim from that area for insperation.

Tell us about your change log in the wiki page. Why do you keep it and why is it public?

The players wanted to be kept up to date about additions and the feature was a useful way to do that.

Tell us about the Adventure Log. You seem to have run several games in this setting already. How does that work? Do you play several games at the same time? Or one after the other?

The first game was centered around Gaul. After that Campaign was over one of the PC’s had died. One of the players Josh very much wanted to run a game in the setting so he took the second adventure. It was a sailing adventure in which we took the body from Marseille to Delphi so we could get the gods to resurrect them.

Tell us about the way you arrange your characters. I see characters have few tags with names. How do you keep track of the NPCs? How do you know the context under which each NPC was created?

The NPCs are any person have the opportunity of meeting along the way. Most are reoccurring unless they die (which is also a tag.) Most of time I will tag a location with the person and then the person at the location on the wiki. Below is an example.

Then on the other side of the link is also a reference to the person.

How do the players contribute to the world design, if at all?

They do a lot. You can the best designed world but if the players do not feel like they have agency in it they are not going to have as much buy in. They are able to interact with the world any way they want. As an example, we are currently playing in Carpathia which is the setting of werewolves and vampires. A count was a little to cruel and evil for their liking so they defeated him and took over responsibility of the area. This is also reflected in the wiki.

If you had to pick just one thing, what would you say Obsidian Portal helps you with the most?

Consistency. It allows me to organize my thoughts and present the world in a consistent way.

What would you say is the biggest highlight of your game so far (please also provide images and links if possible)?

So, Mike was playing his first character in our first campaign JAQULEENE GRAVOIS. They had been a charisma-based character and a talker. They went to go get an item out of the ruins of Notre Dame. They kicked open the door and started to make a speech to intimidate them. There were a number of skeleton archers on the other side of the door which are both immune to being intimidated and also immediately only shot at him because they had been the only person they could see. One of them rolled a crit, we rolled a location dice which landed on head and they took more damage than they had HP. They also failed a con check and immediately died. That single choice set up the path for us to have a second campaign but also what we planned to do. It also hit home that the game could be very lethal during combat if you are not careful.

Okay, as a last question, we always ask for the GM’s “pearls of wisdom”. What GM insights can you offer the community this month?

Request feedback. At the end of every game, I ask the same questions for every player. Likes and Dislikes. Long-term and short-term goals. In addition, we vote for MVP and the winner gets a little extra XP. It is a way to celebrate each other when we role play well.

 That’s all for this month folks! Don’t forget to head on over the the OP forums to nominate your favorite campaigns for our next Campaign of the Month!

20
Jul

Update Post – July 20, 2023

Hail, Portal People!

The season clock has chimed again, so it’s time for another reckoning. See below for all of the new features and bug fixes that were added to OP since the previous Update Post.

If you have any questions, comments, or feedback, feel free to post them in the Community Forums, or email support directly at [email protected].

1
Jul

Obsidian Portal Campaign of the Month July 2023: Esomor Prime

Enter the intriguing realms of Esomor Prime, a 5th edition D&D campaign set in the homebrew world of Sam. Here we find a world dominated by 13 powerful noble houses, who rule over dozens of factions and hundreds of lesser houses. In this world Sam runs SIX separate groups, totalling TWENTY FIVE players, all in different regions of the world, for now…

Tell us a little about the people behind the logs? What’s your group like, how did you all start playing together, and what drew you to your current system?

The groups are all friends of mine through various corners of my life, and I use one Obsidian Portal site for all of them. My original group has been playing D&D since 1995 and we were brought together back then by our mutual friend and first DM, Roy. I eventually took over as the full time DM of that group and have never relinquished the reins. The other groups started trickling in over the last 5 years, and include a “brewers group” a “work group”, a “circle of friends new to the game group”, and “friends from college group”, and an “online only group” for those out of town.

How often do you play and how do you generally do so?

The online group is constantly going in a “play by post” format. For live sessions I usually DM every two weeks but with so many groups, they only get to play every two months. Sometimes I am booked solid 4 months out!

What’s the primary inspiration for your game? What themes do you and your players like to explore or situations you dream would come about?

For this current campaign I am running, I wanted a Game of Thrones like setting with lots of political intrigue with strong noble houses and powerful factions and huge world-changing story arcs. My “oldest” group is 8th level and my newest is 2nd, so some of them are just now starting to see the beginning of the “big picture”. I do have a dream of assembling an All-Star game with one player from each group and them all coming together to form an epic, end-of-campaign, world saving task.

You have a mighty list of Player Characters, what complications does that add for you and your players?

Obsidian Portal makes it so easy for all of my players to sort by their own campaign, but there is so much crossover information at their fingertips that each group can indirectly learn from each other group. Not sure who this NPC was? Look them up on the website! Maybe another group has run into them before and you can learn even more about them!

How long did you spend developing the style of your site, and did you have any help?

This huge campaign has been a dream of mine for a long time and I have been tinkering with the idea for years. For the longest time I would just make notes on what style of campaign I wanted to run and eventually this homebrew world started to take shape. As a previous campaign world was coming to an end, I launched this one to transition into. Lately, ChatGPT has really helped streamline the process for some of the minor details.

I love your inclusion of art/memes in the adventure logs, do you create them by yourself, or do share that responsibility?

The Bing Image creator through DALL-E has been a huge help, such a time saver!

As you’ve been on Obsidian Portal for a while, what is your favorite feature for helping to manage your campaign?

Obsidian Portal is so easy to use! It looks great, links are easy to create, and it is a breeze to import images. Plus having one single wiki page for the “Order of Bones” faction that is seen across all groups is a HUGE time saver.

Back to your game, what would you say has been the best moment your table has had thus far in your campaign?

Each group has had some amazing moments, but one of my favorites was my “Bronzewood Valley” group following up on a random minor encounter I left for them where they found a broken compass on a trail. They thoroughly investigated who left it, where it was purchased, and was able to track and save the lost explorer. Through a long series of other events, this led them to working with that adventurer to establish their very own town in the mountains, all from this random broken compass!

Let’s round this out with one of our favorite questions for our featured GMs! If you had a secret sauce for running a great game, what would be the most important ingredients?

Have fun! Sometimes I worry if I have enough prepared for a session, or do I have enough handouts, will the battles be challenging, but once the session gets rolling just go with it and remember why everyone has taken time out of their day to play, so have fun!

 That’s all for this month folks! Don’t forget to head on over the the OP forums to nominate your favorite campaigns for our next Campaign of the Month!

1
Jun

Obsidian Portal Campaign of the Month June 2023: Candlekeep Mysteries

Welcome to heroic fantasy in a D&D 5e world setting beloved by many. Allow GM soulhack to welcome you to Candlekeep, the greatest library in all the realms of Faerun. Discover the secrets of such a place, honoured by the Gods of the realms, as the GM guides two separate parties through worlds of high adventure in his most intriguing campaign, Candlekeep Mysteries.


First off, feel free to tell us about the person behind the GM screen. Where are you from? What do you do aside from gaming? Alter Egos? Life partners? Family? Where can we interact with you on the internet


I live in Northern Europe, in the middle of Sweden, having found my way back to my roots in the town where I was born and raised. A large part of my family lives here as well, having moved back from cities just recently. I currently have two children which I am already teaching the magic of tabletop games.

What inspired you to set your campaign in the Library of Candlekeep? How integral is the library and the deity, Oghma, Lord of Knowledge, to the adventures you run?

I was intrigued to see it featured as an official quest-like book, Candlekeep Mysteries, with no obvious connection to each and every adventure inside. While I had my own emotional ties to the place through the old Baldur’s Gate series, it also felt natural to use Candlekeep as a headquarter of sorts. In combination with my own love for libraries and magical castles such as Hogwarts, alongside the deep lore provided by Ed Greenwood and others, it felt like an awesome place for a whole campaign.

Regarding deities, we introduced the rule of Piety (which was officially featured in Mythic Odysseus of Theros), and most of our players have chosen others listed on our campaign site than the Lord of Knowledge himself. He is, however, featured in many NPCs and gatherings within the library.

How long has the campaign been running and what made you choose Dungeons and Dragons 5e as a game system?

We have been running this campaign for roughly a year now. D&D 5th edition has simply been the favoured rule set for a good amount of time. We all like other RPGs and boardgames, but for some years now, content has been so richly transferred into 5e which makes it easy to roll with. Also, having a mutual good understanding of the rules makes all players viable for switching the DM role between different adventures in the official book.

Navigation throughout the site is very easy, with good tools for getting around. Does this encourage your players to use it more? How interactive are your players with the SITE you have created?

I have always tried to make interactive campaign sites on Obsidian Portal on previous campaigns I have completed there. This time, I just went all into it and wanted it to both to look interesting, and for me to be able to navigate the site easily for myself. I knew most of my players wouldn’t delve into all the lore gathered in the Wiki – but I found myself pulling it up on a big screen beside our gaming table, switching pages as the players interacted with different NPCs in Candlekeep or lingered around any of the sites, taverns and rooms featured there. Players followed with interest and got more and more invested.

One of the players even re-made parts of the lore on the site, and has actively been adding magical items and NPCs from when he was a DM at one adventure. He has also written a few adventure logs.

One of our players answered this question with the following:

“I don’t put in half of what others might, but I’ve found the site very useful and easy to navigate. Our GM is very good at updating lore, characters (NPCs and useful information related to the campaign, as well as both recaps of previous sessions as well as those that are coming up!”

There is great artwork throughout the site. The logo itself is particularly intricate. Tell us more about where and how you go to find these things? And how important are they to your campaign?

The artwork was gathered from 3rd party publishers, official D&D lore and hours of search on Pinterest. The artists I would like to mention the most are cartographer Marco Bernardini and Bob Greyvenstein, both vital producers to the amazing product “Elminster’s Candlekeep Companion” that is available on the DMsguild.


Your main WIKI is all in English but the Adventure Logs are in Swedish. Why the difference?

Historically, I have leaned into using the most established language that is available regarding most of the lore, simply because reading about descriptions, even if it is in another language – creates a sense of immersion itself.

However, we do most of the role-play at the table in Swedish, so I have been experimenting using translated transcripts from the lore, describing things in Swedish instead, with positive impact of the overall flow and immersion of our games.

That said, I also have 2 different groups of players present on the site. One English speaking group playing online, and one IRL group of old friends playing around a table.


There are 11 Players listed in your Front Page. Do these players all play at the same time? If so, how do you organise your play? Tell us more about how you run your sessions.

As mentioned, there are currently two different groups playing in the same campaign location. One being our group of 6 childhood friends in Sweden, whom I play with 1-2 sessions each and every other month for years. The other being with 4 old friends from a roleplaying corporation in EVE Online, playing a sort of “play by post” using digital tools such as Discord and Avrae bot with D&D Beyond integration.

While I haven’t gotten there yet, I plan on integrating the two groups in their respective stories in different ways (gossip, hearing of their different achievements, walking past each other at important locations etc.).

How long have you been using Obsidian Portal? What brought you to the site and what keeps bringing you back?

I have been a member of Obsidian Portal since 2015, creating may first campaign there at that time. I have created and run 6 other campaigns since then, and been a player in a few selected others. What keeps bringing me back is the special way of keeping track of all things regarding a RPG campaign, and help bringing it alive.

If you had to pick just one thing, what would you say Obsidian Portal helps you with the most?

Being a portal to a creative world for me to enter and build fantastical worlds whenever I want to, with and without my friends.

What would you say is the biggest highlight of your game so far (please also provide images and links if possible)?

One of the players wrote this to me in response to this question, and I think he nailed it:

“One of the coolest things about this campaign has been experimenting with rotating dungeon masters. It’s been great watching fellow players stretch their creative wings while running an adventure, and it’s given us the chance to see our regular dungeon master in a player role. We’ve learned that when a dungeon master becomes a player, they create characters that are just as lively and detailed as entire worlds they’ve made.

Not to mention the use of Discord to sometimes play out combat encounters and handle downtime activities in-between real life sessions. It’s been a really fun way to mix things up that we hope to continue.”

Personally, I also love the feeling of playing with two entirely different groups (both in-person and digitally/VTT) that thematically are in the same place. It fuels the creative fire of imagination within me in that the world is alive and breathing as it gives the illusion of things are playing out simultaneously.

Okay, as a last question, we always ask for the GM’s “pearls of wisdom”. What GM insights can you offer the community this month?

Put in the work for yourself. Being a GM is sometimes hard work, but remember that as long as you feel enjoyment in the creative process – you are on the right track. Your players’ excitement is not your sole responsibility, it is everyone’s, and especially, oneself.

 That’s all for this month folks! Don’t forget to head on over the the OP forums to nominate your favorite campaigns for our next Campaign of the Month!

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Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
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