Blog Archives

6
Dec

Weekly Update – December 6, 2018

December has arrived, and the holiday season is officially in full swing. That said, the work doesn’t stop here at Obsidian Portal. So, here’s a quick peak at some of the things that are going on, or have been going on since our last update post.

3
Dec

Nerd News – Upcoming Conventions

There’s plenty of gaming fun to be had in the next couple of months! We’ve compiled a list of conventions around the world that include some form of roleplaying game activity. Find one near you and show your support for the gaming community! Also, comment below to tell us about what cons we can add to the list.

 

 

 

29
Nov

Weekly Site Update – November 29, 2018

This update will be a brief one, with more details to follow in the coming days.

28
Nov

Tabletop Tidbits: The Ballad of the ‘Live Free or Die Bard’ Party

As a GameMaster, you never quite know what sorts of difficulties or issues are going to crop up during the course of your campaign – particularly at the outset. There are simply too many variables to factor into the calculus. Things could be going swimmingly for months of sessions, when suddenly an aspect of the game system’s physics drives one player to argue about movement rules for an hour; or maybe that ancestral sword you approved at character creation comes back to haunt you; perhaps a player is forced to depart the game and leaves the Party missing a crucial element. Situations like these, and a million other possibilities mean you must always be on guard. It can be quite the challenge…

16
Nov

Weekly Site Update – November 16, 2018

Greetings OPers,

It’s going to be somewhat of a brief update this time around, but here we go nonetheless. Please feel free to give us your thoughts, opinions and feedback in the comments below, and as always – take care.

15
Nov

Tabletop Tidbits: Dirty Cop – A Case Study of the Narrative Danger of a Hasty “Yes”

One of the classic lessons taught to new GameMasters early on by various guide books and resources is what I refer to as the Benevolency Rule. The basic premise goes like this: As the GM, it’s your game, and you have the right to say no when your players make requests for things relating to the campaign; However, in the spirit of being a fair referee (not to mention a good friend), you should try to say yes unless you have a specific reason not to. It’s generally a solid rule of thumb, but what it doesn’t state is that utilizing that “try to say yes” attitude without proper care can produce circumstances that could adversely affect the game.

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