Tag Archives: dnd

14
May

Rates of Ruin

Ruins factor prominently in tales of adventure – they are exotic locations that tell a story of fate and inevitability – they have elements of familiarity, failure, and abandonment. The mood is set by such a setting. But modern world-builders have little experience with ruination outside of the occasional un-mowed lawn, urban blight, ramshackle shed, or museum visit. The main question is: how fast does decay happen?

13
May

Group Beta #24 — Cruise

6
May

Your Battlemap is Too Small and Boring and You Should Feel Bad

Do you find that your combats feel claustrophobic? Do your encounters seem eternally enclosed – a dull series of clashes where warriors quickly close the distance and smash each other until a winner is decided by who rolled the most dice? It may be because your battlemap is too small (and boring… and you should feel bad!). But don’t worry. It’s an easy fix.

3
May

Group Beta #23 — Fro Honor

30
Apr

Making Mounts More Momentous

The Overlooked Advantages of the Riding Animal

Most game systems relegate mounts into a kind of travel buff – treating them essentially like vehicles that boost overland speed. Other mechanics grant combat stats and carrying capacities, but mounts can be more than that. A clever GM can make it worthwhile to drop some hard-earned cash at the stable and add some interest into any scene that includes such pragmatic pets.

23
Apr

Randomizer Retrofit

Every GM has the occasional need of a random table for something – the contents of a treasure chest, the files on a Megacorporate server, or the embarrassing medical condition that you give to a character whose player keeps skipping game.  But what happens when you find a great set of tables, but they don’t fit your genre? For a good tool kit, we retrofit!

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