Tag Archives: features

18
May

Group Beta #25 — Mission: Impractical

14
May

Rates of Ruin

Ruins factor prominently in tales of adventure – they are exotic locations that tell a story of fate and inevitability – they have elements of familiarity, failure, and abandonment. The mood is set by such a setting. But modern world-builders have little experience with ruination outside of the occasional un-mowed lawn, urban blight, ramshackle shed, or museum visit. The main question is: how fast does decay happen?

13
May

Group Beta #24 — Cruise

6
May

Your Battlemap is Too Small and Boring and You Should Feel Bad

Do you find that your combats feel claustrophobic? Do your encounters seem eternally enclosed – a dull series of clashes where warriors quickly close the distance and smash each other until a winner is decided by who rolled the most dice? It may be because your battlemap is too small (and boring… and you should feel bad!). But don’t worry. It’s an easy fix.

3
May

Group Beta #23 — Fro Honor

30
Apr

Making Mounts More Momentous

The Overlooked Advantages of the Riding Animal

Most game systems relegate mounts into a kind of travel buff – treating them essentially like vehicles that boost overland speed. Other mechanics grant combat stats and carrying capacities, but mounts can be more than that. A clever GM can make it worthwhile to drop some hard-earned cash at the stable and add some interest into any scene that includes such pragmatic pets.

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