Tag Archives: features

26
May

Group Beta #26 — The Sandworm

21
May

What’s In a Market?

Usually, a trip into town during a roleplaying session means downtime, scouring the books for the next item to buy, and maybe a quick snack-break before the next leg of the adventure. But what happens when you or one of your players wants to explore the bazaar before battling on? A little primer into such a profitable precinct is in order!

18
May

Group Beta #25 — Mission: Impractical

14
May

Rates of Ruin

Ruins factor prominently in tales of adventure – they are exotic locations that tell a story of fate and inevitability – they have elements of familiarity, failure, and abandonment. The mood is set by such a setting. But modern world-builders have little experience with ruination outside of the occasional un-mowed lawn, urban blight, ramshackle shed, or museum visit. The main question is: how fast does decay happen?

13
May

Group Beta #24 — Cruise

6
May

Your Battlemap is Too Small and Boring and You Should Feel Bad

Do you find that your combats feel claustrophobic? Do your encounters seem eternally enclosed – a dull series of clashes where warriors quickly close the distance and smash each other until a winner is decided by who rolled the most dice? It may be because your battlemap is too small (and boring… and you should feel bad!). But don’t worry. It’s an easy fix.

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