Tag Archives: GM’ing

17
Sep

Video Village

Fantasy games are set just far enough away from our modern reality to feel exotic. But presenting a realistic feel for your unrealistic setting can be difficult if you didn’t happen to ground your imagination with a foundational major in Ancient History. Luckily, we live in an age of digital knowledge! Travel with us through the Video Village to find educational and entertaining examples of how things used to be.

3
Sep

League of Wayfinders Interview

League of Wayfinders

This Denver, Colorado based before and after school enrichment program specializes in making role playing game experiences for elementary school students. They took the time to answer some of our questions and share their thoughts on the special kind of magic that happens when working with Heroes who also happen to be kids!

 

 

20
Aug

Side Quest: Tangle Bridge

Here is a short side-quest (map included!) designed for low-level characters for any game system where wagons and overland travel would feel appropriate. It works as a quick mission or random encounter that can be dropped into any adventure. To use it in your own game, simply fill in whatever details are needed and set any ability or skill checks that you feel would be necessary. To escalate the challenge, add an enemy ambush, false rumors, more natural obstacles, or increase the danger of falling off the tangle bridge.

 

16
Aug

Group Beta #38 — Supplement

13
Aug

Describe Your Death For Us

When a character fails miserably at something during a game, who describes the failure? Is it the GM’s duty – NAYpleasure to chronicle the crunch of bones, the explosion of electronics, or the graceless fall from a great height? Are we figuratively rubbing our player’s faces in their own flubs? It’s fun for a storyteller to portray pratfalls, but shouldn’t we share that fun with the player who must suffer the slings and arrows of unkind dice?

 

30
Jul

Heroes Should Show Off

A game of gritty realism is anchored by the gravity of pragmatic choices, logical consequences, and down-to-earth descriptions of a sober simulation. But if you and your players want to roleplay with a more super-heroic central theme, then you need to let them show off. More than that – you need to engineer the game so they can enact the extravagant with ease.

 

 

Award Winning!

Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
Petrified Articles
© Copyright 2010-2019 Words In The Dark. All rights reserved. Created by Dream-Theme — premium wordpress themes. Proudly powered by WordPress.