Tag Archives: GM’ing

5
Nov

Sight Cones and Sound Spheres

I have a plate mail problem. And no, it’s not chafing and yes, I know about the baby powder trick. It’s noise. Or rather, it’s a false perception that my players have – they have got it in their heads that if even one party-member is wearing shiny, clanky plate mail or hasn’t super-specialized in stealth stats that they will make so much noise while moving that every sentry in the castle will instantly see and hear them and rush from their post to commit murder. They have made an assumption that avoiding sight and quiet movement is impossible unless you’re a fully trained ninja and infiltration tactics are off the table before the mission-planning even starts. So, how do I re-educate them on the soundness of soundless-and-sightless strategies? A visual aid from the world of video games is the answer!

29
Oct

TwitteRPG Challenge

Social media posting presents an interesting challenge – how do you capture a reader’s attention and convey sufficient information to get the point across in a limited space? And can you use these limitations to make interesting play-by-post games? There is certainly a bit of a magic formula to make it work, but the rapid-fire nature of the short report fits perfectly in certain kinds of RPG’s. It may even hone your descriptive skills for other roleplaying games!

 

19
Oct

Group Beta #47 — Yggdrasil

9
Oct

The Future is Folding Furniture

A game set in the future, either near or far, can be ergonomically enhanced with some functional furnishings that help set the scene. A good storyteller will show evidence of what’s changed, rather than just lecturing on imaginary historical events. We also assume that our futuristic descendants will be more creative and clever than we are in the modern age, and their spaceships and cyber-apartments should help reflect that intelligence with smart designs. Let’s find some inspirations to help us illustrate and elucidate our room descriptions.

 

1
Oct

Guard Duty

If you have ever worked a boring job, you know the monotonous mental fortitude that’s required to keep yourself on-task. Few occupations are more boring than guard duty and it can be expected that any seasoned member of security that isn’t currently on alert or being actively monitored by a supervisor will begin to drift into inattentiveness. Adventurers who are trying to slip past such distracted defenders may be watching for these lapses. To help adjudicate such surveillance situations, I have created a random table that you can use to see exactly what your witless wardens are up to when they start to slack.

 

27
Sep

Group Beta #44 — World-Ender

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