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Campaign of the Month September 2025: Broken Shield
Enter the world of Golarion, where a group of adventurers fight against the devastating power of the mighty lich known as “The Whispering Tyrant” to save the area of Lastwall from utter ruin. Follow 10th_King and his team as they battle against world-shattering danger to the tune of German and Finnish metal in the dangerous, yet adventurous campaign known as “Broken Shield”.

First off, feel free to tell us about the person behind the GM scr21een. Where are you from? What do you do aside from gaming? Alter Egos? Life partners? Family? Where can we interact with you on the internet?
My name is Nick. I was born in Seattle, which always feels like home to me, but have lived in Richmond, Virginia for so long now that I should really stop telling people that first part. I am married to a phenomenal person who has been my inspiration for so many things. I actually had them come into this campaign to play as the former demigoddess Arazni. That reveal was one of the best moments early on because every time my wife came to watch us play, at some point in the session I had one of the PCs notice a scrying sensor watching the party, but none of the players connected the dots until the big moment.
You have a very prominent banner on your landing page that is both detailed and intriguing. Why don’t you tell us all something about it.
One of my players commissioned a beautiful piece of art for the campaign featuring all the player characters in a Darkest Dungeon style. The video game was one of my early inspiration sources for the campaign’s atmosphere and I liked the artwork so much that it’s been my background on my home computer ever since. My players don’t know this, yet, but I altered the established adventure to make their characters functionally immortal partly because I appreciate this art and the enthusiasm for my game that it represents.
How long has your campaign been running and what made you choose Pathfinder as your gaming system.
This particular campaign is an adaptation of Pathfinder’s adventure path Tyrant’s Grasp and we’ve been playing it for about two years now almost weekly. Tyrant’s Grasp is a fantastic AP and Paizo used it to introduce some cataclysmic changes to their world of Golarion when they went to their Second Edition. My players and I have been playing in our own version of the Pathfinder setting (named by us Pathfinder Prime) for over 10 years. In that time, we’ve failed a lot of campaigns, both published and homebrew, resulting some sweeping changes to our own Inner Sea. I used Broken Shield to sell my group on PF2E and bring Pathfinder Prime in line with some of what I thought would be Paizo’s biggest alterations to the larger setting.

Do you play online or at a table? Tell us something about your average gaming sessions. How often do you play? What is your gaming group like?
We play in person most weeks. Classically, everyone brings snacks and I always try to theme what I bring based on what will happen in the session. A quiet little hint for the players to puzzle out for my enjoyment. We play at one of my player’s houses so he can help watch his son who has also made an appearance in a couple sessions. As a whole, my players are very tactically minded, forcing me to constantly be on my toes to have any hope of challenging them, but since we have so much established history in this world we’ve built and between ourselves, we also have a lot of lore and cohesion we can rely on for character creation and role play. My group is all very creative, giving us a wonderful balance of fluff and crunch. Every one of their characters is my absolute favorite at varying points. Look into the OP page for some amazing examples of their talent, but for a brief overview we have Andre Goncharov (a.k.a. the White Spider, a now world-famous circus wrestler grown into his own tall tale), Raffletholomew Twice-Dead (the midwife “native” of the town where inciting events for the campaign begin and host to one of Pharasma’s most powerful agents now clinging to existence), Wil Scarborough (the orphaned child of a different player’s former character in our Carrion Crown game), Mathias Forest (the adopted son of that player’s own Carrion Crown character who was not concurrent with the character that died and orphaned Wil), and Apollonia (the daughter of that player’s own character in a homebrew game now carrying on that player’s many-year legacy and plans for the setting). Each of these was unknowingly and completely independently made to be perfect for the campaign and weaving their stories into the adventure has been delightful.
Tell us about life in Lastwall. What dangers are still propagated by “The Whispering Tyrant”? What sort of adventures do your characters get up to? What are their quests? What are the challenges?
For those unfamiliar with Paizo’s Pathfinder setting, the Whispering Tyrant is basically THE big bad. A classic lich necromancer bent on world domination and his own superiority over even the gods themselves, his power over death is unimaginable and nearly unstoppable. The AP as written is about him destroying Lastwall as a nation, leaving it a land of horrors and undeath. The characters have at this point traveled hitherto unseen parts of the world to try and find a way to stop his onslaught, and have only recently come back with any hope of actually being able to do so. They have been several catastrophic steps behind him up to now and have been repeatedly caught off guard by expecting things to follow normal game tropes. More than once, they’ve discovered the thing they set out to stop or learn about is either already in progress or has already happened. I’ve worked hard throughout to give them the impression that many of these events were destined to occur later in the story only to pull the rug out from under them. That has sometimes backfired, forcing my hand even earlier, bit it’s been a BLAST.

Is the main WIKI mainly set up by yourself? Do any of your players help out? Do you have any tips for newcomers starting to build their own campaigns?
I built the initial wiki, but life and time have gotten away from me. At this point, a couple of my players have largely taken control of it and are responsible for how incredible a resource it remains. From day one, I have rewarded player’s for adding content, bribing them with Hero Points, but their efforts have gone above and beyond. I am truly in awe of the work they do every week.
There are several musical links in your campaign, particularly in the adventure logs. How important are these to your campaign? Do you use music during your sessions?
I create new playlists to use in session for each part of the campaign. Every major milestone means a change to the tone of the music I set. One of the first, as an example, used a lot of video game music, heavily featuring the Darkest Dungeon soundtrack which may have influenced the commissioned banner a player got. Currently I play a lot of German and Finnish metal as the players explore a Dwarven ruin and Elvish artifacts. My players also use music specifically to set the tone of some of their adventure logs and in particular I’ve been impressed with how many of Wil’s logs actually line up in their writing with the music playing as you read it. Line breaks frequently match breaks in the music if you hit play just before you start reading.
Without divulging any major plots, what is your plan for the future of your central characters?
We are honestly in the home stretch of the campaign, so my players and I are really all focused more on the legacy these characters will have on Pathfinder Prime at this point. I recently tried to force them into a difficult heroes choice where they had to risk that legacy to save the world itself. The characters all elected to do the right thing, but the players were very frustrated with my decision. They blamed the source material (sorry Paizo!) and will only learn I’m the culprit reading this, but I wanted the stakes to be real. I had to backtrack on that choice a bit, but we’ve worked it into the story and after some checks, only one of them will suffer the full consequences.

What would you say are the most useful tools available on Obsidian Portal, both in terms of Campaign Design and in terms of active playing?
I have used OP for every campaign we’ve run in our Pathfinder Prime setting. I find it incredibly useful for giving players background on the setting and character creation. Our group has talked several times about creating an Obsidian Portal wiki just to have our own wiki for our Pathfinder games and tracking all the changes from the published setting. By far my favorite part of Obsidian Portal, though, are the adventure logs and players’ ability to document their own perspectives on each session or other events in their lives. As both a player and a GM, the insight into another character and the creativity we all get to display even between sessions is incredible.
What have your main influences been in building and running your campaign? Think of literature, films, games, anything else.
There are honestly so many influences I draw on for this game. I’ve mentioned Darkest Dungeon a few times, but I’ve also relied on one of my favorite video games, Bloodborne, for creepiness and atmosphere. Supernatural and the Castlevania TV show have also been big inspirations. I have steeped myself in classic horror from Dracula and Frankenstein to the Cthulhu mythos to guide my own storytelling. I also listen to playthrough recordings of Pathfinder every day to keep on top of rules, and steal techniques and ideas from fellow GMs. I’d especially like to shout out Find the Path who are also currently going through Tyrant’s Grasp and who are a phenomenal podcast.
Okay, as a last question, we always ask for the GM’s “pearls of wisdom”. What GM insights can you offer the community this month?
I am truly blessed to have a fantastic group of players who are just as invested in this ongoing story as I am. The best advice I think any GM can give is to communicate with your players and use them to help us all tell a group narrative. Take their ideas and their goals and rewrite everything if you have to. You can definitely still surprise them by twisting their expectations, but the involvement you get is incredible and unique. This is a cooperative medium and watching something grow beyond any of us has been truly beautiful. My thanks have to go to Obsidian Portal for giving us a place to store and refer back to our legacy!
Thank you to the community for making this campaign of the month possible! That’s all for now, join us on our next adventure June 2nd, and don’t forget to nominate your favorite campaigns for our next Campaign of the Month!
Campaign of the Month May 2025: Nightfall
The 2000 year old Tengen Empire is in turmoil. After an abrupt and mysterious end to their fifteen year war with the magic-believing people of Midros, the Tengen Gods, the Taywa, suddenly face an even greater, almost unthinkable threat – insurrection within their own lands, led by new heroes ready to challenge their divine power and end their enslavement of souls. Join us in talking with GM alliedaines through the beautiful and fantastic world of Nightfall!

Feel free to tell us more about the person behind the GM screen. Where are you from? What do you do aside from gaming? Alter Egos? Life partners? Family? Where can we interact with you on the internet?
Hi guys. My name is Alison, I live in the UK and have been roleplaying for what seems like a lifetime, but in reality has been around forty years. I love writing, pc gaming, my adorable husky and of course DMing. When I was in my 20s I went through a prolonged period DMing every day, but now, as online play requires a lot more work and I’m starting to feel my age, a couple of times a week is enough.
Did you build your Night Fall campaign on Obsidian Portal yourself? While building your campaign, what tools did you find useful? Do any of your players get involved in the campaign website’s design?
I have a great partner called Justin who is a musician and a developer. He helped me a little with some of the CSS but a lot of the background code used on the site has evolved over time through trial and error and hundreds of tweaks. I use AI art sites these days to generate nearly all of the artwork and other things like tokens I create or manipulate myself using Corel’s Paintshop Pro.
Many of my maps are made in programs like Wonderdraft and Dungeondraft. My players also love to create things as well, but as they work full-time jobs and play in other games, I do most of the site myself.
One of my players, Cate, recently used Suno to make a whole album of songs inspired by the party’s adventures (https://www.youtube.com/watch?v=Cby4zBjBfvs) and I myself created another album of songs for a musical town of Kenku that proved tremendous fun (https://www.youtube.com/watch?v=8AC6tLydHnU). Other players have created stories, in depth write-ups of their session 0s, assisted with the Previously on Night Fall weekly summaries and contributed art. It really is a collaborative effort and I am so happy to have such talented devoted players.

You’ve been running Night Fall with your group for over 2 years. Does your group, with your latest Chronicle (the 95th entry!) dating to March 10th, 2025, meet up in person or do you play online? Tell us a little more about your players and their characters!
We play regularly online using Roll20 and Discord, on a Monday night for around three hours and are all UK based. I think since the homebrew 5E campaign began, two years ago, we have only missed half a dozen weeks. I got to know my players first by playing with them in another game as I needed to know we were all going to be a good fit and I wanted them to get to know me first, my various foibles and sense of humour. It was still strange for them though as I did things a bit differently than other DMs they had played with. The biggest initial change was the amount of input I had on their backgrounds. They gave me a document outlining what they wanted for their character and I then took each of them, individually, through several session 0s of their childhood, teens and key events. I gave them families, friends, places in the world to grow up and we all relaxed into our respective roles. I have always felt like a character in a big campaign should feel connected to the world and NPCs in it and extensive session 0s help with that. The players immediately became invested in their characters’ fates. It takes a lot of work at the start, but it pays off long-term with plenty of content, mysteries and plot threads to explore.
I love to present the world as a living breathing place. Things happen in it regardless of whether the players are there or not and I believe almost every NPC should feel grounded to that world and alive, not just a sign-post for players to read and move on from.
The current player characters are Edlin (Cate) – a fey-cursed Living Spirit and Warlock of Valen with a Gloom familiar called Yarikh; multiclassed now as a Bard of the World Song. Nix (David) – a light-hearted Divine Soul Sorcerer, Torment (Neil) – a 3000 year old amnesiac war-forged sorcerer and Warlock of Skarkrux and Orel (Sarah) – a samurai paladin of the Taywa who is only around every other session and spends half her time as a ‘ghostly’ entity on another plane of existence.
Each of the players enjoys roleplay and piecing together things about the world and campaign. Sometimes they get together to theorise on what is happening when I’m not there. Which is crazy but they seem to enjoy it.

For those readers who haven’t yet read through Night Fall’s Timeline and the amazingly detailed Chronicles (Adventure Logs), could you give us a rundown on the story behind your campaign setting, and the events that are transpiring as your campaign progresses? In what direction, without spoilers, do you as the DM aspire to go with Night Fall?
The world is homebrew and fantasy with a hint of Eberron-style science and tech. When I first dreamed up Night Fall, I began with two premises. The first – the idea that everything in the campaign would revolve around events that had taken place during the previous Night Fall war, 1000 years before, then an event called The Long Night, 300 years before. And that these events, over the course of the campaign, would slowly reveal their importance to the players. Second – how the players themselves and the theme of lost memories would play a pivotal role in the unfolding story, with players and their characters piecing things together as they went.
The next idea that really appealed to me was this: What if at level 1, I gave the players access to an ancient powerful hybrid flying vessel, filled with magic and science, capable of travelling a 1000 miles a day, filled with several kingdoms worth of treasure and around 30 magical items left behind by the previous crew who had ‘died’ in mysterious circumstances? What would my players do with this? Where would they go? What would they discover and how could their actions influence the next Night Fall war?
Being a big fan of Julian May’s Many Coloured Land books I then incorporated her system of metapsychic powers, careful not to intrude too much upon the traditional D&D 5E rules. Then, as I am also a fan of the BBC Sci-Fi show from the 80s called Blake’s 7, I made the group prisoners, deemed criminals because of their magic, gave them the ship, the Ancient, and an evil Empire to oppose. And that’s kind of where it began.
There is a threat to the world – well, a few actually – but then isn’t there always in big campaigns? And each of the players has specific goals from their backgrounds to achieve. But overall, I like to think the core of the campaign remains: What are the characters going to do with their super-powerful ship? Where are they going to go and how involved will they become in world events?
We are now nearing our 100th session. A bit of a milestone, as I know many campaigns regrettably fizzle out, long before reaching that number, for a variety of real-world reasons. And we just concluded and are now in the epilogue of a major arc centred around David’s character Nix. The players often joke about how they thought they’d stop at the Dominion of Krel for a day, find Nix’s lost friends and then leave, but ended up spending a year there in real world time, around sixty sessions, and getting a bit traumatised in the process. Now that they have finally escaped again, it’s time to get back out into the world and have some crazy adventures. Well… until fate comes knocking.

Are there any specific sessions you have had that stand out in your memory as being particularly fun for you and your players? Feel free to add any pictures or links, as well as any feedback from your players.
I asked them and they said the following;
David – “I have 3 standouts that come to mind. The first being session 1 – the way the group met being VERY different to any other DnD campaign I’ve taken part in. How we had to work together to help some others, like getting Rain down off the cliff. I just liked how different it was to the usual meeting in a tavern or being summoned by some lord. Second would be the attack on the Syndicate. That was just an awesome experience stretching across multiple sessions and involving such a variety of skills being utilised. And the culmination of fighting Imada was great fun too. Finally, the battle in the city to kick the tyrants out and get the people to freedom. The use of a different system and bringing together multiple factions was so engaging and such good fun especially since I hadn’t really known what to expect beforehand.”
Neil – “Discovering the Ancient. And the eventual escape on the Ancient.”
Cate – “The first thing that came to mind for me was all our session 0s before we even started the main campaign. I know we did them individually, but I’d never done anything like that before. It took me from having a 1 page sketch of an idea for a back story to being able to imagine Edlin as a living breathing person and Tifa as a real place. There were even times I could smell the spring flowers and the mulchy scent of the woods. That grounding in my character and the world from the very start meant I was totally invested from day 1 and felt supported to role-play, as I had so much already to pull from.”
Sarah – “One session that really sticks in mind is session 73, which felt like a fairly momentous convergence of different storylines, especially in the rp afterwards, as we began to discover unexpected connections between our characters. Session 94, I am Krel, I really enjoyed for similar reasons, as well as having the opportunity for Orel to face some character-defining moments. I would also like to add the opportunities I’ve had to delve into Orel’s memories between sessions. They’re a great opportunity to flesh out Orel’s character, are always very compelling and completely above and beyond, since I had no expectation of anything like that happening when I first joined the game.”
Having been a member of Obsidian Portal for four years, what would you say are the most useful benefits for you as both a Campaign Designer and as a person running a campaign?
First and foremost, Obsidian Portal just makes things easier. I used to build my campaign websites from the ground up but the OP’s tools and interface allow me to spend more time focusing on the actual story and campaign. I don’t have to worry about hosting or updates to things in the backend and can just get stuck straight in. I also love the search function. With a campaign as complex as Night Fall, I struggle to remember everything. The search function can usually pinpoint even an obscure entry in a page quite quickly, which is truly a godsend. Yes I would like to see additional things – such as the ability to click on images in a carousel and expand them to full-screen – but as it stands, the Obsidian Portal is stable, reliable, customisable and perfect for my needs. I love it.
As a final question, we always ask for the GM’s “pearls of wisdom”. What GM insights can you offer the community this month?
Hah. You want my pearls? I think my dog ran off with them. OK. Let me see
One of the best things I picked up in the last few years from another online DM was the idea of having a role-playing channel in Discord. I have a Discord server specifically for friends and players and whenever the players want to continue their rp outside of the session, we create a separate thread in the rp-channel to do so. This means the sessions tend to flow better and the players get to explore all sorts of aspects of their characters and NPC interactions during the week, at their own pace. Some weeks we have had half a dozen threads on the go, with more than 200 posts in each of them and it has really transformed the campaign. For a story-driven rp-heavy campaign, I cannot recommend this enough!
Finally, listen to your players. Check in on them regularly and ask them how the campaign is going. Leave any ego at the door. It doesn’t matter how long you’ve been DMing, there are always new and better ways of doing things, if you remain open to them. Be willing to change plans, shift gears and direction for the campaign. Remain flexible, open to feedback and take time to relax. Role-playing games are meant to be fun for everyone involved. So make sure you find a little personal nugget of joy in every NPC, every plot twist, piece of world history and reveal, big or small.
Love to the OP community… x
Alison Daines, Feistykitten, Kittenchops, Husky Mom and DM.
Thank you to the community for making this campaign of the month possible! That’s all for now, join us on our next adventure June 2nd, and don’t forget to nominate your favorite campaigns for our next Campaign of the Month!



