Tag Archives: design
Help Beautify Obsidian Portal
One of my favorite parts of the Reforge redesign is the ability to choose a nice high-resolution background image for your campaign. You can change the tone of your game from high fantasy to space opera to gritty urban streets just by selecting an image.
However, we need more images! Our current background image library is too small and we need help expanding it to add more images and give people a variety to choose from. To that end, we need someone with an eye for imagery and color and the ability to put together an image / color scheme combo that will make peoples’ campaigns look awesome.
[powerpress] | Episode 45 |
Winner for best ‘How I Got Into RPG’s’ contest is Tallyrand with his story of transformation from the uncool jock into the super-cool uber gamer. Here it is:
I was a jock in high school, so needless to say I was teased mercilessly by the ‘cool’ kids in the gaming club. That is until the GM of the local group made a bet that he could get the coolest girl in school (Gary Gygax was her uncle) to ask me out. He taught me the slang, helped me pick out some nerdy tee-shirts, and ran me through drill after drill of dungeon mastering until finally he let me DM The Temple of Elemental Evil the week before prom. When her character was the only one to survive the 1st room she fell for me and asked me right there at the table. I realized then then I was cool all along, I just needed to believe in myself.
Also be sure to check out our contest with RPG Stack Exchange, you could win 75$ of whatever gaming goodies you want!
Tools of the Trade
I’ve been using a lot of accessories for writing and adventure design lately, among my many tools, a few of my favorites have been the Fourthcore Alphabet and the Deck of Many Things from Madness at Gardmore Abbey. I’ve also been using some miscellaneous bits on things like cryptography, numerology, and puzzles from online sources. Using stuff like this makes for a really interesting mix of dungeon scenarios, plot hooks, fun challenges, and lots of other stuff.
If you’re a designer who loves playing tabletop role playing games and would love to play a key role in improving Obsidian Portal, we’ve got an opportunity for you.
I’ll be the first to admit it: Obsidian Portal isn’t as pretty as it could be. Ryan and I are great programmers, but we’re a little lacking in the design department. Since the beginning we wanted to bring on a professional designer, but it’s always been on the back burner. Finally, we’re at a spot where everything is in place and a designer would be a perfect fit.
Who are we looking for?
We’re looking for a “hands dirty” designer. Someone who wants to get in and make the overall UI and User Experience better. Cleaning up the homepage, making the editing of pages and wikis friendlier, improving our landing page, adding useful popups, and so on. We need a gamer who uses Obsidian Portal extensively, has concrete, applicable ideas on how to make the existing features work better, and would be able to execute those ideas if given access to the code.
In addition, you must be someone willing to wear many hats. We’re a small team and that means often straying out of your comfort zone. For a designer, that means designing t-shirts, stickers, achievement badges, flyers, and just about anything graphical you can imagine.
- Be part of a small but dynamic team. You’ll be amazed at what we can get done in a very short period of time.
- Play with cutting-edge technologies – Ruby on Rails, jQuery, MongoDB, Redis, Chef, Amazon Web Services…you name it, we’ve tried it.
- Work from anywhere on a schedule that fits you.
- Interact with an awesome community. They’ll thank you profusely every time you make Obsidian Portal easier to use and look at.
- Best of all: Make Obsidian Portal look and behave like you know it should! How often have you said, “I could do this better…” Now you can!
- Great understanding of UI/UX
- Competent with Photoshop and Illustrator
- Not scared of interacting with server-side code. You won’t have to write it, but for testing you’ll need to be able to at least run a Ruby on Rails project on your local machine.
This is a paid, part-time contract position. The time investment required will be quite variable, but will probably come out to about 10 hours / week. Really, it comes down to how much time you want to give to making Obsidian Portal great.
Pay rate and compensation is negotiable. Tell us what you expect from this position.
How to Apply
Finally, tell me what parts of Obsidian Portal are in dire need of redesign, and how you would go about it. There are no right answers here. I have my own opinions, but I’d like to hear yours.