Tag Archives: GM’ing

25
Jun

Let Food Be Thy Medicine

Using Food to Gain Hit Points

My gaming group just started a new d20 Modern table-top game based on the Fallout series of video games, in which, you eat food to heal. Our GM kept this mechanic in place and it works brilliantly – eat a TV dinner and gain a couple of hit points (and a teeny tiny bit of radiation, too). So, I pose the question: Can you use food-for-healing in other tabletop games?

18
Jun

Write a Breathtaking Cyberpunk Game

With all the hype surrounding CD Projekt Red’s Cyberpunk 2077 video game , your table-top players may be craving some chrome-plated, roleplaying goodness. If you’ve never run or played in a cyberpunk-style world, I’ve put together a little primer to get you and your group plugged in and hacking the Gibson in no time. And if you’ve been running the shadows since the old days (before half the predictions in the books came true), then check out some of the inspirational material below to get you back on that creative subway into Night City.

 

4
Jun

One-on-One RPGs

One Game-Master. One player. Two gamers enter, both gamers leave… after having had fun playing an RPG! A one-on-one game is unconventional for some, but becomes the perfect solution for others who need flexibility, focus, and customization for their dicey diversions. It’s a chance to take center stage and tell a story between two people. How does it work and what pitfalls await a pair of performing game-players?

 

30
May

Soundtrack Smorgasbord

You want to add a little musical magic to your games in the form of background tunes, but you don’t know where to start? Stay a while, and listen! The Obsidian Portal Research Department (one guy who spends way too much time online) has you covered! Below are all the basics to boost your Lo-Fi games into immersive experiences, in stereo.

 

 

 

21
May

What’s In a Market?

Usually, a trip into town during a roleplaying session means downtime, scouring the books for the next item to buy, and maybe a quick snack-break before the next leg of the adventure. But what happens when you or one of your players wants to explore the bazaar before battling on? A little primer into such a profitable precinct is in order!

14
May

Rates of Ruin

Ruins factor prominently in tales of adventure – they are exotic locations that tell a story of fate and inevitability – they have elements of familiarity, failure, and abandonment. The mood is set by such a setting. But modern world-builders have little experience with ruination outside of the occasional un-mowed lawn, urban blight, ramshackle shed, or museum visit. The main question is: how fast does decay happen?

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