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Apr

Campaign of the Month April 2026: Alien

My mommy always said that there were no monsters – no real ones – but there are. It only took us a little over two thousand years to find them in the cold dark of space, where no one can hear you scream.

Our Campaign of the Month for April pushes us down the frightening and lonely space lanes of 2189 through the eyes of the crew of the USCSS Sherwood as they encounter MU/TH/UR, Weyland-Yutani’s better worlds, and, of course, the iconic Xenomorphs in Adoraith’s awesome Alien Evolved campaign setting.

First off, please tell us about the person behind the GM screen. Where are you from? What do you do aside from gaming? Alter Egos? Life partners? Family? Where can we interact with you on the internet?

My wife and I live in New Orleans with our dog Maggie. We have 4 kids, but they have all grown and moved on to bigger and better things. Aside from gaming, most of my free time is spent indulging in everything that New Orleans has to offer. Music, food, art, and festivals are a constant in the Big Easy.

I do have a couple of “professional” social media accounts that I used to peddle my 5e adventures and supplements. They can be found on Instagram and Youtube as The Pickled Dragon. I still pop on weekly but don’t post nearly as much as I used to. I had a few bestselling 5e books that can be found on Amazon, Drive Thru RPG, and the DMs Guild. Kelsey Dionne (of Shadowdark fame) and I wrote a monster manual together called the Monstrous Lexicon. The Days of Blight trilogy (DMs Guild) was another series that I was particularly proud of. Around 2021 I took a step back from publishing to focus on my home game and the things that made me happy.

Your campaign is set in the Alien Universe. What was it that fascinated you with this setting enough to create and run a campaign in it? Was it the roleplaying game from Free League itself, or is there a deeper underlying fascination with the expanded franchise? What’s your favorite movie from the franchise that inspires you the most?

Alien was one of the first movies I remember seeing when my dad took the family to a drive-in double feature. The body horror of a parasitic creature smothering the victim but keeping them alive to incubate its young, still shakes me to the core. Follow that up with the horrific birth of the alien and you have the literal stuff of nightmares for years to come.

I have tried to recreate the alien experience several times starting with Star Frontiers in the mid 80s. I took a stab at designing the xenomorph for DnD in the 90s with AD&D 2e. It wasn’t until DnD 3.5e that the design really coalesced into something that was inspired by rather than pure rip off of the xenomorph. By the time 5e rolled around, I was happy enough with the design of the hive demon to include it in the Monstrous Lexicon.

Free League’s Alien RPG perfectly captures the experience in gruesome detail. They have created one of my top 3 favorite games of all time. I love that the system is fairly rules light and easy to learn. The rules are elegant and can facilitate a faster pace of play (Aliens) or be used to create an atmospheric horror experience (Alien). My absolute favorite mechanic is the stress dice. What a stroke of genius.

My favorite film of the franchise really depends on my mood. The first two films are far and away, the best of the collection. However, Alien and Aliens are very different movies. For a slow burn suspenseful sci-fi horror experience I go to Alien. Aliens scratches that itch for the sci-fi blockbuster action film with a dash of body horror.

Tell us about your players and your typical gaming sessions. How often do you play? Online? Tabletop? Who does what in any typical session?

My players and I meet at my place every Sunday from 1 to 6. I have tried online gaming a couple times and just couldn’t get into it. In my opinion, the essence of the roleplaying game experience is human interaction which goes beyond simple conversation. There is no substitution for the tactile feel of dice, miniatures, a hug, handshake, the celebratory high five, and the all-important breaking of bread together.

I will let my players speak for themselves.

Scott – I’ve really enjoyed getting to play Alien RPG with Matt and the
rest of the crew. I usually play fantasy RPG’s so this game was brand
new in a lot of ways for me as I journey into space. One thing I love
the most is the “panic” dice. Your stress response can either fuel you
or have you fall apart under pressure, masterfully mimicking fight or
flight. Space travel was really interesting and had me thinking about it
in the real world. Distances are vast and injuries are real; there’s no
magic and death is always around the corner. Alien is a top tier RPG and
I’d definitely recommend it for a thrilling Sci fi game.

Courtney – I’ve enjoyed jumping into a new system between longer
campaigns. I was initially concerned that I’d be a bit lost since I was
not well versed in the lore, but most of the events from the movies are
classified or only rumored. We watched the first two films as a group
which also got us into the world with the right lingo and vibes. I’ve
been playing Dr. Beatrice Mott, a young xenobiologist straight out of
university. I wanted a palate cleanser from playing a barbarian, but I
didn’t know how lucky I would be with shooting my service pistol after a
short training session with one of the marines. ‘One Shot Mott’ is
racking up kills at a faster rate than my barbarian ever did. Another
surprise is how much fun it is to be tech savvy, even if it’s just
make-believe. I can’t wait to see if any of our characters survive this
campaign. I tend to get attached to my PC’s over time, but we knew how
likely a TPK would be this time around. If she must go, I hope Dr. Mott
has a glorious end.

Jeremy – I’ve never played Alien before and to be honest, I tend to not
really get into Table Top games where the PCs are closer to real life
humans than not and get pitted against entities that can easily squish
them. I went into the game expecting we had good potential to TPK in any
given encounter much like people got squished and tossed around in the
movies. I settled on trying to be a space mechanic that enjoyed
conspiracies and had his own literal tin foil hat just in case. I tried
to be a coward in the beginning for survival while also aspiring to be a
Colonial Marine. Events eventually led my character to mentally just
being done with anything alien or alien-involved scientist related (saw
his in-game ‘Buddy’ die to a face hugger and then survived an alien grab
by punching and screaming until the team arrived).

Alien’s Stress/Panic system has been enjoyable for me in helping to
shape my character and add to roleplay overall. Out of character, I
accepted Stress Dice as super powers all the way up to my character
panic freezing every action. It was fulfilling to test limits in a new
system and see how things would develop or occur. Even started offering
Coffee in game to party members that pushed their own stress (it adds
more stress heh).

Despite my initial expectations of easily squishable, the Alien system
does a good job with character options (given you survive a few sessions
for EXP) to build into enhancing one’s survivability and/or
intractability with the world around them.

Tell us more about the crew of the USCSS Sherwood! What roles do they play, and how do each of the players contribute to their game personalities.

I do love the assortment of characters the players have brought together. My group has always been excellent at filling in the gaps of their party composition without sacrificing roleplaying. Just as an example, our last DnD campaign ran four years without a dedicated healer. Anyway, the crew of the Sherwood.

The captain (Gordi Boudreaux) and lead engineer (Hooper) were both NPCs which actually gave me a ton of flexibility when orchestrating the storyline.

Courtney plays Dr. Beatrice Mott, a fresh out of college xenobiologist looking to kick start her career. Ms Mott was a little shy to start but her confidence quickly grew as the Sherwood was plunged into corporate intrigue and sabotage. Her nickname, One Shot Mott, was earned when she managed to shoot and kill a facehugger as it was hurdling through the air at her captains head.

Scott plays Phil Baxton, a colonial marine gunner with a heart of gold. His strong belief in the general good in people has been challenged but remains strong after witnessing what corporate strongmen are capable of doing in the name of the bottom line. Perhaps, his faith was bolstered by the terribly grouchy Hooper sacrificed his life to save Phil.

Joe plays Kipp Sanchez, a true believer in the Colonial Marine ethos. That was until he learned that Weyland Yutani was the de facto commander of the corps. After learning of Captain Demien Brackett’s splinter group of marines actively working against WY’s effort to weaponize the xenomorph, he ceased sending colonial marine command covert messages on the activities of the crew.

Jeremy plays Rufus Barker, the assistant engineer (roughneck), coffee aficionado, and stress magnet. Hooper and Rufus were best buddies who were both avid conspiracy theorists. Of particular interest was Robert Morse’s account of the Space Beast and his encounter with a woman named Ellen Ripley. To say that there is not enough tin foil for his hat would be an understatement, but he might just be onto something!

Amariah plays Amber, professional stowaway and kid with no home. Amber has lived a very tough 10 years but finds joy in the small things. Her rainbow bright doll is among her favorite possessions and believes that the 20th century doll will make her rich if she can find the right buyer. In the meantime, she is content to chain smoke her Pall Malls and offer sarcastic barbs at the worst possible time.

How closely does your game adhere to the canon of the movies and ttrpg? What embellishments have you added? I noticed that you have added several corporations into the mix of those from the core manual that I don’t recognize! Tell us a bit about what inspired them.

I love the canon lore of the Alien Universe and made it a point not to do anything that would contradict or change the underlying story. There is a website that shows all movies, graphic novels, and even video games that are officially canon to the Alien Universe. Fortunately, I already owned nearly all of the material and went back to reread everything. I pulled concepts, story lines, and ideas that I thought could have gone so much further and ran with it. If I were to ever run a long-term campaign of Alien RPG, I would want that to be the Alien Earth War series. This incredible collection of comics and graphic novels is not canon, but the setting would make a great campaign!

All of the corporations I have on the page come from the canon material found in movies, graphic novels, and video games. As a GM, I want to make the game as immersive as possible so I wrote down every detail I could find.

Your campaign has a captivating retro-80s sci fi design, appearance and feel. What tools did you use in setting things up? What advice can you give for new GMs who want to do what you have done?

I love the low tech feel of the original Alien film. That is the esthetic I wanted for the Alien campaign page. I used Adobe Premier Pro to create the GIFs and Adobe Photoshop for the images. Getting a free font that was close to the Alien font was difficult, but I eventually tracked it down. Overall, I took the stance that less is more and ran with it.

There are probably easier ways to do the design of the page, but I am familiar with Adobe products which is why I went in that direction. I would say use the tools you are comfortable with and focus on making the information accessible to your players. I have seen some beautiful websites that are a trainwreck to navigate. Start with accessibility and then adjust to make it pretty.

You post several of your play videos to YouTube in your adventure logs. I find them very instructional in learning more about the game’s mechanical aspects! Were they meant to be such?

Honestly, the videos are just a fun way to remember the events of the session. Any educational benefit they provide is completely accidental!

Okay, as a last question, we always ask for the GM’s “pearls of wisdom”. What GM insights would you like to offer the community this month?

I am a huge proponent of homebrewing just about everything. I love to create new aliens, talents, and abilities that the players do not have access to or knowledge of. RPG’s has been around for 50 years and there are very few surprises coming out of published material.

I also love the fact that Alien RPG is not a D20 system. There are some brilliant mechanics, like the stress dice, that would brilliantly fold into other games. Don’t be afraid to adopt, adapt, and combine different systems to make your game unique.

Thank you to the community for making this campaign of the month possible! That’s all for now, join us on our next adventure May 1st, and don’t forget to nominate your favorite campaigns for our next Campaign of the Month!

Award Winning!

Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
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