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Obsidian Portal Campaign of the Month January 2022- “Lakes of Blood and Ash”

Utilizing the Exalted system, Lakes of Blood and Ash is a sprawling story nearly a decade in the making. Nehebkau and their party explore a rich, living world of political upheaval that threatens to fall apart- literally. Navigating this environment is a delicate balance that emphasizes the importance of discretion and soft skills as much, if not more, than martial merits. Read on for a peek behind the screen into the mind of the Storyteller who watches over it all.

First off, feel free to tell us about the person behind the GM screen. Where are you from? What do you do aside from gaming? Wife and kids? Where can we stalk you on the internet?

A big hello to all the storytellers and writers out there. My name is Chris Rose. I’m a 35 year old science/history teacher, both of said disciplines I use extensively in my storytelling. Married, no kids, my wife is my co-ST and we met gaming online before I moved north to be with her. We are both very dedicated to our craft and talk about the story each night before bed. What odd lives we lead.

In terms of reaching out to me, that’s probably best done on swordofcreation.net where I’m The Gemling Prince or else Discord where I’m Vael, The Gemling Prince#4126.

You use Exalted as a game system- what do you like about it? What would you, or do you, change?

I’ve honestly always struggled with it. I like the world, but I’ve had to rewrite tons of content from mechanics to major canon npcs to work for me. The system has largely drifted towards a more anime power-fantasy style of play reminiscent of Gurren Lagan or DBZ. I prefer to tell my stories in a more Greek Epic or Conan style, gritty and dangerous. I love the setting though and it gives me a lot of material to build my own house with.

It is clear that this campaign has gone on for a while- please tell us about Lakes of Blood and Ash in a nutshell.

Lakes of Blood and Ash is actually a continuation of another story in another Obsidian Portal Campaign of mine, The Silver Princes Awash in Crimson. Across the seven or eight years we’ve told our stories in the same living world. Retired PC’s become npcs, the best npcs, you know their goals and personalities so deeply. The goal is to make a whole living and breathing world, not just a game where the pieces move when the players move the spotlight around, freezing into place as they drift off. It’s ambitious and I’m never satisfied with it, but I view it as my magnum opus that I’ll likely work my whole life on.

The story is told akin to Game of Thrones or Wheel of Time. It pays a lot of attention to sociopolitical issues and the players often find themselves engaged in drama and debate rather than sword and sorcery. The focus is on a group called The Walkers – a group of Luna imbued demigods that seek to offer an alternative to the debt and tattoo binding systems of the Silver Pact.

How often do you play, and where do you play?

We’ve always played weekly for 4-7 hours. We started out on Skype, but when Discord became more popular, we moved there for recruiting purposes and found ourselves way preferring it there. We have our own discord server where we hang out and talk daily, a rarity among such Exalted servers!

How much time do you usually take to prepare for a session?

This actually is a more complex question than one might expect. I work on creating the world more akin to someone running a homebrew game. Creating NPCs and locations for scores of hours in bursts and then putting all of it on the back burner in my mind to enrich it. When it comes to game night, I may have a note card or I may not. Usually, I just wing it because I understand all the npcs well.

How do you know your players, how long have you been gaming with them?

Running the game so long, we have seen a lotta people come and go. There have probably been forty different people move through this game. I’ll just make note of the existing ones and the longest running ones. The only one who’s been through the whole story thus far, four full years in game taken day by day, eight years irl, is my wife. Then there is Bap, who’s been with us for a year and a half. Grad school ties him up a bit but he talks daily even when he can’t play. The third player is Will, who has only been with us for about six months. Everyone was met in an Exalted game first, but a great crew for sure.

I’d also like to credit two others. Heidi/Friti, who may well be back in the game in the future, still in the Discord and just waiting for the stars to align. Then there was Max, who played with us for a long time. He even helped write some locations and was a cool dude.


Keeping players involved is always a struggle, how do you keep them involved?

Well answering this question is going to make me seem a bit of a fiend. I don’t have much trouble keeping people involved. This is because I have an extensive interviewing process before players join the group, and even then, you have to make sure everyone gets along.

I tell people, the intent is to be with a player for 10,000+ hours. You can consider this a relationship or a job. The way we engage with this hobby is not as a distraction, but as artists and creators, with our whole passion. So, those in the game have risen to that call.

You actively use the map markers on your maps- what do you like about them?

I likely have over a hundred map markers. We are always looking at the map and calculating travel times, conducting geomantic surveys, and other such activities. The map and its markers are a great way to keep track of armies and groups on the move and which areas of the map are controlled by which factions and groups of interest via color. Love the map markers and looking forward to every set of new pins that rolls out.

You have a unique log system in your wiki- can you explain how it works?

I suppose I think of my log system as something of a nesting doll. I use images and hyperlink titles to direct readers to areas of interest. Within a category there are further subcategories and these continue to narrow until you are looking at specific people or a manse/fortress. It was a great revelation when I figured out how to put a back button at the end of each article. This allows one to just move to the previous page and navigate much more smoothly through the levels.

How long have you been using Obsidian Portal? What brought you to the site and what keeps bringing you back?

I believe I’ve been using Obsidian Portal since its inception. What brought me to the site is in previous RPs as a player, I was never satisfied with the dispensation of information. I liked to delve into the npcs and learn more about the locations. This became a more serious concern when graduating from D&D to the Storyteller systems. In terms of bringing back? I never left, I expect my OP to outlive me and just hope there is someone to inherit it a couple decades out.

What would you say the single biggest highlight from Lakes of Blood and Ash has been so far?

First, I have to say, it’s a sandbox game – so the players take a lot of credit for how things play out. That said, there was this time where the players had purchased their way into the college of Raksi. It cost their mentor, MaHa-Suchi a great deal but the whole of university life was very odd to the players. One of the players could best be thought of as Mowgli from Jungle Book all grown up. He brought several animals into the dorms and then started sleeping on the lawn. This saw him arrested by campus security for a 24-hour lock up. Despite how minor the offense and the sentence, the players hatched a huge plot to bust him out. In the end, they left their friend behind and fled to the hills. We are usually very somber and serious, so these occasional silly and light hearted sessions can be a memorable and a good break for the IC stress meter.

Okay, before we get out of here, give us some of your best GM’ing pearls of wisdom.

This game would have likely ended long ago if not for a firm hand. These days, it seems like most games I read about have the ST as nothing but a facilitator for the players with no agency of their own. It is important, even if it’s hard, for the ST to be firm. This won’t be for everyone, but to run a game similar to this one, it’s important to put the story first and be willing to argue your case in that regard.

A second piece of wisdom. It’s common to hear about session zero, but it is better when you can have a session -3,-2, and -1. If you plan to spend thousands of hours with someone, that’s a huge investment and you want to make sure you are a good fit for your benefit and to respect everyone’s time. Always keep in mind too, your players have made an investment and if you respect that, they’ll be much more likely to take ownership and shoulder the many burdens of a long running story.

Award Winning!

Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
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