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Apr

Obsidian Portal Campaign of the Month April 2023: Torg Rise of the Storm Knights

This month we enter the fascinating world of TORG, with the Savage Worlds system, where six brave adventurers cross worlds in their quest to defend the multiverse. GM Elvathadrin will take us through his game, Torg Rise of the Storm Knights and tell us a little about the process he has with his players to bring their stories to life.

First off, feel free to tell us about the person behind the GM screen. Where are you from? What do you do aside from gaming? Alter Egos? Life partners? Family? Where can we interact with you on the internet? 

I am from New Jersey, lived here my whole life, don’t really have much of an online presence even though I am on the Obsidian Portal Discord. Outside of gaming, I enjoy hanging out with my friends watching movies. I also paint miniatures and when I can play miniature based games like Warhammer 40K and Xwing, I also play World of Warcraft, and Star Wars the Old Republic/this is the game I also RP most evenings in, and have for quite a few years.

Let’s talk about the visualization of your campaign. Did you make the animated banner yourself? And the video? What made you decide to place this video on your campaign’s landing page? Why did you decide to explain about your campaign in such a way? Are you the person speaking in the video? 

The Banner was created by one of my good friends who’s also a player in my game. To be honest I found the video on YouTube, and why did I put it on the Landing page because after watching it I found it explained the universe of TORG perfectly, in an easy to understand and concise manner. I am not the person speaking in the video.

Is the narrator in the video meant to be the same person quoted in the description on the landing page? 

The narrator in the video is not mean to be the same person quoted on the landing page, the man quoted on the page is an unknown individual that saw the initial events with his own eyes and lived the tell his tale.

I noticed that there was over a year’s time gap between your original start date in July 2021, and the next adventure entry in January 2023. What was the cause of this gap? 

This is an easy question to answer, I started to work on the website a good year plus before the game we were playing ended, and I knew I had a lot of information I wanted to impart to my players, and knew it was going to take time to put it up and make it easy to read.

I see that you are using the Savage Worlds system. Can you please talk about what made you choose this system? How does the system support the campaign design and your game style? 

I chose Savage Worlds because I was talking to a few of my friends about wanting to run a TORG game as I love the universe but not a fan of the system it uses, so they brought up Savage Worlds. The system in question is designed to be extremely malleable, and since TORG’s universe requires the ability to meld multiple of genres and make them fit with each other, Savage Worlds was perfect as it already did that so it made things easy to fit everything together without one overpowering the others. Savage Worlds had already put out different books that where all designed to work together from the beginning so it made it that much easier.

You seem to be integrating many characters from movies, tv, etc. Can you tell us a little about how you bring these characters to life? Do you study them from their respective franchises? Do you try to imitate their mannerism/voice?

Most of the characters I use are from TV shows and or games that I and most of my friends have already watched so they already know these characters, I do try to keep them in character and how they react and or help the group with their expertise in relationship to the universe itself.

At no point do I try to imitate their mannerisms or voices as I know I would never be able to do them justice.

How do the players contribute to the world design, if at all? 

My players helped me with ideas for some of the new COSMS I have introduced into my universe that are not in base TORG, the ones they helped with where The Galactic Empire, The Big Heat, The Holy Roman Empire, Middle Westeros and The Main.

I see that you have a very detailed wiki section. How helpful is the Wiki for your players? 

From what my players have told me it is extremely helpful, as it is referenced at least once most sessions, especially when they go into a new COSMs, the maps I created have also been extremely helpful to give my players an idea of where they are.

Can you please tell us why you choose to open each adventure log with a “wild cards” section which seems to include all the PCs? What is its meaning? 

The reason I include the PC names is similar to the reason a TV show has credits, to remind the reader who the characters are in each session and if anyone new reads any Adventure log they know who was involved.

If you had to pick just one thing, what would you say Obsidian Portal helps you with the most? 

Obsidian Portal helps with keeping all the information in one place and helps make it easy to find, if it wasn’t for the site I would never have been able to run this game.

What would you say is the biggest highlight of your game so far? 

That is not the easiest of questions, but if I have to choose one, I would say the group was going after a Forest Dragon in Aysle the Fantasy COSM, the dragon preferred to hang out under water, so David the mad scientist of the group decided to create primitive depth charges. The idea was to drop them from the Quinjet.

While he was creating them, he created three by the way, the first and third where created without a hitch, unknown to anyone, David made a not so minor mistake on the second depth charge. When they went to use them, the first dropped fine and hit the water as it was supposed to, as they were getting ready to get the second in place the jostling caused it to explode prematurely while still inside the Quinjet, causing the jet to take a nose dive forcing Astoron to re-right the jet before it crashed, unfortunately he disconnected and completely froze forcing Ellistrae to quickly jump into action and right the jet. David the one that created the depth charge took the quick action to jump on the charge hoping to contain the blast, he succeeded in containing the blast not the concussive force that caused the jet to take a nose dive.

Okay, as a last question, we always ask for the GM’s “pearls of wisdom”. What GM insights can you offer the community this month? 

I am still a fairly new GM, as I have only GMd four games, so most of my wisdom comes from that, I would say for those afraid to GM for the first time, don’t be afraid, because you will make mistakes, you will stumble as a GM, not everything you do is going to work, your players are going to throw monkey wrenches in your plans, from my experience, let them.. This is a collaborative effort, if your players come up with an off the wall idea, let them do it. It will make the game that much more fun and memorable.

Always remember you are the story teller, and it’s supposed to be fun for everyone, keep a light hand, don’t be heavy handed with your rulings.

In the end as a GM always learn from your mistakes, because no matter how many games you run, you are still going to make them.


 That’s all for this month folks! Don’t forget to head on over the the OP forums to nominate your favorite campaigns for our next Campaign of the Month!

Award Winning!

Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
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