Blog Archives
One-on-One RPGs
One Game-Master. One player. Two gamers enter, both gamers leave… after having had fun playing an RPG! A one-on-one game is unconventional for some, but becomes the perfect solution for others who need flexibility, focus, and customization for their dicey diversions. It’s a chance to take center stage and tell a story between two people. How does it work and what pitfalls await a pair of performing game-players?
Soundtrack Smorgasbord
You want to add a little musical magic to your games in the form of background tunes, but you don’t know where to start? Stay a while, and listen! The Obsidian Portal Research Department (one guy who spends way too much time online) has you covered! Below are all the basics to boost your Lo-Fi games into immersive experiences, in stereo.
What’s In a Market?
Usually, a trip into town during a roleplaying session means downtime, scouring the books for the next item to buy, and maybe a quick snack-break before the next leg of the adventure. But what happens when you or one of your players wants to explore the bazaar before battling on? A little primer into such a profitable precinct is in order!
Rates of Ruin
Ruins factor prominently in tales of adventure – they are exotic locations that tell a story of fate and inevitability – they have elements of familiarity, failure, and abandonment. The mood is set by such a setting. But modern world-builders have little experience with ruination outside of the occasional un-mowed lawn, urban blight, ramshackle shed, or museum visit. The main question is: how fast does decay happen?
Obsidian Portal Campaign of the Month May 2019 – Aether and Ashes
There was a time when superstition and folk belief protected mankind; safeguarding them through the horrors of antiquity. But no longer. Technological innovation has stripped them of these defenses, and given them a false sense of security. In these hazy, gaslit streets Creatures of the Unknown prowl, free to lurk and stalk. If something does not change, humanity may soon find the lantern of hope reduced to Aether and Ashes – May’s Campaign of the Month! So come with me as we meet Nicesociety, GM of this fantastic campaign!
Your Battlemap is Too Small and Boring and You Should Feel Bad
Do you find that your combats feel claustrophobic? Do your encounters seem eternally enclosed – a dull series of clashes where warriors quickly close the distance and smash each other until a winner is decided by who rolled the most dice? It may be because your battlemap is too small (and boring… and you should feel bad!). But don’t worry. It’s an easy fix.


