Tag Archives: Gaming

19
Jul

Group Beta #34 — Mathstronauts

16
Jul

The Case for Collectables

Wizards have united and they’re collecting Weasley’s and Dumbledore’s down at the local park on their smart phones! The Fortnite kids are stockpiling skins and dances (which sounds freaking terrifying if you don’t know what that game is all about). And the Pokemen were apparently such a nuisance that over a billion users had to download the app just to thwart their takeover of the Earth’s augmented surface! What are we talking about? Collectables! Can you use them in your TTRPG’s in between hunting dragons and hunting Cthulhus? Or, are they bound to stay in the realms of video gaming, trading cards, toys, and comics? Oh, and coins. And stamps. And Beanie Babies and Pop Figures… jeez, we collect a lot of stuff.

12
Jul

Group Beta #33 — Roomspiration

9
Jul

The Initiative Ritual

Composing Your Counting Customs

In the old Final Fantasy JRPG video games, there was a moment before the beginning of a battle where the screen would flash, an 8-bit sound effect would play (which may or may not have been trying to imitate the sound of clashing swords?), and the image would shift from a top-down overworld view into a statistic-heavy side-glance at the battle scene with all its menus and short, memory-frugal names. It is a video game sequence that elicits a Pavlovian response of joy/dread in those of us who ground out our childhoods (and some of our adulthoods) in the pixelated playlands of old. It was also a brief moment for mental preparation – a subconscious shifting of gears from “explorer” to “warrior.”

You can do something similar when it’s time to roll combat initiative in your game. Treat it like a formal rite and customize it to fit your group’s needs. Elevate it from simple bookkeeping into a ritual summons – drawing attention and setting the mood you wish to set. Conduct your initiative ceremony with the same care that you give to other parts of your game and you will reap the roleplaying rewards.

5
Jul

Group Beta #32 — Blood Bath

2
Jul

Five-Minute Languages

J.R.R. Tolkien spent years developing his fantasy languages and then wrote a handful of books to test them out (you’ve probably never heard of them, they’re pretty obscure). Klingon and Dothraki were developed for film and TV – carefully encoded over time with great care. But you’re you. You need to crank out some gobbledygook for game night and you need it fast. Well, hold on to your diphthongs and protect your predicates because we’re doing a crash course on fast-and-dirty language creation.

 

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