Tag Archives: GM’ing
Setting Shift: Same Adventure, Different World
Gamemasters and Storytellers of all types draw our inspiration from the universe of stories that surround us, combining and re-making old legends into new tales. We spin memories together like golden threads and speak sagas into the circle of those who will listen.
It is an art form with no equal.
But enough poetry!
Your gaming group needs a new adventure and you’ve got writer’s block. Or, you’re lazy. Maybe some of both (mostly lazy, though). So, let that fear pass over and through you, Muad’Dib, because there’s an easy way out.
Players, New and Young: Creating a Great First Game
The world of roleplaying games has expanded over the last decade – more and more players are finding their way to the table and the screen, and many of those are young adventurers with different needs and perspectives than what some of us… shall we say “veteran campaigners”… are used to. This is new territory for many GM’s, and so we present a handful of start-up tips for capturing the imaginations of players, both new and young.
Drinking Games: Beverage-Based Mini-Games for Your Taprooms and Taverns
Traveling adventurers often congregate in common rooms where alcohol is served – the classic medieval tavern, the neon-noir cyber-bar, and the scummy/villainous spaceport cantina. Such watering holes are excellent establishments in which to kick off a new quest, introduce an NPC, or count credits at the end of a mission. But if your group seems in need of a little unwinding, consider the possible perks of a well-placed pub game.