Tag Archives: GM’ing

8
Jan

Setting Shift: Same Adventure, Different World

Gamemasters and Storytellers of all types draw our inspiration from the universe of stories that surround us, combining and re-making old legends into new tales. We spin memories together like golden threads and speak sagas into the circle of those who will listen.

It is an art form with no equal.

But enough poetry!

Your gaming group needs a new adventure and you’ve got writer’s block. Or, you’re lazy. Maybe some of both (mostly lazy, though). So, let that fear pass over and through you, Muad’Dib, because there’s an easy way out.

4
Jan

Group Beta #6 – Diagon Ally

1
Jan

Players, New and Young: Creating a Great First Game

The world of roleplaying games has expanded over the last decade – more and more players are finding their way to the table and the screen, and many of those are young adventurers with different needs and perspectives than what some of us… shall we say “veteran campaigners”… are used to. This is new territory for many GM’s, and so we present a handful of start-up tips for capturing the imaginations of players, both new and young.

28
Dec

Group Beta #5 – Shield Master

25
Dec

Drinking Games: Beverage-Based Mini-Games for Your Taprooms and Taverns

Traveling adventurers often congregate in common rooms where alcohol is served – the classic medieval tavern, the neon-noir cyber-bar, and the scummy/villainous spaceport cantina. Such watering holes are excellent establishments in which to kick off a new quest, introduce an NPC, or count credits at the end of a mission. But if your group seems in need of a little unwinding, consider the possible perks of a well-placed pub game.

14
Dec

Group Beta #3 – Unbreakable Rune

Award Winning!

Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
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