Tag Archives: rpg
Players, New and Young: Creating a Great First Game
The world of roleplaying games has expanded over the last decade – more and more players are finding their way to the table and the screen, and many of those are young adventurers with different needs and perspectives than what some of us… shall we say “veteran campaigners”… are used to. This is new territory for many GM’s, and so we present a handful of start-up tips for capturing the imaginations of players, both new and young.
Drinking Games: Beverage-Based Mini-Games for Your Taprooms and Taverns
Traveling adventurers often congregate in common rooms where alcohol is served – the classic medieval tavern, the neon-noir cyber-bar, and the scummy/villainous spaceport cantina. Such watering holes are excellent establishments in which to kick off a new quest, introduce an NPC, or count credits at the end of a mission. But if your group seems in need of a little unwinding, consider the possible perks of a well-placed pub game.
Obsidian Portal Campaign of the Month December 2018 – Aorthe: A Sign of Things to Come
“The truth, hard as it may be to accept, is that mortals are a by-product of a war as old as time. They exist, and were placed on this Prime Plane, to live and die as a means of keeping score.” these are the words passed down through the Sermons of Oghma. Through these words may you gain strength, for yours is an existence whose fate is certain, no matter what you encounter on the face of Aorthe: A Sign of Things to Come – December’s Campaign of the Month! The divine battle rages on, and your place is beside GM Chad_Johnson_0, on the front lines.
Signs of Silence: How House Rules Can Lead to Highlights
Back in the old days, our weekly gaming group was blessed with an abundance of players. Like, ten to twelve at a time. This created logistical problems – players were crowded into a room, people were jockeying for the DM’s attention, I had to share my 12-pack of Mountain Dew (noooo!), and even one round of combat took an especially long time. Despite our best efforts, there was a long wait between turns, so out-of-character side conversations would often erupt.




