Tag Archives: Obsidian Portal
Weekly Update – April 11, 2019
Hey OPers. This has been a pretty tame week overall, with most heads down and working on things a bit longer term in scope. That said, I still have a few things to toss out there, so let’s get at it.
Tracking Trash
Use More Garbage in Your Games
When describing dungeons, do you remember rubbish? Does the odor of an opponent factor in when players are chasing down a challenger? Where do the Mind Flayers dump their muck? Did you think about what clues the cyber-corporation might leave in their back-alley bins? You should – the details of dregs can make for some interesting additions to a living, breathing, excrement-dropping world. One man’s trash, as they say…
Weekly Update – April 4, 2019
Hey everybody, you’ll have to forgive me for being a day late on this update post. We have a reasonably serious disruption yesterday (more on that in a second), so I was a bit tied up with keeping on top of that and following up with related tickets.
That said, let’s get into it.
Lockpicking Lessons
Be Better at Burglary
If your roguish roustabouts seem bored while picking at yet another generic door lock, you need to up your GM game. Or, as a player who picks, you can use your few, precious moments at the keyhole to elevate your elucidation and really get into the descriptions of the art of the breach. Breaking through security should be a sustained spotlight for a story’s specialist – not a die roll and a “click!” Read on, my lock-minded friends, and let us make lockpicking legendary.



