September’s Featured Campaign: Library of Howling

September 2nd, 2010

The City of Howling is a small, densely populated city tucked into the Howling Cliffs on the coast of the Tragic Sea. Surrounded by tall mountains and having no agriculture of its own, it depends on its bustling port and trade from the nearby Sundweller’s Kingdom. Its claim to fame is the magical Library of Howling, supposedly able to answer any question. Throngs of refugees flock to it like an Oracle, only to find out that it is, in fact, just a house of books run by a tyrannical group of librarians who use elitism and politics to keep the riffraff out. Discouraged, most just flounder here, turning Howling into a demoralized, crime-infested city of lost souls.

It’s a new month and that means there’s a new Featured Campaign! This month, we’re bringing you kicking and screaming to the Library of Howling by Valorin. Valorin was kind enough to get his posse together and answer some of our burning questions.

Obsidian Portal: How much of the campaign/system is original content developed by you and your players?

Valorin:The system is either all mine or none at all, as it is a Frankenstein’s golem of Fantasy Hero, Harn, FUDGE, Hero Quest, Rune Quest, D&D, Earthdawn, etc. Any mechanic I like, I steal like a starving street urchin. Basically, every rule we use is a House Rule. I even have a proposed change on OP for the players because we were trying to figure out if we could remove a roll from combat and speed things up a bit. So, the system is always in flux and changing. If pressed to pick one, the system is mostly the Hero system which is actually amazingly close to D&D 3.5 in a lot of it’s combat. The world setting is almost completely my own. It’s been developed from ideas, discussions, books and games from many different systems and campaigns over the years. I have my own idea of people, races, magic and the like. For the games themselves, I’ve either made up my own stories, or adapted old modules for my own use. I love to use published modules and settings because a lot of work has gone into them and they’re usually rich and interesting.

Obsidian Portal: Your campaign looks great, can you tell me more about it?

Valorin:This campaign world is a brand new start since three of my four players are new to RPGs. My first story line even involved an infestation of bandits in rags and armed with farm tools and a dark secret as a way to introduce them to the system and the style of RPG without giving them too much of a challenge in the way of combat. The first theme of the characters themselves is that they are all “mages” but not robe-wearing bespectacled old men. Rather, they are all martial men with some kind of supernatural secret, curse or gift that they are going to discover, and possibly master. Again, this brings out the mechanics of the game and the role of magic in my setting. The current story line comes from an old module in a setting called Shadow World which I think was originally designed for Role Master but has Fantasy Hero conversions in it.

Obsidian Portal: Where do you get your inspiration the story and the world?

Valorin:My inspiration comes from a lot of sources. I read a lot and I have several places that I love to emulate. I also HATE cliches. A lot of what I build on my own is a response to some fantasy cliche or icon that I want to mess with. Any seven foot tall black-skinned mage-warriors with skull-pommeled zweihanders bigger than them deserve whatever the players do to them. A lot of times I like to take some myth or story that the players know and then play them through it and have them find out the “real story” in the way of Neil Gaiman. I love fantasy worlds that are not Tolkienesque, like China Mieville’s world or Clive Barker’s Imajica. I love the politics of books like Dune or the Chronicles of Amber. I also collect modules and settings for any system imaginable to dice up and use as a spice or a main entree or anything in between.

Obsidian Portal: How well do you know your players?

Valorin:I’ve known most of the players pretty well for a few years and we all work together for the most part. All of us play World of Warcraft together in some combination or other and so they were obvious choices to approach with the idea of a table-top RPG. I haven’t run a game of my own in quite some time since moving to my new town, but I’ve played in some or messed around in pick up games and short bouts. Many years ago , I used to be the main GM and I’m more comfortable in and get more pleasure from long extended campaigns. Of course, as soon as the players aren’t having fun and want to try something else, then we’ll immediately start looking for a new toy to try.

Obsidian Portal: What kinds challenges are you faced with in your campaign?

Valorin:The biggest challenge so far has definitely been this hobbled together system of mine. I’ve tried literally dozens of different systems and there’s always something that I don’t like about it. For this run, I really wanted to try to make the game mechanics my own. Of course, in true form, there are things about my own system that I don’t like, but I’m working on it. I’m actually close at this point, having played the system for about a year now, to start writing some hard rules down and let the players begin strategizing on a metagame level rather than just inside the story. The brand new players are definitely not a problem to the game. It’s refreshing and a lot of fun to introduce some new people into the brotherhood of *true* gamers. Also, it’s really great that I have a veteran player to help me, who sits back and lets the new guys mess up, but then is quick to jump in when they all turn to him and give him that blank look. I guess, I’d also say that the other hard part is that we’re all older, for the most part, and it’s sometimes difficult to find a time when everyone can get together. This strange thing called “life” just keeps getting in the way. We currently don’t have a set, regular meeting time.

Obsidian Portal: What aspects of your campaign are you really proud of?

Valorin:Despite how much I keep trying to change it, I actually like the feel that I’m getting from my game system. I’ve thought a lot about game design and the system and the way it handles really influences the mood of the story you’re trying to tell. I wanted a gritty, mystery-based fantasy game and I feel like the high detail, slow development and simulationist rules of the system lend themselves really well to that and help break my new characters of the video game mentality. I’m also really happy with the depth and development of the characters that my new players have come up with. These are definitely not cookie-cutter video game avatars, but people with backgrounds, goals and personal problems and the players came up with these on their own. I was very impressed. Finally, I think the two stories that we’ve got so far have been easy enough to be a good introduction but interesting and involved enough to keep the game going this long and maybe even lead to giant story arcs later on that could be a great ending.

Obsidian Portal: According to your players, what have been the highlights of the campaign?

Valorin: Here’s what my players had to say:

“The highlight for me has been learning how to roleplay. I always wanted to be involved in a fantasy game but never had the chance until now. It’s been great since I have a few friends involved and can learn from them how to progress with my character while staying true to who he is.” – Red Earth

“The flexibility of the system has been a big highlight, but taking our meager little party and doing things that the GM never expected us to be able to pull off has been the biggest kicker ;) We have an eclectic group built around melee that’s trying to sneak into the world of magic piece by piece and having some smart people to pull out tricks like summoning ghosts from the past to learn passwords to big demonic gates has really been a boon to us. Pulling out impossible wins with our brains rather than our swords, such as in capturing demons in old candlesticks which once held another demon to save the day. Those are the highlights in my mind.” – Bill Hook

“The highlights of the campaign have really been the recent adventures on the island. Mainly exploring the city of the Black Sons. It seems every time we go into some place new, we’re always getting into heated battles with very powerful enemies. But we end figuring out his weakness and work together as a team to defeat him. Right now, we have to head back to our camp but I am looking forward to going back into the city and uncovering more secrets.” – Marble Riches

For my own part, in the evil temple of a demon-worshipping ruined city, the quote of the game last time was, “Oh yeah, I’m (messing) with the statue!” The players keep it fun and fast.

Obsidian Portal: What future plans do you have for your campaign?

Valorin: If we keep going with these characters, I’m looking at a few possibilities but I’ll only mention the ones the players know about: an old-fashioned dungeon crawl for adventure, loot and to kill the bad guy. Remember, my players haven’t done that before. Secondly, the open seas are calling. I’ve always wanted to do an adventure on the high seas and we’ve got an opportunity to try that. I like my games to have an actual setting which becomes “home” in time to the players and right now that’s Howling. The players have been murmuring that they might want to take the ruined city and island as their home base. Certainly, I work closely with the players to see what kind of story they would like to do before we start anything new.

Free System Friday: WR&M, Oh My!

August 27th, 2010

Yes, I too read that title as Master Thespian George Takei, but I’m getting ahead of myself. It’s Free System Friday! That’s right, it’s the day of the week where we (Obsidain Portal) introduce you (our honorable reader) to something new, something fun, something free. Why? Because it shouldn’t always cost a buck to have a little fun with friends, and because the best things in life are free anywho. So lets get right on to it.

This week’s free system is: Warrior, Rogue, and Mage by Michael Wolf (a.k.a Stargazer). Here’s an excerpt from DriveThruRPG.

Warrior, Rogue & Mage is a simple, lightweight roleplaying game that allows a group
of players and a game master to experience epic adventures in a fantasy world filled
with wondrous magic. This book contains the complete game rules, including character
creation, combat, magic, equipment and monsters, as well as a complete fantasy
setting, the Fallen Imperium of Vaneria.

Although WR&M uses three basic fantasy RPG classes in its name, it doesn’t make
use of classes. Players are encouraged to create their characters freely without having
to fit them into archetypal roles. Warrior, Rogue and Mage are actually the character’s
basic attributes, which measure their capabilities in combat, stealth and academics
respectively.

That’s all well and good, but what does every-one’s favorite RPG Blogging Critic Wyatt Salazar have to say about it?

Obviously he likes it. So what are you waiting for? Grab some friends, grab some dice, grab the rules, and play WR&M now!

New System Thursday

August 26th, 2010

It’s back with avengence! Today we’re adding not one, not two, not even ten new systems. That’s right, today we’re turning the knob to 11.

  1. Chronica Feudalis  (Make a Campaign Now)
  2. Aces & Eights (Make a Campaign Now)
  3. Lejendary Adventure (Make a Campaign Now)
  4. Fireborn (Make a Campaign Now)
  5. Hero System (Make a Campaign Now)
  6. Dragon Age RPG (Make a Campaign Now)
  7. DC Adventures (Make a Campaign Now)
  8. GUMSHOE (Make a Campaign Now)
  9. Star Trek RPG (Make a Campaign Now)
  10. Lamentation of the Flame Princess (Make a Campaign Now)
  11. Legends of Anglerre (Make a Campaign Now)

Power To The (Married) People

August 24th, 2010

Two weeks ago I got married to the geeky girl of my dreams. Josh Buergel friend, game designer, and all around great guy officiated our small ceremony at a local coffee shop. I got a real kick out of what he had to say, and I hope you will too.

I’m not planning on doing a long speech, but I do think that a momentous occasion like this richly deserves some of my unique strain of blather and I’m afraid the cost of my participation here is that you have to sit through it.  I feel like a recitation about the benefits and difficulties of marriage is at least somewhat inappropriate, but at the same time, it’s worth reflecting on what brings you both here, in front of friends and perhaps more importantly baristas.  A marriage really is a different phase of your relationship and no matter how casual the ceremony, the commitment is never a casual one.  A marriage is about mutual respect, first and foremost. Without that, eventually the cracks will come.  If you maintain that respect, you can solve everything else.  You’ll both make mistakes and triumphs, you’ll both have bad days and great days, you’ll have days when you wondered what the hell you were thinking.  But none of that matters if you keep your respect for each other and yourselves.  All of the great things of a marriage flow from that respect when combined with your love.

But enough of that!  Congratulations on levelling up your relationship!  Among the benefits you have gained this level are the following powers:

New Feature: Quick Previews

August 16th, 2010

I’ll be the first to admit that our Textile input isn’t exactly the easiest thing to use. Getting linebreaks to work and text to look right can be a real chore. Trust me, we’re working on it.

However, a good interim fix is to reduce the turnaround time between writing the text and viewing it. To that end we’ve added a quick-preview feature for wiki pages and adventure log posts. There’s really not much to explain. Just click the preview button below a textarea and you can see the magic.

Quick Preview

Give it a shot, and I think you’ll find that it makes formatting your posts much easier. Edit a little, preview, edit some more, preview, rinse and repeat.

Player can’t make it – Cancel or Frantic Reschedule?

August 9th, 2010

What day do we play?This happens to me over and over: At the last minute, a player (or the GM, myself even) announces they can’t make the scheduled time for the game. However, they’re free on X or Y night that week, so can we reschedule? Frantic emailing and forum posting occurs, lots of negotiating, and we usually end up getting nowhere, just messing up everyone’s plans for the rest of the week. Maybe 1/5 of these frantic exchanges results in a successful reschedule. We’re all just too busy to juggle everything like that.

To combat the craziness, I’ve tried instituting a No Rescheduling policy, but then I love playing so much that I break my own rule, hoping against hope that everyone will change to accomodate me. This usually has the exact same scramble-to-no-avail outcome.

Is ours the only group where this happens? How do you handle it? Is there any solution? Is there anything we could add to Obsidian Portal that would help facilitate (and make less crazy) these discussions? As always, I’m not promising anything, but I have a little extra time to think tonight, as our game has been canceled at the last minute. :(

The Question!

Many people seem to be missing the question I’m asking here. Maybe I’m not clear. I’m not asking how many you need to play the game, or what your policy is on attendance. Here’s what I’m driving at:

If a player can’t make it, but suggests a reschedule to another night of the week, what do you do?

In my case, it always becomes a mess and usually results in nothing getting accomplished. Do you have a better way? I’d love to hear it!

Update: Cool Tool

A Twitterer recommended that I check out WhenIsGood, and it looks very close to what I need. Maybe we can steal this idea for Obsidian Portal at some point.

Another ENnie!

August 7th, 2010

Thanks to all your hard work and your votes, Obsidian Portal won a 2nd ENnie. We took the gold in the Best Website category, beating out some really tough competition, especially the Pathfinder Wiki and the d20 Pathfinder SRD.

You won it, we accepted it

Of course, I have to point out that Obsidian Portal is only where it is today thanks to all the hard work of the thousands of GMs and their players who use it every day to make their campaigns more fun. Ryan, Dan, and I keep the machines running, and we add features when we can, but it’s all of you who fill it with great stories, wacky characters, and breathtaking worlds. For that, we express our deepest gratitude.

Pics or it didn’t happen

I didn’t get as many pictures as I’d like, but here’s what I got.

ennies2
Yes, that’s exactly what I was wearing when I accepted the award. Everyone loved the costume, as the ENnies are about geeks awarding geeks.

IMG_2825
Just your average, everyday wasteland savage, riding high on his latest win and enjoying a beer. I thought I was going to a GenCon-style bar, but it turned out to be pretty far outside the con-zone, so everybody was looking at me like I was crazy. I guess you have to be a little crazy to dress like that. Hey, it’s what we do.

IMG_2826
Jerry (dreadgazeebo), and I celebrating the win at lunch the next day. Jerry is holding this year’s medal, and I’ve got our gold from 2009.

Micah’s GenCon Schedule

August 3rd, 2010

Me, from last year

For all of you heading to GenCon this year, I thought I’d post parts my schedule. Come find me and tell me what you think of Obsidian Portal. Be warned, I’m not a trained customer service representative, so I may just tell you what I think of your criticism…

What I look like

That’s me in the picture to the right. I’ll probably be wearing my Obsidian Portal t-shirt most of the time. Otherwise, I might be in costume (heh, it’s a secret).

Contact Info

Micah Wedemeyer
Phone: 724-484-3423
Email: micah@obsidianportal.com
Twitter: @obsidianportal

Note: I don’t have a fancy-phone, so I’ll be checking Twitter and Email sporadically. Feel free to call.

Thursday

7:00pm – 9:00pm
Roleplaying for the Severely Disturbed
Hosted by the folks from Stupid Ranger, I’ll be acting out my deviant side as The Puppeteer, a delusional adventurer. Then again, every one of us will be delusional. We’ll see how that goes.

9:00pm – ???
D&D @ Hooters
A good friend is having his bachelor party at Hooters, and we’re all going there to play some D&D. I’m not sure the space-time continuum will be able to survive the irony of so many nerds at a Hooters, and I apologize in advance if the universe is destroyed.

Friday

12:00pm – 5:00pm
Dark Heresy : Chaos in the Void
I’m running a Dark Heresy 1-shot with friends that I have met through Obsidian Portal. We’ll see if they’re still my friends afterwards. I will consider it a personal failure if the adventure ends with all limbs still intact.

6:00pm – 9:00pm
The ENnie Awards
We’re up for another one, and I’ll be going in-costume. Fingers crossed that we get some good pics.

9:00 – ???
ENnies Reception
This is all about hobnobbing with RPG bigwigs, but I know neither how to hob or nob, so I’ll see how it goes.

Saturday

12:00pm – 1:00pm
Secret Lunch Meetup
Um…it’s a secret ;)

4:00pm – 5:30pm
GM Jam
My goal is to get in a plug for Obsidian Portal without being crass. Otherwise, just like anyone else, there’s always a lot for me to learn about being a GM.

8:00pm – 9:00pm
Blogger Meetup @ The Union
I had a great time here last year, so I’m going back. If you’re a blogger and want to meet/talk about Obsidian Portal, this would be a great time. Otherwise, just email me and we’ll set something up where it’s quieter.

10:00pm – ??
White Wolf Party
If I’m lucky, I’ll manage to grab another invite to the White Wolf party. Last year’s was great, and I actually bumped into a member from my D&D group from 10 years ago. Crazy.

?? – ??
Mythic Party
As a co-sponsor of Mythic Party, I’ll definitely be there for a good chunk of the night. Maybe we’ll get a chance to make amends for letting the entire world perish in our game of Pandemic from last year.

Sunday

I’m mostly free on Sunday, just lunch with a friend. If you want to get together and chat, drop me a line.

August’s Featured Campaign: The Melekar Chronicles

August 2nd, 2010

Friends, we have done you a disservice. You see, we thought that we had already featured the Melekar Chronicles in the past, because it’s so damn good. Turns out, we were wrong. Horribly wrong… So! Now we correct that mistake, let me present to you: The Melekar Chronicles by DM Gaaran.


Broken Empire from Zachary Dando-Thompson on Vimeo.

Obsidian Portal: How much of the campaign/system is original content developed by you and your players?

Gaaran: The vast majority of the content for my campaign setting has been created by me, with the help of my players. Occasionally we’ll throw in a pre-built dungeon crawl or two, but other than that, it’s all original. I’ve had a lot of help from my players in fleshing out the world over the years, so they deserve this as much as I do.

Obsidian Portal: Your campaign looks great, can you tell me more about it?

Gaaran: When I first started putting my campaign together, I had just intended this to be an organizational tool for all my notes, past campaigns, and information like that. But then I started looking around at some of the other campaigns, and I was really impressed with what I saw. I decided that if I was going to take the time to put all the information on here, I should make it look good too. I took inspiration from some of the other users on here, like gnunn, Arsheesh, JimTriche, and ChainsawXIV for my base line, and worked up from there. I’m also rather proud of my world map, which I couldn’t have done without the help from the “Cartographer’s Guild”:http://forum.cartographersguild.com/

Obsidian Portal: Where do you get your inspiration the story and the world?

Gaaran: I try to be as original as possible, so while I might be inspired by ideas in movies and books, I try to make it something completely different, and make it my own. I also have some pretty awesome players, and in the early days of the campaign setting, they helped me create the world’s history. In the beginning, I created the world map with vague blobs for continents. Every campaign I ran in the world, I would choose a new area, and my players and I would create the map, and the towns, and even the history together. It was a fun process, and a great way to get the players more involved with their characters.

Obsidian Portal: How well do you know your players?

Gaaran: I’ve been blessed with some pretty awesome players. In my current campaign, I’ve known most of my players and gamed with them for several years, under several different DMs, but I have some of my other players that due to time constraints couldn’t join that I’ve been gaming with for 10 years or more. It makes the life of the DM easier when you can at least KIND of predict how your players will react. Doesn’t matter how well you know them though, they always manage to surprise you, and I wouldn’t have it any other way.

Obsidian Portal: What kinds challenges are you faced with in your campaign?

Gaaran: Well, for this campaign, most of the challenges have come from outside the game. I was originally going to run 4th edition, to try it out, but then realized that we all like 3.5e better, so i had to retool for that. And encounters are totally different, let me tell you. Then, we had some problems with the player base, that were unrelated to the game, and I was down to 2 pcs, so I had to retool for that. THEN we reconciled and things were alright, and we had three again, so I had to retool yet again. So that’s all back end issues on my part. The only other challenging part has always been for me is planning non-combat npc encounters. But that’s mainly because when it comes to role-playing, my players shine, and it’s pretty impossible to tell what they’re going to do in a given situation. Makes it hard to script out what an NPC might say, so I do a LOT of ad-libbing.

Obsidian Portal: What aspects of your campaign are you really proud of?

Gaaran: Without sounding too full of myself, I’m quite proud of three things. The fact that I’ve managed to keep this game world alive and do as much work as I have over the years to have a fairly fleshed out campaign setting, as well as a partially complete story that spans several thousand years (I still have a lot of work to do) is still mind-boggling to me. Second, I’m pretty proud of my world map, it took me probably 20+ hours to make, and I was really pleased with how it came out. I haven’t yet, but I’ve been meaning to have it printed, banner style. And lastly, and probably most importantly, I’m proud of the fact that my players tell me they’re excited for the next session. That’s really all I need to keep going, if they like what I’m putting out, then I’m doing something right :) .

Obsidian Portal: According to your players, what have been the highlights of the campaign?

Gaaran: I asked my players this, since I don’t want to put words in their mouths.

“The pure depth of the world in which you created for the campaign. I truly feel immersed.” – Krygon

“For all the slayings and noble deeds, I would have to say that the highlight so far has been making romantically vague and socially awkward situations with the party’s cleric seem more dramatic and perilous than any monster-filled trap-infested dungeon.” – CrankyPelican

Obsidian Portal: What future plans do you have for your campaign?

Gaaran: Well, for my current story arc, I don’t want to give anything away to my players, so I’ll be vague. Let’s just say that ain’t seen nothing yet! As for my campaign setting, and the OP site, I’m still working, little by little, on getting all of my history and geography, and all that information written and added to the site, but I still have a ways to go. With the current campaign running, I’ve been more focused on keeping up with adventure logs and the dossiers for people and places the players have visited. Eventually I hope to have a fully fleshed out campaign world that someone could use for their own game, but THAT is quite a ways down the road.

Gaaran: I just want to say thanks again! To my fellow OPers, gnunn, JimTriche, Arsheesh, ChainsawXIV, and all the others who helped show me what you can do with this site, and inspired me to try and make something of my campaign site. I want to thank my players over the years too, without them, I wouldn’t have had such a rich campaign world to put together. And lastly, thanks to OP for being exactly what I was looking for.

Textile Parser Follow-up

August 1st, 2010

TextileIn the previous post, I asked people to give examples of highly detailed campaigns that were pushing Textile to the limits. The goal was to see if it was a good idea to upgrade our parser. Well, I’ve made a decision.

Curent Plan: Do Nothing

Essentially, I think it would be a mistake to upgrade to the newer parser as-is. There are too many places where it will break peoples’ existing work. And, as I feared, the more work you put into making things look nice, the more in danger you are of having the new parser break things for you.

Future Plan: Do Something

However, I’m beginning to believe that perhaps we should be offering more choice on how to handle your input. Many of you are quite comfortable dealing directly with HTML, and Textile just gets in your way, adding paragraphs and such where you don’t want them. Likewise, many of you come from the BBCode forum world and would prefer to work with that. It’s not like we believe that Textile is the be-all-end-all markup language and you should all be forced to learn it. To be perfectly honest, the main reason we went with Textile was that the parser was easy to integrate and allowed us to quickly move forward with other parts of the site.

I’m considering making the input parsing a campaign-wide setting, starting with Textile and raw HTML. Then, as we get more comfortable, we may add more parsers, like Markdown and BBCode. This will allow you to choose the markup language that makes the most sense for your group.

Any thoughts on that?

As always, I’d like to know what you think. Leave a comment if you have any thoughts.

Individual Findings

For those that are interested, these are the individual findings that I discovered while playing around with the new Textile parser.

Most pages render exactly the same

I’ve re-rendered probably a dozen pages and all except one looks exactly the same. The only one that looks different has a bunch of Textile examples on it, as in “Here is how you use Textile for this campaign…” The main takeaway was that for the majority of people, they won’t see a huge change. That’s a good thing, I think.

<br/> tags inserted automatically

This is the main complaint we get, that it’s difficult to insert line-breaks, as Textile ignores a single newline, and converts a double newline into a new paragraph. The newer version of Textile adds line-breaks for single newlines, which should make a lot of you much happier. No more adding <br/> at the end of every line.

And, as a bonus, it won’t double-up the <br> tags. If you already have them there, it won’t add another on top of it. Very nice.

<pre> no longer ignores Textile

If you’re putting Textile inside a <pre> tag in order to give an example of how to use it, it will now be evaluated. This will only affect a very small portion of you, but for those it may be very irritating. The trick to bypassing this is to use the notextile block modifier. Here’s an example:


notextile. p. This won't make a new paragraph, and will show the p. instead of evaluating it
p. Same here...still no new paragraph
Put in br tags manually if you want spacing<br/><br/><br/>
p. Still no new paragraph, but it will have 3 newlines above it.

p. This will be evaluated by Textile and the p. will make it a paragraph (because of the double newline above...)

HTML (mostly) unaffected

If you do all your formatting in HTML, then you’re pretty much safe. The new parser still ignores HTML and passes it straight through. I looked at a handful of pages that were mostly composed in HTML and they looked identical to me.

The more complicated it is, the more it gets mangled

Take a look at ChainsawXIV’s templates and tools page. Pretty sweet, huh? Well it gets mangled pretty badly by the new parser. For some reason, the parser doesn’t even generate valid HTML. It can be somewhat alleviated by putting a notextile modifier right at the start of the page, but that’s definitely not the best way to handle it.