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The official blog of the Obsidian Portal.
20
Jan

Update Post – January 20, 2023

Hail, Portal People!

The season clock has chimed again, so it’s time for another reckoning. See below for all of the new features and bug fixes that were added to OP since the previous Update Post.

If you have any questions, comments, or feedback, feel free to post them in the Community Forums, or email support directly at [email protected].

2
Jan

Obsidian Portal Campaign of the Month January 2023: Fake News, Real Adventure

Reporters from the Sharn Inquisitive again outfoxed the untalented hacks of the self-proclaimed “premier news source of Khorvaire” to bring our readers exclusive coverage of the biggest story since the end of the Last War. Working tirelessly, our intrepid beat reporters delved deep into the seedy underbelly of the post-war tension to bring you the most shocking and sensational story ever covered in these illustrious pages. Braving the wrath of unethical guards, crooked bureaucrats, and corrupt nobles, our courageous sleuths uncovered a web of deceit and fraud the likes of which has never been seen before. So settle in, renew your subscriptions, and hold on for the ride of your lifetime!” Strap in for Fake News, Real Adventure with DM DSMfive and crew, a wild ride in this D&D game set in the world of Ebberon on the continent of Khorvaire following The Last War.

Thanks for taking the time to answer a couple of questions for us. Tell us a little about the people behind the logs? What’s your group like, how did you all start playing together, and what drew you to Dungeons & Dragons?

We’ve been playing together for a long time now, after getting together in 2003 via an online “looking for game” website (I don’t even remember the name of the site anymore).  There have been a few losses and additions to the group over time, but the same five for many years now. It’s a pretty eclectic group with several IT folks who work in different environments, a health care provider, and an educator.  We wander through different game systems, although most of us started with D&D (some over 35 years ago!) and it always draws us back.  Eberron has been one of my favorite setting, and I’m always pulled back to the wonderful mix of noire intrigue, high fantasy and murkiness of good vs evil that is inherent in the world.

As you’ve been on Obsidian Portal for a while, what is your favorite feature for helping to manage your campaign?

As a (very) amateur creative writing enthusiast, I was initially drawn to just having a place to tell stories, keep them organized, and allow the rest of the group to contribute and play off each others’ creations.  More recently, I have been loving the ability to have Secrets linked to specific players, that allows intrigue to be accessed seamlessly.  It fits extremely well with the Noire aspects of Eberron and while outside readers wouldn’t be able to tell, there is a lot of intrigue going on behind the scenes thanks to the Player Secrets feature.  Once the campaign is concluded, the Secrets can merge with the main Adventure Logs to make the story more obvious.

How often do you play and how do you generally do so?

Juggling five busy schedules is often a challenge, although we are mostly successful in gaming every Friday night.  We’re lucky that most of us GM at least occasionally, and we can switch off to lighten the prep load.  FNRA has been on a hiatus for the past while because of new challenges in my work schedule, but we’re hoping to get back to intermittent play soon.  Being picked as CotM has provided significant inspiration for moving the restart forward, so there will likely be new material fairly soon.

Pre-pandemic we were very old-school in our gaming: chairs around a table in the basement with maps, minis and snacks.  That quickly transitioned to Roll20 when the first lockdowns started and we have been gaming remotely since then.  There have been intermittent discussions of returning to in-person gaming, but the convenience of online, combined with complications from small children (read: tiny bags of mostly germs) and having a health care professional who works with seniors, have kept the decision from being finalized easily.

What are the main inspirations for your game? 

Originally, it was the release of the Rising from the Last War sourcebook for 5th Edition that drove my desire to revisit the Eberron setting.  I threw together a number of ideas to pitch to the group and have them decide, because there were too many stories that I was excited to try and couldn’t decide on which to pursue.  Once the consensus pointed to the newspaper reporter theme, RftLW was the base for developing the idea and creating ideas for journalism-related adventures.  Some of the crazier aspects of the real-life political situation south of the border provided the inspiration for the Fake News theme, and changing the Sharn Inquisitive into a tabloid rag fits well into our group’s often irreverent sense of humour.

Can you discuss your approach to worldbuilding in your campaign?

The group is often the starting point for my worldbuilding, and I find it very difficult to plan anything plot-wise until I know what everyone is going to be playing.  When the foppish noble Fulton hit the table, he wasn’t initially related to the Brelish Prime Minister, but he inspired an entire planned plotline of political intrigue, terrorist, and family discord.  Most of my worldbuilding happens after the characters exist, when I spend long drives free associating how their backstories could overlap and mesh in unexpected ways that (I hope) will excite the players.  During play, I usually end up making stuff up on the fly, see what grabs their attention, and then run with it.  The entire relationship between Lester and Lilliana came about because of a throw-away scene that was meant to be focused on the team’s rivalry with another reporter, but when Lester’s player kept returning to his interactions with the gnome, an entire new plotline was born.

Swapping to your beautiful site for a moment, where did you come up with the style design you have?

After we decided on the journalist theme, I really wanted the site to feel like an early 20th century newspaper.  Since cgregory is very active helping people out with CSS on the OB forums, I had a fantastic resource to figure out how to get a layout that felt right without disrupting navigation too much.  The hardest part has been finding headings for the newspaper “Sections” that didn’t feel too forced.  Because I don’t invest as much time planning the campaign plots until I know what characters are going to be present, I ended up having plenty of time early on to invest in the layout, which greatly increased my enthusiasm.  I also had a lot of help from my teenage daughter who has fantastic sense of style and seems drawn to “old stuff” and had some great suggestions for layout.  She also created the “conspiracy board” that the group found, which has proven to also be a font of plot ideas and player inspiration.

I love your adventure logs, do you create them yourself, or do you share the load in recording your narrative?

All of our campaigns end up being a group effort, as we seem to have a lot of aspiring writers.  I write the main plot narrative posts either right after the game, or first thing in the morning to make sure it is fresh.  It is mostly for my own use, because I like to include call-backs or resurrect hanging plot-threads, but struggle to remember details if it isn’t recorded somewhere.  Everyone contributes in-character stories, and often the initial documents end up edited by different players, usually for comical purposes.

Back to your game, can you share an example of a particularly memorable moment from your campaign?

The opening session of our game managed to both set a fantastic tone for the campaign and keep us in stitches throughout.  One of our group was unable to attend and while I wanted to get things started, I also didn’t want to have a meaningful start to the story while missing a key character.  Thus, we ended up completely ad-libbing the story of Fulton being asked to come to the Tain Gala, shopping for appropriate clothing and finally tormenting multiple co-workers and Sharn nobility at the biggest social event in the city.  It was all unscripted, involved very little die-rolling, and generated a great deal of laughter.  My particular favorite was Lester’s use of the Artificer’s Magical Tinkering ability to embarrass their rival Carric by making him smell like a full baby’s diaper.

Let’s round this out with one of our favorite questions for our featured GMs! If you had a secret sauce for running a great game, what would be the most important ingredients?

My best games have always come about when I structure stories and plots around elements that the players have already shown interest.  Focusing the plots on the elements they put in their backstories, allowing them to surprise me with their choices, and rolling their ideas into the narrative keeps it fresh and fun, making it easier to expend the huge effort it can take to run a game.

That’s all for this month folks! Don’t forget to head on over the the OP forums to nominate your favorite campaigns for our next Campaign of the Month!

28
Nov

OBSIDIAN PORTAL CAMPAIGN OF THE YEAR 2022- Winner Announced!

Congratulations to HumAnnoyd and crew for a well deserved win of our 2022 Campaign of the Year! Check out the winning campaign, Emerald City: Requiem here.

Prizes include:

– Memorable Monsters and Extraordinary Expeditions from Crit Academy

– Tome of Adventuring Design by Mythmere Games

-Remarkable Inns and Remarkable Shops from Loresmyth

– Wally DM’S Journal of Puzzle Encounters from Wally DM

– 1 Year Ascendant Membership from Obsidian Portal

1
Nov

Obsidian Portal Campaign of the Month November 2022: The Curse of the Crimson Throne

“Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten.” Thus, will you read as you enter the kingdom of this Pathfinder campaign set in the frontier land of Varisia. The inns are plentiful, the adventurers bold. GM Mogo‘s frontier city of Korvosa is both resplendent and magnificent, but a dark secret hovers over its royal bloodline, with many of the citizens whispering in hushed tones of what they have come to call The Curse of the Crimson Throne.

First off, feel free to tell us about the person behind the GM screen. Where are you from? What do you do aside from gaming?

Mogo: Well I’m Mogo and I’m from Indianapolis, IN I’ve been GMing for 16 years now, outside of gaming I do IT work for clinical research. I’ve been playing tabletop rpgs since I was 12 and in college I slowly became the forever GM for my friends. I don’t mind the title or role, I love weaving stories together and ensuring everyone is having fun.


Tell us about your version of “Curse of the Crimson Throne”. The Campaign is a well-known Pathfinder Adventure Path, but how much does your campaign stick to the structure of the book and how much is your own home brew? Also, what made you choose a Pathfinder campaign in the first place?

Mogo: That’s the great thing about Pathfinder 1e’s campaigns, there’s a lot of space to expand and fill in with your own content. For the overall plot/story I’m probably around 70/30 on keeping to the books and my own material with where we are now (Book 2). That’s going to be subject to change depending on the decisions and actions of my players. I figure that by the end it’ll be around 50/50 – a lot of being additions to the story but I do have a few BIG changes planned for the plot.

I’ve been running Pathfinder 1e since its beta days and my friends I are all still in love with the system. I’ve run and am running several other campaigns but Crimson Throne has always been on my list to run. It’s definitely one of the best ever published by Paizo, it gives you such a rich setting that can be made to feel so alive.


How regularly do you play, and where do you play? Tell us about your current group of players.


Mogo: We play once a month in person at my place. I’ve basically turned it into a nerd’s dream space for gaming within my size and budget limits. Our sessions are usually around 7 to 8 hours with a break for dinner – often times we pitch in and/or get some sort of meal that fits the theme setting of the current session. Recently they were at a cattle ranch and one my amazing players fixed a giant barbecue feast!

Speaking of my players I have four regular members and two who drop in when they can:

Sarcy plays Dagi and Taice – they’re our group’s resident artist. All of the original art on our site is their work; they’ve also helped me with making props, maps, and painted miniatures. This is their first ttrpg and they’ve really gone all out using it as a creative outlet, even as far as making amazing themed meals for several sessions.

Konquerer plays Estha and Jaier – he’s probably our most experienced player and has been my best friend since grade school, he’s been one of most prodigious writers and has been creating an amazing amount of short story content to fill in the background of our world.

Rob plays Aventus “Pip” Thorne, and Darby Goodbrew – Rob is the king of puns and bad jokes. His writings and roleplay are often a trap for me as at times they’re powerful and compelling then suddenly blindside with a joke that can leave the whole table laughing.

Jake plays Volturio Sura and Floriano Bellucci – I sometimes suspect he thinks he’s the hero of the story. (I’m kidding! …mostly) He’s also contributed write ups for the story and his penchant for accents (good and bad) crack us up and keep us immersed in the story.

There is a lot of great artwork in your campaign. Although some of it seems to be drawn from lore on the internet, much of it seems to be original. Who is responsible for this and how integral is this original artwork to your campaign?

Mogo: There is a lot of internet inspired lore but all of the original art is from our resident artist Sarcy. Their art draws us all deeper into the game and gives it a feeling of being alive/real that’s hard to fully put into words. Any art you see in the adventure logs from them and are considered part of the official canon for how our world looks. Their comics are drawn straight from the shenanigans of our group (often using the actual facial expressions of the players as guides for how to draw their characters.) In addition to the “canon art” they also make a lot of funny/meme humor art for us – I think at this point there’s over a hundred pieces. We’re lucky to have them in our group. (They’re open for commission as well if people are interested: [email protected])


Your campaign seems very much focused on the trading city of Korvosa and the wiki shows great detail of this. There is a particularly wide range of Inns, Taverns and Shops described. How important are these in your roleplaying? Do you have any great “tavern tales” or “role play moments” to share with us?

Mogo: Oh lord, where to start? The Inns and Taverns and Shopping in Korvosa come up quite a bit. I’ve tried to make Korvosa as “alive” as possible instead of just a flat background. The players are all currently residents of Tenna’s though one of the best tavern tales happened at a place called Bard’s End. There is an adventure log of it on our portal but to tell it in short I had let them all know at the start of the game that they should probably think up a name for there group as word is going to get around the city about their exploits.

If they didn’t want a name to be given to them by one of the newpapers they best think of it themselves. They had been debating for over a year with no clear decision when one of them took it into his own hands. Rob/Pip took advantage of an award ceremony following a jousting contest he had won to announce to the world that that they are the Wyldcats. We’re three or four games down the road from it and I don’t think anyone has forgiven him for it though the laughs and jokes about it are flying back and forth – no hard feelings in the real world but in game I think he’s lucky they didn’t lock him in a trunk for it.

Sarcy: Probably Dagi’s best tavern tale was winning a city wide drinking contest against a duergar black smith at Bard’s End during the end of our infamous “festival episode”.

Jake: One that really stands out to me is at the start of book 2 when the party escorted Trinia out of town to safety – something about a group of friends on a long roadtrip together in the form of a wagon ride, lots of idle time spent chatting, playing cards games in the back, trading off between driving the cart, hanging out in back and bonding really paints a vivid picture. The fact that to some (Volturio in particular!) it’s a super fun roadtrip vacation and to others (Pip especially!) it’s a cloak-and-dagger smuggling of Korvosa’s Most Wanted in direct defiance of the law of the city really adds depth and dimension to the experience. Sarcy’s comic really sums it up well!


Who is responsible for your campaign WIKI design? Can you share any useful “design tips” with other OP members?

Mogo: I build and maintain the wiki; I spent about two months before our game started building the obsidian portal website. The forums and various guides were a huge help, the community overall was fantastic in providing support and advice on building everything – I’m still learning new tricks all the time. Tags and hyperlinks are super useful. The biggest help for a GM has been the ability to have a GM secret for each entry as well as whispers for when I want to secretly share something out to a specific player or if they want to give me a little bit of secret intel.

Some of the other great tricks for me have been the ability to embed images, pdf’s, and expanding drop downs of information. Check out my front page and house rules sections for some of my favorite organizations:

Main Page
House Rules

Something else we really like even if the edges are rough is the items tab, it’s been super useful!

The Adventure Logs in your campaign are very rich and very varied, and all seem to have good involvement from your players. How important are the Adventure Logs to your campaign?

Mogo: The Adventure Logs were actually the entire reason we started using Obsidian Portal. We wanted a shared space where I could prep everything and to which everyone could add their own notes/content. They’re absolutely vital, I use the GM sections to write out my notes pre and post-game, we go back to check on previous events and I love that I can set them to GM only and use them to plan ahead. They’re a life saver for a GM with a knack for frying hard drives and/or losing his notes.


There is also some great Art and Cartoon work in the Adventure Logs? Who does this? How much time is spent on it? Both the art and the writing seem like great fun, do you discuss it in during your gaming sessions?

Mogo: Like I said all the original art is from Sarcy – have I mentioned lately how amazing they are? The art comes up all the time in games as reference, commentary or sometimes all of us just fanboying over it. We’ve been known to group text each other when Sarcy posts something new.

How long have you been using Obsidian Portal? What brought you to the site and what keeps bringing you back?

Mogo: I’ve been using Obsidian Portal for about 5 years now. I first learned of the site through a couple friends after a fiasco with One Drive and a dead laptop lead to a massive loss in content I’d been writing for multiple campaigns. This site is such a fantastic mashup of a blog and wiki data base for games which can be used as heavily or lightly as you like. It’s been a life saver for me in helping me keep track of logs for games and keeping all my notes together and linked to each other with tags and hyperlinks. As the world’s unluckiest gm when it comes to hard drives you’ve no idea how grateful I am for it. I have four campaigns on here as well as a space I’ve made just for one-shot modules.


If you had to pick just one thing, what would you say Obsidian Portal helps you with the most?

Mogo: For me, the biggest thing is keeping my notes in organized and in one place. As a forever gm who’s always running at least three campaigns at once it’s been a life saver.

Sarcy: As a player my favorite part about having OP is having a place to put my Character information, we can do Adventure logs, secrets, planning of our own, and having reference to SO MANY things in the campaign for whenever the creative mood strikes is amazing, all in one well organized place.

Jake: My favorite feature of the OP site is with the adventure logs – there each of the players and DM can add the vignettes, background stories, details of things we don’t necessarily see during the sessions and so on. When the game only takes place once per month, having someone in the group post something every week or so really helps keep the game fresh and interesting to where everybody’s super excited once it’s time to get back to the table.


What would you say is the biggest highlight of your game so far?

Mogo: Do I have to pick just one? I think the thing I’m proudest of is my in world newsletters that I write up, post, and print out for my players. They always insist on starting the game by having Jake read them aloud in character. But the biggest highlight for me has got to be Sarcy’s poster they made to commemorate our 1 year of gaming together. It’s not often the GM gets to be in the artwork and depicted how he sees himself.

Newsletter Link!


Sarcy: There has been so many! I absolutely have a couple favorite sessions but what I really enjoy are moments when I get sucked into the story and forget I’m just rolling dice at the table. There was a session where Dagi’s love interest was threatened and the panic and blind rage I felt was really a testament to Mogo’s story telling. The second time was the panic and fear when the big bad from Dagi’s past came back as a ghoul and nearly did her in. I visibly paled when I saw the pawn go out on the table.

Jake: The daily ritual where the group settles around the breakfast table and Volturio reads out the two newspapers while they all hold their breath with dread or excitement to see what kind of shenanigans ended up with good exposure, bad exposure or if they managed to skirt beneath the radar. One thing particularly strong about this campaign taking place mostly in the same city is that we get to see direct consequences of the things the party does – relationships with NPCs build and grow out into depth and nuance you don’t normally get with adventures that just go from set point to set point and just return to a home base briefly between books.

Okay, as a last question, we always ask for the GM’s “pearls of wisdom”. What GM insights can you offer the community this month?

Mogo: I’ll pass on the best lesson I ever learned from the GM’s who taught me:

“Make the players feel like they’re the heroes of the story.”


It’s such a simple thing but it can often be overlooked.

Remember as the GM your biggest responsibility is to ensure everyone at your table (including you) is having fun. We’re playing that’s the whole point. Sure you can write up gut wrenching emotional scenes, create horrible, enraging villains but at the end of all of it the point of this whole hobby is to have fun. Check in with your players and with yourself now and then to make sure it is, you’ll thank yourselves later.

That’s all for this month folks! Don’t forget to head on over the the OP forums to nominate your favorite campaigns for our next Campaign of the Month!

20
Oct

Update Post – October 20, 2022

Hail, Portal People!

The season clock has chimed again, so it’s time for another reckoning. See below for all of the new features and bug fixes that were added to OP since the previous Update Post.

If you have any questions, comments, or feedback, feel free to post them in the Community Forums, or email support directly at [email protected].

1
Oct

Obsidian Portal Campaign of the Month October 2022: Wildside

It’s time to clean up that chrome and run the Seattle shadows with “Wildside” — October’s Campaign of the Month, by two-time winner, Dropbeartots. If you’re looking for some paydata on slick site design and some advanced advice on running Shadowrun 6th World, this is the plex for you. No SIN required…

Hail, Dropbeartots! Congratulations on winning Campaign of the Month for a second time — a rare achievement! “Wildside” is a Shadowrun campaign exploring the dark future of Seattle’s urban sprawl. Can you give a quick recap of the campaign story and what it’s about?

Thanks! Can’t tell you how proud this makes me 🙂 Of the campaign, our group, and all that we’ve been building with Wildside!

The campaign started with the idea of remaking some old SR3 characters a few members of the group had a looong time ago back before OP was even a thing – Gex the Snake street shaman, Malvain the elf street samurai, and Abraham the elf adept. The act of rebuilding these characters from SR3 to SR6W was interesting to say the least. Then they were joined by Dot the troll decker and Bobcat the techno-rigger to form a group.

The campaign has largely followed the PCs’ (mis)adventures starting with the job that cemented them as a group that I called Sweet Tooth, in which they liberated ten tons of rare real cacao from an agricorp and delivered it to an unknown Johnson. They later learned that Seattle-Carnation developed a particularly delicious new chocolate milk after this job.

They have also dealt with having a hand in Seattle gaining its independence from the UCAS (and all of the good and bad that entailed), stealing a dragon’s egg (Urubia), rescuing an ingénue from her abductors in Chicago to deliver her to a dragon (Urubia), meeting up with an independent underground trog rock band (Hez Nation), dealing with bug spirits in Detroit, messing with Humanis Policlub, exploring Toronto during a power outage while it was infested with dark spirits, rescuing one of the two lead singers of Hez Nation from a corporate kidnapping, stealing an ancient treasure from the Fourth World for Harlequin from right under the nose of Arleesh, and stealing a dragon’s egg again (recovering the egg they had stolen from Urubia back from the Sea Dragon)!

We started Wildside up in early 2020, took a short break for Hazard Pay to try something different in 2021, and then started up again at the beginning of this year. So it has been ongoing for close to two years now. Along the way, the PCs have gained and lost contacts, friends, enemies, lovers, Heat, and street rep.

The Shadowrun setting is rich enough that almost any modern-day issues can be explored, with some tech-fantasy twists. With “Wildside”, what kinds of themes or plot ideas have you enjoyed creating the most?

Mainly the dragon stuff 😀 The players and their characters had been walking on eggshells, guarding their thoughts, and trying not to let Urubia realize that one of their first few jobs was stealing her egg while at the same time later working for her. I think it got pretty tense more than a few times. But I really enjoy setting up the group to expand their horizons by personally meeting and interacting with creatures that are above and beyond the normal human power struggles of corp and government that you find in a lot of campaigns – dragons, immortal elves, free spirits, and the like.

I also enjoy exploring the interactions between different variations of metahumanity. In particular, I am fond of Orks and their struggles. Hez Nation was one of the most amusing creations to come out of this game for me.

If I ever get to sit down and play in a game, I have a Cascade Ork I’m ready to jump into some vehicles with to run a wheelman!

If you could bring one element from Shadowrun into the real world — either magical or technological — what would you choose?

It’s my favorite game world of all time, and I’ve been heavily invested in SR since 1E. I can’t name any one specific thing above all others tbh, I love all of the aspects of the game world and love bringing them all to life. While in reality I’d be a wage slave in the SR world I’m sure, I’d like to think I would immerse myself in VR hacking and cyberdecks or rigging if they were real activities.

We already know a little about you from your previous interview. Any news to share since the win for “Hazard Pay” in 2020 or has time just kind of flown by (like it has for many of us)?

Not much is new besides my employment status changing rapidly numerous times. Bobcat’s player, my fiancé, has taken up travel nursing so we’ve recently traveled to New Mexico. This has put our in-person gaming on hiatus, but we expect to get back to it soon.

Shadowrun sometimes requires a little bit of extra record-keeping, and we’ve noticed that you built special sections just for Karma, Reputation, and Heat — an excellent idea for GM’s and Players to keep a running tally for just about anything. Can you talk us through briefly how you made those customizations?

I had to do a lot of experimenting with inspecting and figuring out how to best use the Custom Navigation options. I created a separate wiki page for each of those sections you mention and more, and then added them to the front page navigation so that the players and viewers could see and interact with them. I used the OP page detailing available icons to grab those icons for use. I’d like to experiment with some custom icons as well.

Many of your Obsidian Portal campaigns including “Wildside” have a lot of style. Everything from the font choices to the artwork to the layout seems to “fit” the campaign in question. Do you have any tips you can share about how you make it all work together? Or are there any go-to online resources that you rely on for cool imagery?

I am pretty finicky about finding fonts to use that are thematic to the game, setting, and campaign that I run – Google Fonts is an invaluable tool for that. There are some that get repeated, but I generally try to use something at least a little different for each site. As far as the artwork goes, I just do a LOT of Google Image searches until I find something that feels right – sometimes the stuff that pops up happens to actually be for the setting or game I’m building the site for! I do like deviantArt a bit, and Artstation as well. I try to be very deliberate with the art choices based upon the mood and feel of the site I am building that I want to convey.

What highlights of the campaign have you and your players enjoyed, so far?

I have enjoyed the interactions, the double- and triple-deals, the intrigues, and the combats. SR6W provides, to me, a very interesting addition to character capabilities with the new Edge actions. It’s quite a task to remember them all, but boy it’s fun to see them in use!

Dot reports: “The chocolate heist was a funny shadowrun, just so unreal to think of such a thing in real life that it feels like a highlight to me.

Gex reports: “For me it was running around a powerless Toronto. It was a change from the norm, no power no vehicles possible zombie like outbreak with a mystery of why everything was offline. We didn’t do it for the money either.”

Malvain reports: “My personal favorite moment? When that one dragon (Arleesh) came after us after the river man sold us out and I just nonchalantly walked right up to her and said, “Look if you are gonna kill us and take it hurry up, I don’t have all day.” And walking away unharmed. It was kinda just a full circle moment for me, we were out matched and still felt like just going out like a badass and somehow it went the other way.”

Bobcat reports: “Stealing a dragon’s egg.Twice.”

Abraham reports: “I like that we basically ignored all of Robert Charette’s original truism. Especially dealing with dragons.”

Anyone who looks at your profile page on OP can tell you’re one of us — a hyper-creative individual with a lot of work already on display. Are there any ideas floating around in your head for future games that you just haven’t gotten to yet? Or are there any old campaigns that you’d like to revisit and re-work at some point in the future?

As one can see from all the games I’m working up on my profile (and those in Support know from the number of games I have requested to be added 😉 ), I have a ton of stuff running around in my head that I will probably never really get around to running or playing. But I have loads of fun building the portals themselves, and every one of them is a learning experience.

I have something brewing for an old game nobody I play with currently has even heard of… oh, they have heard of D&D 3.5, but not Iron Heroes. I feel the need to run a swords & sorcery low magic fantasy game after all of the high magic 5E, SR6W, and SB&CS that I’ve run lately. So building The Ashlands will be my next big project (expect to see a request to add Iron Heroes soon 😉 ).

My next Shadowrun game is already up and in planning – California Dreaming, a different sort of SR game and a revisitation of one that started at some point in the past but never really floated anywhere. Instead of ‘runners shooting people in the face for money, the characters will be vault divers in Los Angeles, fighting with critters, corpus, and fellow vault divers to uncover the treasures of deluged LA in the aftermath of The Twins, a pair of big earthquakes that buried half of LA underwater. I’m looking forward to getting that one off the ground!

If you like Shadowrun, feel free to check out the game I’m running for my Shadowrun newbies called More Things in Heaven and Earth! As I noted previously, our in-person gaming is at a standstill for at least three months, but we will be back to it soon.

And I’ll probably be reworking a lot of the portals I already have set up over time, trying to improve on them before I start approaching running the games. The Cyberpunk RED and Fading Suns sites especially!

Lastly, Obsidian Portal is always looking for tips and tricks from the best game-makers and site-designers. Do you have any pieces of advice you’d like to share that you’ve learned in the last couple of years?

Steal everything you can that looks cool!

Inspect, inspect, inspect!

Get on the forums and ask questions. Get on the Discord and ask questions. There are so many helpful creators on OP, they are super helpful and willing to answer questions, and portal building can be really fun!

Keep learning and practicing CSS and textile for your portals. The more I practice and learn, the better I feel about the things I am creating with them. I feel like I’m still a beginner compared to some of the folks here, with a lot more to learn. I have honestly been really surprised and humbled both times that I’ve unexpectedly learned that my portal was selected to be Campaign of the Month. But it does make me proud of what I’ve managed to grasp and accomplish.

And my utmost respect and love goes out to my friends, my players, for helping create these amazing adventure with me.

We’ve pulled too much heat on this run, chummer — it’s time to bail. Many thanks to Dropbeartots and his players for giving us a T-bird tour of the Seattle shadows and SR6W. We’re looking forward to seeing more of your games in the gritty future. If you have a campaign that the 6th World needs to see (including your own), be sure to nominate it on the OP forums and keep a cybereye out for updates on our Campaign of the Year vote. Until the next run — stay meshed!

Award Winning!

Gold ENnie for Best Website 09'-11'


Silver ENnie for Best Website, Best Podcast 2012-2013
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