Tag Archives: rpg
Orc: “This erection has lasted WAY more than 4 hours.”
Drow: “Time to hit it with the “Finger of Death.”!
Congrats to our winner Spectre615 who created the above caption! Be sure to check out the fully captioned version on d20Monkey.com as well.
Get Over Here!
Alright everybody, here’s the strip for July! Submit your captions, thought/word bubbles below in the comments and may the hilarity ensue! Remember if you’re chosen you get 3 months of Ascendant time, an Obsidian Portal T-Shirt and your comic will get posted on d20Monkey for all the world to see!
Truly Random: RPG Die Roller
I cannot count the number of times my players have shown up without their dice. I cannot count the number of dice that have been lost over the years. And sometimes, I simply cannot count. What I’d like to share with you today is an app for android users that can alleviate these pains and bring so much more to your gaming table.
Welcome to Haste!
Obsidian Portal is experimenting with running a podcast, and this is our first episode. We call it Haste because we know you are all busy people and don’t have time to listen to a group of podcasters drone on and on. The goal of the show is to get you some of the latest news in the RPG industry and get you on your way.
Outro: Black Electric– AFI
When I first started, I knew there would have to be sacrifices made. Either it would be completely neutral, and therefore useless to everyone, or it would be biased toward one system or another. There’s a wide spectrum in there, and I decided that whenever a question came up, I would bias the system toward D&D, which I was playing at the time.
The best example I can think of is that we added race and level to the character sheets. They were freeform fields, so you could type “Elf” or “Dwarf” if you wanted. Or, if you were in a totally different system you could type “Eldar” or “Metahuman” or just leave it blank. It was up to you. Still, the concept of race and level is admittedly a D&D centric concept.
The shift to neutrality
As I migrated away from D&D to other systems, so too did my views on how Obsidian Portal should work. I realized that the central elements to all RPGs were the characters, adventures, and campaign world. As such, I focused on making those entities the core of the site. We politely declined requests to add more detail and fields to the character sheets and instead added things like the quick select popup to help you more easily interweave your story and characters. When the time was right, we released the Dynamic Character Sheets, thereby saying “Make the characters what you want!” Subsequently, we removed race and level from the character sheets, instead deferring that to the DSTs where it belonged. We want characters to embody the story, not the stats.
The commitment to neutrality
I started out thinking we would bias ourselves toward D&D, but I’ve become much more committed to overall neutrality. I’m convinced that the future of RPGs does not belong to any one company, brand, or game. Likewise, the future of Obsidian Portal, in supporting the RPG community, does not belong with any one game. So, when I’m told that we’re being too D&D specific, this is a cause for concern. What do you think? Are we too biased toward one game or another? Or, on the opposite end, are we trying too hard to please everyone all the time, and therefore offering a mediocre experience? We feel like we’ve charted the correct course so far, but I’m curious to hear what others think.
Dan and I got interviewed by The Core Mechanic. If you’re curious about how Obsidian Portal got started or who runs it behind the scenes, it’s definitely a good read. We’ll try to monitor the comments, but if you have followup questions the best way to reach us is via Twitter or Facebook.